ROLEPLAY GUIDE: SKWATCHI
SKWATCHI PHYSICAL DESCRIPTION Skwatchi are the “big friend shaped like a bear-shaped boulder” species: big, hairy, and built like they could carry a crate of ore up a mountain without breaking stride. They’re generally the tallest and bulkiest of the garden species, with a vibe that reads [...]
Histoire racontée
Salutations, Wayfarers! We have continued to battle with the space otters in the wiring with this update and solved many of our stability issues we have been seeing from the last updates. We are eager to see how the changes have improved the stability and look forward [...]
ScreenRant (L'un des architectes de Star Wars Galaxies...)
Raph Koster est une légende dans l'industrie du jeu vidéo. En tant que concepteur principal d'Ultima Online et directeur créatif de Star Wars Galaxies, il connaît bien les mondes en ligne. Ultima Online, en particulier, a été l'un des MMO fondateurs de notre époque, offrant un degré de liberté sans précédent par rapport à la plupart [...]
MMORPG (Stars Reach incarne le rêve que les MMO nous ont promis…)
C'est une chose de lire une liste de fonctionnalités et de plans dans un communiqué de presse ou sur un site comme le nôtre. C'en est une autre de le vivre de première main. Oui, je sais que Stars Reach est techniquement jouable pour les contributeurs depuis un certain temps déjà, mais je m'en suis délibérément tenu à l'écart, voulant que mon [...]
PC Gamer (Le retour du MMO bac à sable)
C'est rare que j'ouvre une avant-première sur un jeu en disant " Écoutez-moi bien ", mais dans le cas de Stars Reach, c'est approprié. J'avoue volontiers qu'au premier coup d'œil sur la page Steam de Stars Reach, mon cynique intérieur (à qui j'essaie de ne pas prêter trop d'attention [...]
Les Étoiles – 18 juin 2026
Bonjour, voyageurs ! Ces deux dernières semaines ont été folles, et nous avons hâte de tout vous raconter ! Nous revenons tout juste de Los Angeles, où nous avons rencontré la presse et les créateurs présents au Summer Game Fest. Ce fut tout simplement incroyable de pouvoir enfin partager ce que nous [...]
Système de génération de monde – Dans les coulisses des développeurs avec Sean Grady
Comment créer une variété infinie de mondes tout en gardant chacun unique, crédible et agréable à explorer ? Dans cet épisode de Behind The Devs, nous rencontrons Sean Grady pour examiner de plus près le nouveau système de génération de mondes qui arrive sur Stars Reach. De [...]
Dans les nuages
Bonjour, voyageurs ! Nous apportons les dernières retouches à notre prochaine mise à jour, resserrant les boulons et réparant la coque. Notre mission principale pour cette mise à jour était de résoudre les problèmes de stabilité introduits dans une mise à jour récente. Nous avons identifié un certain nombre de problèmes et les avons résolus. [...]
AVIS DE LANCEMENT D'ACCÈS ANTICIPÉ DE STARS
L'Accès Anticipé Arrive, et Nous Partons pour Los Angeles ! Bonjour, Voyageurs ! Aujourd'hui, nous avons de grandes nouvelles pour vous ! Mais d'abord, faisons une pause de deux minutes pour regarder quelque chose ensemble... C'est ça, les amis ! Stars Reach arrivera en Accès Anticipé cet été. [...]
D'un certain point de vue
Cette semaine, nous avons de nouveaux visuels, des éléments d'interface utilisateur et des améliorations du système de menus. Bonjour, voyageurs ! Lorsque vous vous connecterez à la session de test de cette semaine, vous remarquerez une nouvelle couche de peinture et de polish sur certains éléments de l'interface utilisateur. Nous continuons à apporter des mises à jour pour la fonctionnalité et la cohérence, [...]
Avant la Frontière
Bienvenue, Reachers, pour une nouvelle mise à jour interplanétaire ! Stars Reach entre dans une phase passionnante de nos tests, et nos dernières mises à jour se concentrent sur l'évolution et le perfectionnement. Comme vous l'avez peut-être remarqué, le test de cette semaine n'est pas encore en ligne ! Nous visons demain, le 15 mai, à 11h30 PT euh [...]
Écran de profil, effets de statut, durabilité, énigmes secrètes et plus encore… – 🔥 Discussion au coin du feu
Nous prenons un peu plus de temps pour publier notre prochaine mise à jour car nous développons beaucoup plus de fonctionnalités tout en optimisant et en retravaillant certains éléments. Dans ce livestream, nous avons présenté les changements à venir et ce qui sera publié dans un futur proche.
La feuille de route vivante "The Stars Reach" expliquée
Voyageurs, Nous Avons une Surprise Pour Vous Vous avez demandé. Nous avons écouté. Nous savons que vous souhaitiez un aperçu plus clair des fonctionnalités en cours de développement pour Stars Reach et quand vous pourriez mettre la main dessus. C'est précisément pour cela que nous avons créé la Feuille de Route Vivante, et dans un [...]
GUIDE DE JEU DE RÔLE : STOKADI
DESCRIPTION PHYSIQUE DES STOKADI Les Stokadi ressemblent à des créatures sorties d'une boîte de nuit embrumée qui serait aussi un tribunal : codés vampires/goth/emo, avec une silhouette délibérément mélancolique. Leur look signature est composé de vêtements d'extérieur spectaculaires — capes, cols hauts, voiles/capuches — couvrant souvent au moins un œil et une grande partie de […]
Mises à jour passionnantes et changements à venir pour les playtests
Bonjour, Reachers, le développement de Stars Reach entre dans une phase passionnante ! Bien que nous ayons hâte que vous découvriez ce sur quoi nous travaillons, nous devons partager des nouvelles concernant les changements à venir lors des prochains playtests réguliers. Nous avons atteint un point d'inflexion dans notre développement et nous sommes prêts [...]
Les Étoiles – 10 AVR.2026
Cela fait un petit moment depuis notre dernière Starside, et nous avons quelques nouvelles à partager. Le week-end dernier, nous avons publié la mise à jour "Open Horizons", introduisant une expérience de départ plus ouverte, des améliorations de l'interface utilisateur et des changements de gameplay basés sur vos retours. Ce week-end, nous avons poursuivi avec une [...]
Correctif Open Horizons 7.3.2
Notes de mise à jour pour la version d'aujourd'hui : Nous avons corrigé un bug dans notre code réseau qui empêchait l'affichage de l'inventaire, des compétences et de l'interface utilisateur d'artisanat. Les utilisateurs avec des inventaires très volumineux peuvent encore rencontrer un bref délai avant que les données ne soient entièrement chargées, mais l'interface utilisateur devrait maintenant s'afficher correctement après [...]
La mise à jour Horizons Ouverts
Bienvenue, Reachers, dans une nouvelle mise à jour interplanétaire ! Suite à notre précédente mise à jour concernant le tutoriel initial du jeu, nous avons pris du recul pour réévaluer la progression de départ en fonction des retours des joueurs. Des inquiétudes ont été soulevées quant au fait que l'expérience semblait trop "dirigiste". Par conséquent, nous avons [...]
GUIDE DE JEU DE RÔLE : LES FÉES
DESCRIPTION PHYSIQUE DES FAE Les Fae ressemblent à des humanoïdes petits et sveltes, avec des ailes délicates et translucides qui battent beaucoup plus pour l'expression que pour le vol réel (la plupart des gens dans le Jardin considèrent les ailes comme étant essentiellement décoratives/vestigiales). On les décrit souvent avec une présence légèrement “de conte de fées” : de grands yeux, des mouvements rapides, [...]
GUIDE DE JEU DE RÔLE : LES TERRANS
DESCRIPTION PHYSIQUE TERRANE Les Terriens sont… humains. Pas de cornes, pas d’ailes, pas de moustaches, pas de branchies – juste toute la gamme désordonnée des types de corps humains, des tons de peau, des textures de cheveux, des cicatrices, des tatouages et des tribus de mode. Si vous voulez faire passer un Terrien pour “ originaire de Terra ” dans une foule d’aliens, [...]
Plus de recrue – Mise à jour du Creuset
Bienvenue, Reachers, dans une nouvelle mise à jour interplanétaire ! Dans notre précédente mise à jour, nous avons partagé un nouveau chemin de jeu pour aider les nouveaux joueurs à explorer les aspects du jeu (tels que l'exploitation minière, le combat, la fabrication, …), mais cela n'était pas encore tout à fait terminé, puisqu'il manquait un dernier saut spatial : le Creuset. Le [...]
GUIDE DE JEU DE RÔLE : GERTAN
DESCRIPTION PHYSIQUE DES GERTANS Les Gertans sont l'espèce que l'on prend d'abord pour “ les rejetons de l'enfer ” au premier regard : peau rouge, cornes courbées/enroulées et une silhouette généralement anguleuse et rugueuse qui paraît dangereuse même lorsqu'ils sont parfaitement polis. Ils ont également tendance à être plus grands et plus robustes que la plupart des espèces [...]
Starside Hebdo – 13 FÉV. 2026
Votre mise à jour hebdomadaire sur Stars Reach De notre emplacement actuel sur la lune appelée Haven, nous pouvons parfois voir la planète Crucible en dessous. Nous avons eu des nouvelles de l'équipe de reconnaissance, Crucible est une planète inhabituelle et nous attendons avec impatience notre première visite. QUOI DE NEUF [...]
GUIDE DE JEU DE RÔLE : ELIONI
DESCRIPTION PHYSIQUE DES ELIONI Les Elioni sont les “ hommes-chats ” du Jardin, d'une manière très accessible et propice au cosplay : oreilles de chat, moustaches, un visage couvert de fourrure et une queue visible, sur un corps par ailleurs humanoïde. Ils tendent à paraître construits pour l'alerte et l’agilité plutôt que pour une masse brute, c'est pourquoi ils sont souvent [...]
Starside Hebdomadaire – 06.02.2026
Votre mise à jour hebdomadaire sur Stars Reach Nous travaillons d'arrache-pied sur des améliorations de certains systèmes, ainsi que sur un certain nombre de corrections pour vous permettre de les tester. Nous travaillons sur un système de shaders amélioré, un système d'interface remanié, et nous domptons le [...] bancal de Jotania
Semaine Stellaire – 30.01.2026
Votre mise à jour hebdomadaire sur Stars Reach. Au moment où nous écrivons cette mise à jour, nous devons mentionner une interruption de service : Notre caméra fait des siennes, se déconnectant des personnages. Nous enquêtons actuellement et ouvrirons les serveurs dès que nous aurons une solution. Restez connectés en [...]
Starside Hebdomadaire – 23.01.2026
Votre mise à jour hebdomadaire sur Stars Reach QUE CE N'EST PAS UNE LUNE Un grand nombre de changements ont été apportés dans cette mise à jour. Le plus important de ces changements est la nouvelle base d'entraînement sur la lune de Haven que vous rencontrez après avoir terminé l'expérience du couloir avec un [...]
Ce n'est pas la lune – La mise à jour Haven
That’s No Moon Mise à Jour 7.1.2 Nous publions aujourd’hui une petite mise à jour avec quelques améliorations supplémentaires trop belles pour attendre notre prochaine mise à jour de contenu. Voici une liste des améliorations : Nous avons corrigé une ou plusieurs fuites importantes de mémoire GPU, ce qui devrait améliorer la stabilité du client. Nous avons [...]
Starside Hebdo – 16.01.2026
Votre mise à jour hebdomadaire sur Stars Atteindre la LUNE À L'HORIZON Ce sont les derniers jours de la mise à jour du Brouillard Caché. Une nouvelle mise à jour est en cours d'installation lors du prochain cycle de maintenance. Bientôt, vous visiterez une nouvelle lune nommée Haven. Il y a beaucoup [...]
Starside Hebdomadaire – 01.09.2026
Votre mise à jour hebdomadaire sur Stars Reach 2025 LE MMORPG LE PLUS ATTENDU Pour la première fois en 10 ans, MassivelyOverpowered a décerné l'immense honneur du MMORPG le plus attendu au même jeu deux années de suite. Cette récompense a été attribuée à Stars Reach pour 2024 et 2025. [...]
Starside Hebdomadaire – 01.02.2026
UNE MARCHE ARRIÈRE VERS 2025 Merci de faire ce voyage avec nous. Certains d'entre vous se souviendront de chaque élément ci-dessous. Vous avez vécu chacun de ces moments avec nous. Nous avons commencé l'année avec des fonctionnalités de jeu simples, des graphismes temporaires et des prières pour que les serveurs tiennent le coup. Nous [...]
Starside Hebdomadaire – 26.12.2025
Votre mise à jour hebdomadaire sur Stars Reach HAVEN : UNE LUNE EN CONSTRUCTION C'est la semaine de Noël, mais les gens travaillent dur à construire une lune appelée Haven et à commencer sur une planète en dessous, appelée Crucible. La lune aura des missions spéciales pour familiariser les nouveaux joueurs. La planète [...]
Starside Hebdomadaire – 19.12.2025
Votre mise à jour hebdomadaire sur Stars Reach MISES À JOUR HIDDEN FOG 1.1 ET 1.2 Oui, nous avons 2 petites mises à jour prévues sur une période d'une semaine. La première sera le 18 décembre et la seconde le 19 décembre. Nous n'avons pas essayé de corriger cela [...]
Notes de mise à jour pour Hidden Fog 1.1
Modification de l'interface utilisateur de la fenêtre de compétences La première étape de la refonte de la fenêtre d'arbre de compétences est terminée. L'esthétique n'est pas encore là où nous le souhaitons, mais la fonctionnalité est excellente. Jetez-y un œil. Elle ne fera que s'agrandir. Améliorations de l'utilisation de la mémoire du serveur Nous avons trouvé une [...]
Starside Hebdomadaire – 12.12.2025
Votre mise à jour hebdomadaire sur Stars Reach MISE À JOUR BRUME CACHÉE Ce cycle de test a été extrêmement utile et nous avons une liste de bugs sur lesquels nous travaillons – dont certains sont visibles sur la feuille de route. Les visuels jour et nuit ont été améliorés. Brouillard volumétrique et [...]
Starside Hebdomadaire – 12.05.2025
Votre mise à jour hebdomadaire sur Stars Reach MISE À JOUR BRUME CACHÉE Les brumes se sont dissipées hier et une nouvelle mise à jour est apparue. Vous pouvez patcher votre application Stars Reach Playtest dans votre bibliothèque Steam pendant que vous lisez cette newsletter. Les visuels jour et nuit ont été améliorés. Brouillard volumétrique et [...]
Mise à jour Brouillard Caché
Améliorations visuelles Les visuels de jour et de nuit ont été modifiés, du brouillard volumétrique et un meilleur carrelage de terrain ont été ajoutés. L'effet global de ces changements peut être spectaculaire. Toutes les valeurs d'éclairage et les réglages n'ont pas été finalisés, donc cela s'améliorera au fil du temps. REMARQUE : Le brouillard volumétrique a un impact sur les performances, [...]
Starside Weekly – 26.11.2025
Votre mise à jour hebdomadaire sur Stars Reach NOUVELLE MISE À JOUR LA SEMAINE PROCHAINE Nous n'avons pas encore annoncé ce qui arrivera dans la mise à jour de la semaine prochaine, mais les observateurs avertis ont suivi notre feuille de route publique. Les notes de mise à jour seront publiées la semaine prochaine. Nous vous réservons quelques surprises pour cette publication, [...]
Starside Hebdomadaire – 11.21.2025
Votre mise à jour hebdomadaire sur Stars Reach SUR LA MISE À JOUR DE GOVBOT La mise à jour de GovBot fait parler d'elle en ce moment, mais peut-être n'avez-vous pas lu l'intégralité des notes de mise à jour : https://starsreach.com/wp-content/uploads/2026/06/1920x1080-1.jpggovbot-update. Si vous préférez l'entendre de la bouche même de l'un des concepteurs [...]
Starside Hebdo – 14.11.2026
Votre mise à jour hebdomadaire sur Stars Reach * NOUVEAU * MISE À JOUR GOVBOT Le GovBot est une construction de la Ligue Transplanétaire qui remplit deux fonctions : C'est une séquence de tâches qu'un groupe de pionniers planétaires peut utiliser pour établir une municipalité sur une nouvelle planète, et ; Il active les outils que le gouvernement [...]
Mise à jour GovBot
Le GovBot Le GovBot est une construction de la Ligue Transplanétaire qui remplit deux fonctions : c'est une séquence de tâches qu'un groupe de pionniers planétaires peut utiliser pour établir un canton sur une nouvelle planète, et ; il active les outils que le gouvernement de ce nouveau canton utilisera [...]
Starside Hebdo – 11.07.2025
Votre mise à jour hebdomadaire sur Stars Reach MISE À JOUR IMPORTANTE LA SEMAINE PROCHAINE Notre prochaine mise à jour de contenu, prévue pour la semaine prochaine, sera importante. Il s'agira de la “ mise à jour GovBot ” introduisant l'autogouvernance des joueurs, la revendication d'une planète, le choix d'un maire de ville, les mécanismes de zonage de votre ville, la citoyenneté, et [...]
Starside Hebdomadaire – 10.31.2025
Votre mise à jour hebdomadaire sur Stars Reach RAPH EXPLAINE LES MISES À JOUR VISUELLES Depuis des mois, nous travaillons sur une refonte majeure des graphismes de Stars Reach. Cela a impliqué de refaire la plupart des shaders du jeu, et de revenir retoucher chaque asset. [...]
Starside Hebdomadaire – 10.24.2025
Bonjour Reachers ! Oui, nous avons une nouvelle mise à jour à tester. Nous l'avons nommée d'après la fonctionnalité Kiosque Marchand, mais elle comprend également une banque, une caisse de stockage et un petit événement d'Halloween. Mise à jour Kiosque Marchand Vous pouvez désormais placer un kiosque sur votre claim que vous pouvez [...]
Mise à jour du kiosque vendeur
Kiosque de fournisseur Il y a maintenant un kiosque de fournisseur disponible pour vous ! Le déblocage de la recette est automatique pour le moment et fait partie de l'arbre de compétences Commercial. Tout le monde l'obtient gratuitement pour le moment. Pour créer un kiosque de fournisseur, rendez-vous au Tour et utilisez la recette [...]
Starside Hebdomadaire – 10.17.2025
Votre mise à jour hebdomadaire sur le CALENDRIER DES PLAYTESTS de Stars Reach. Avec des migrations de services backend et de nouvelles installations de mises à jour prévues, notre calendrier de playtests a été ajusté pour la semaine à venir. Soyez patients avec notre programme de tests compliqué. UNE VISITE DE LA CONSTRUCTION DES JOUEURS SUR AKACALA Si vous vouliez [...]
Starside Hebdomadaire – 10.10.2025
Votre mise à jour hebdomadaire sur le CALENDRIER DES TESTS DE STARS REACH UNE VISITE DES CONSTRUCTIONS DE JOUEURS SUR AKACALA Si vous vouliez faire la visite des constructions d'Akacala mais avez manqué le live, nous avons mis en ligne un enregistrement sur YouTube. Ces bâtiments sont incroyables. Les points forts pour moi étaient les [...]
Mise à jour mineure – Mise à jour universitaire 1.1
Bonjour les Reachers ! Nous avons une nouvelle mise à jour pour vous aujourd'hui ; il est temps de lister quelques changements ! Changements Les dalles de bâtiments ont vu leurs modèles mis à jour. C'est la première étape d'une mise à jour plus importante qui vise à améliorer les performances de leurs actifs. Vous pourriez remarquer que [...]
Starside Hebdomadaire – 10.03.2025
Votre mise à jour hebdomadaire sur le CALENDRIER DES TESTS PLAYTEST DE STARS REACH Nous sommes actuellement fermés les mardis et mercredis, mais sommes ouverts du jeudi au lundi. ENTREVUES SUR LE CHAOS CONTRÔLÉ AVEC JUSTIN STREFLING L'entrevue la plus folle du Chaos Contrôlé à ce jour – cette fois, il interviewe Justin Strefling, responsable des ressources humaines de Playable Worlds. Ce [...]
Starside Hebdo – 26.09.2025
NOUVEAU : MISE À JOUR UNIVERSITAIRE Cette mise à jour comprend un certain nombre de nouvelles fonctionnalités, notamment une nouvelle façon de mesurer la santé écologique planétaire, mais ce qui a vraiment retenu l'attention, ce sont les changements apportés aux arbres de compétences. Cette mise à jour intègre une façon de visualiser nos plans futurs pour [...]
Mise à jour universitaire
Arbres de compétences Immensément élargi les arbres de compétences pour présenter la forme des choses à venir. Nombre d'entre eux sont en cours de développement (“WIP”) et inaccessibles pour le moment, mais nous voulions que les joueurs puissent examiner ce qui arrive et savoir où le jeu se dirigeait, au-delà [...]
Starside Hebdo – 19.09.2025
Votre mise à jour hebdomadaire sur Stars Reach ÉTUDE DE CAS AMAZON WEB SERVICES SUR STARS REACH Comment offrir un gameplay engageant à travers l'espace et les mondes, avec importance et permanence, à la densité et à l'échelle des MMO, sans exiger que les joueurs possèdent des ordinateurs puissants ? Playable Worlds a travaillé avec Unity et AWS [...]
Starside Weekly – 09.12.2025
FROM THE STARS REACH LABORATORY We have uncovered an experimental concept that may or may not have involvement or funding from the Transplanetary League. The technician we questioned called them “turrets” or “turret concept”. We are excited to bring you this video: NEW LOGO FOR [...]
Starside Weekly – 09.05.2025
Your weekly update on Stars Reach This week was all about Performance Improvements Flora improvements (both visual and performance) Item limits and lighting limits on homesteads Wipes of existing worlds and reseeding them better But there were other Game Improvements as well! Testing a new version of [...]
The Dynamic Update
SKILLS KIOSK Skills are now learned at a Skills Kiosk. You can still access your Skills display out in the field, but you’ll have to head back to the Starbase in order to upgrade your skills. Upgrading your skills costs XP, as usual, but now also requires a [...]
Starside Weekly – 08.29.2025
Your weekly update on Stars Reach Playtesting There is currently a 96-hour playtest running – our longest yet. These longer tests are a kind of stress test that teaches us valuable information in advance of moving into 24/7 continuous operation. The current test ends Tuesday, September [...]
Starside Weekly – 08.22.2025
Your weekly update on Stars Reach More changes to the Twilight Update! – We found a netcode issue and it was a biggie. Fixing it allowed us to improve your framerate. You should see some significant improvements to your frames-per-second. Tools and Weapons Refactor We overhauled the [...]
Player Spotlight: Part Three 2025.08.21
Carneros: What is something you can imagine your character doing in game one or two years from now? What is one thing you are hoping we will have in this game? mrgoshdarn: Beautifying any planet I land on and helping others do the same. If a planet [...]
Starside Weekly – 08.15.2025
Your weekly update on Stars Reach Welcome to the Twilight Update – so named because, among many other things, we have listed to player feedback that night was too dark and slightly reduced the darkness. Please tell us if we got it about right. Also in [...]
Player Spotlight: Part Two 2025.08.14
Carneros: Are you coming to Stars Reach with your usual gaming guild? Or are you making new friends and joining a new guild in this game? mrgoshdarn: I’ve talked to some friends about the game, and I’m sure they’ll hop in and try once it’s more [...]
Twilight Update Notes
UPDATE TO THE UPDATE NOTES (Thursday, August 21, 2025) Frame rate improvement! We found a netcode issue and it was a biggie. You should see significant FPS improvements when you get into the game. This is probably not the only issue we need to resolve, but it’s a [...]
Starside Weekly – 08.08.2025
Your weekly update on Stars Reach This is the last weekend of testing for the Brave New Worlds update. Next week we will begin again with a new update starting Thursday. This weekend’s playtest schedule includes a 46-hour test running from Saturday morning to Monday morning!! [...]
Starside Weekly – 08.01.2025
Your weekly update on Stars Reach Updates and fixes to Brave New Worlds were announced this week. The list is longer than expected here. In Thursday’s livestream, we showed some tips and tricks for capturing video in Stars Reach and some behind-the-scenes on the making of a new [...]
Player Spotlight: Part One 2025.07.31
TPL Interviews Carneros: When you try a new MMORPG, how important is the culture and quality of the player community? Does that factor into your choices? Or do you figure the only culture that matters is your own guild’s culture? mrgoshdarn: The community is the heart and [...]
Fireside Chat: New Update and Towards the 24/7 – LIVE #034
Many changes are being implemented with every update in preparation for the 24/7 service. There's a lot more coming soon in the next few weeks and, as always, we leak some internal information here and there... because, why not?!
Starside Weekly – 07.25.2025
Your weekly update on Stars Reach Saturday we will properly introduce the new update entitled Brave New Worlds in a livestreamed Fireside Chat hosted by Dave “Qix” Georgeson and Rick “Carneros” Reynolds on Twitch.TV/PlayStarsReach at 9am Pacific/noon Eastern During today's livestream, we announced C.H.A.R.L.I., The TPL's mascot! [...]
Coda: After Working Hours
The Assistant plopped a sad-looking bowl of goop onto her tray and sighed. Choices at the TPL cafeteria weren’t very appetizing, pretty much like choices at any cafeteria in the galaxy.Wilted salads. Suspiciously perky fruit salads that tasted slightly of fermentation. Steaming trays of mystery meat in mystery [...]
BRAVE NEW WORLDS UPDATE
TUESDAY, JULY 28 UPDATE Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed [...]
Starside Weekly – 07.18.2025
Your weekly update on Stars Reach We dropped a bombshell revelation at last Saturday’s Fireside Chat when Raph showed screenshots of an upcoming update to our terrain including increased plant density, improved foliage detail, and volumetric fog at reduced overall performance cost. See the recording of the [...]
New Graphics, New Look… Fireside Chat with Raph, Rick, and Dave – 🔴LIVE #031
This Fireside Chat revealed something epic... Not only did we discuss the latest update, "Cosmic Calibration", but we also introduced the new look of Stars Reach that is being worked on in the background!
Starside Weekly – 07.11.2025
Your weekly update on Stars Reach New Update: Cosmic Calibration was released this week – built in major part on the capabilities of a newly-improved network layer. Update notes here: Cosmic Calibration Build Notes Tomorrow is our next livestreamed Fireside Chat at 9:00am Pacific time. Join us [...]
Another Working Day – PART THREE
A few brave warships had chased the asteroid and opened fire after the tragedy on the space station. Their fire did nothing. If anything, each impact made the artifact’s mesh glow brighter. “Ma’am… we have to stop it.” Bunten was pacing again. “What if we give the [...]
COSMIC CALIBRATION UPDATE NOTES
We’ve done an extensive network upgrade and we’re asking for your help to stress test it. We’re going to experiment with flora and creature densities during these tests to get your feedback AND to assess impact with the new code….so that we know how far we can [...]
Stars Reach Announcement Anniversary Live Stream – 🔴LIVE #029
June 28th marks our announcement anniversary, when we first shared with the world what we've been doing behind the curtains for years. Join the Anniversary Livestream hosted by Rick (Carneros), Logan (Leric), and Kurt, our audio expert!
Starside Weekly – 07.03.2025
Your weekly update on Stars Reach Our first long playtests! In preparation for our game going live 24/7, we hosted 2 playtests this week that ran longer than 12 hours each. We are testing the performance of our worlds over time. What did you think? We celebrated [...]
Starside Weekly – 6.27.2025
Your weekly update on Stars Reach Screenshot of the Week: GUNC (Galactic Union of Natural Conservation) gives us a beautiful, time-lapse view of a gorgeous planet reached through a wild wormhole: Change to Playtests next week! In preparation for our game going live 24/7, we [...]
Another Working Day – PART TWO
“He?” the Assistant said numbly, staring at the dish. The purple blob wriggled, and opened an eye, looking right at her. “We’ll tell you whatever you want,” Karl said hurriedly. “Yes, Commissioner!” Sal agreed. “Wouldn’t want to get Glorb here mad.” “Glorph?” the Assistant said weakly. “Sorry, [...]
Starside Weekly – 6.20.2025
Your weekly update on Stars Reach We had a fun Play with the Devs event yesterday with a simultaneous livestream. The livestream answered questions, leaked screenshots showing improved performance in the next release, and gave away prizes including one Explorer Tier package. Randomly, both prize winners [...]
Guild Spotlight: 47th Legion
Guild Name: 47th Legion Guild Nickname: Not a nickname per se but we use the honorary cognomina of fulminata which translates to "thunderbolt." Founding Date: I founded the 47th way back in December of 2007 with some Army buddies! Guild Specialty: We utilize a lot of military simulation [...]
Stream with Devs, Enter the Giveaway!
This Thursday, the stream will run a bit differently than usual! Play with the Developers, have a chance to win a giveaway prize, and… what else? There’s more coming, so stay tuned, because the beacon is growing some wild fruits… Sync your clocks and be sure not [...]
Did Someone Say Wormholes? – Stars Reach Fireside 🔴LIVE #026
We don't know how or when, but a strange-looking warp light thingy appeared right behind an asteroid in the Stars Reach Universe. We call it The Wormhole, although someone suggested the name Mario, but we thought it didn't quite fit. Where does this wormhole bring us? What [...]
Starside Weekly – 6.13.2025
Your weekly update on Stars Reach Our next Fireside Chat is tomorrow, June 14, 2025, at 9am Pacific/ noon Eastern. Come hear more about our new update entitled Wild Wormholes! Read more about our Wild Wormholes update here: https://starsreach.com/wild-wormholes-update/ Play with the Devs…and Win a Kickstarter Reward! [...]
Guild Spotlight – Homeslice
Guild Name: Homeslice Founding Date: 2019-ish. Pre-pandemic. Guild Specialty: Supportive Players, RP, Logistics, Building, Exploration of the Game World and Mechanics Current Leader: BingoHomeslice Game History: WoW, UO, Arelith, Pax Dei, ArcheAge, Valheim, Overwatch, Star Citizen, Diablo, PuBg, Minecraft, V-rising, Vampire Survivors, Lethal company, Among us... and [...]
Wild Wormholes Update Notes
June 13, 2025 Update to the Update IMPORTANT NOTE: If you logged out on the Wild planet in the last test, you will find yourself on a random one of the “stable” planets when you log in this time. Please return to your desired location at your [...]
Starside Weekly – 6.06.2025
Finkyhead is pleasantly surprised that their underwater “door” still keeps the water out of the submerged homestead! Your weekly update on Stars Reach Lore drop! These are a big favorite around the office. Raph wrote Another Day’s Work himself. You can read it here: https://starsreach.com/wp-content/uploads/2026/06/1920x1080-1.jpganother-working-day-part-one [...]
Another Working Day – PART ONE
The Assistant let the vibroladder slide her across the filing screens, half a story up from the floor. Under her fingers the screens scrolled by, her thick nails going tick tick tick at each one. Behind each screen was an entire filesystem, and under the filesystems a giant [...]
Starside Weekly – 5.30.2025
Your weekly update on Stars Reach Better Homes & Gardens Update is the current update Full version patch notes: https://starsreach.com/wp-content/uploads/2026/06/1920x1080-1.jpgbuild-notes At last week’s GameBeat Summit 2025, Playable Worlds President & Co-founder Eric Goldberg teamed up with celebrated games exec and VC Mitch Lasky to present some thoughts [...]
Industry Spotlight – Gamesbeat Summit 2025
On Tuesday, May 20, 2025, Mitch Lasky and Eric Goldberg joined forces at GamesBeat Summit 2025 in Los Angeles to present on “How to Navigate the Games New Normal”. They started by explaining that the games industry is now in a transformative era of change. The [...]
Fireside Chat: New Update and Leaks… again… – Stars Reach 🔴LIVE #022
Rick and Dave are back with another Fireside chat, introducing "Better Homes and Gardens" Update and more news regarding upcoming changes, gameplay improvements, and world generation.
Starside Hebdomadaire – 23.05.2025
Your weekly update on Stars Reach Better Homes & Gardens Update just launched and there’s a lot to tell you about. Full version https://starsreach.com/wp-content/uploads/2026/06/1920x1080-1.jpgbuild-notes/ XP refunded and reset so you’ll be able to respend your XP differently Full flora reset and respawn due to changes in [...]
GUILD SPOTLIGHT – M.A.R.K.E.T.
Guild Name: Merchants and Resource Keepers in Economic Trade Guild Nickname: M.A.R.K.E.T. Founding Date: February 7th, 2025 Guild Specialty: A decentralized network of Merchants, Refiners, and Artisans, and the exchange of their sustainable goods for environmentally conscious services. Our objective is to maintain that network with information on [...]
Better Homes & Gardens Update
In this update, we’re digging deep into quality-of-life improvements, new systems, and long-requested tweaks. From a full XP refund to a complete flora reset, this patch invites you to reimagine how you build, harvest, and collaborate. We’re introducing soft grouping for XP sharing, loot distribution improvements, and [...]
Starside Weekly – 5.16.2025
Your weekly update on Stars Reach What are the players doing this week? Building the largest building in Stars Reach: https://youtu.be/377j5t5NRCM New folks experiencing Stars Reach: Befriending Jackalopes: New Q&Raph video talks about changes for 24/7 operation and the in-game economy: Coffee with [...]
Upcoming Event: Gamesbeat 2025
TUESDAY MAY 20TH GamesBeat Summit 2025:Navigating the Next Era of GamingThe gaming industry is on the cusp of a transformative era, driven by innovation, cultural impact, and new economic opportunities. At GamesBeat Summit 2025, we’ll explore how creative storytelling, community engagement, and effective business strategies that are [...]
Spotlight : Recrutement de modérateurs
We started with just three: Alleine, Signus, and Vestaxe held up the sky for years. They were amazing through the unveiling of Stars Reach, two Discord migrations, and the launch of player testing. When interest in the tests started growing, we worked together to recruit X more [...]
Q&Raph: Episode 4
The Stars Reach Team is preparing for a new working plan where stability, optimization, and new features will all be part of the next updates. But more hasn't been discussed: the economic system, its effects on the game mechanics, and how everything will evolve around the 24/7 [...]
Starside Weekly – 5.09.2025
Your weekly update on Stars Reach What have the players done this week? “That’s the craziest thing I have ever seen in any video game!” and he captured it on video: https://youtu.be/XTmaGQynIjg?t=52 Players are enjoying the “Physics Midterm” build and showing us how we can expect [...]
Forge New Worlds With Us
The magical part: you get to work with this amazing group put together by Raph Koster and capable of anything. Department: Engineering Position Name: Rendering Engineer Location: remote (work from home) Type: Contract position Department: Engineering Position Name: Senior Engineer Location: remote (work [...]
Causerie au coin du feu avec Rick et Dave : Stars Reach Évolution
Rick and Dave are back again with an amazing Fireside Chat event, where Stars Reach's next steps are discussed and briefly presented. Some features will evolve, adding more shape to the progression system, while new ones will be added with the release of each update! Also, during the [...]
The Starside Weekly – 5.02.2025
Your weekly update on Stars Reach Build update: Skills and World Changes World Update: Adhesion changes World Update: the solid & liquid density values of many substances was updated in the new build. XP Changes (rates of XP gain have been equalized [...]
Physics Midterm
One thing before we get started… …we didn’t want to have to do a player and world wipe so soon, but after you read this change list, I hope you’ll understand why we have to do so now. We changed way, way too much data for things to [...]
GUILD SPOTLIGHT – B.R.E.a.D.
Guild Name: B.R.E.a.D. Full name: Bars, Restaurants, Entertainment and Delights Founding Date: March 3, 2025 Guild Specialty: Providing consistent food/drinks (and the associated buffs/heals!) to whomever needs it, wherever they may be. We partner with G.U.N.C. (as a subsidiary of them) to ensure sustainable food product across the [...]
The Starside Weekly – 4.25.2025
Your weekly update on Stars Reach Backer Invites + Discord Backer Badge. If you submitted your Backer Surveys before April 18th: New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don’t see it!) Existing testers will not [...]
DEVELOPER INTERVIEW – SEAN WEEDEN
We're back with another amazing interview, with today's special guest Sean Weeden, Graphic Designer for Playable Worlds! However, he doesn't work only on designs, but much... much more! Websites, 3D models, art, music, what else? Join us and get to know the 'Magik' Sean! [...]
GUILD SPOTLIGHT – SHAPE
Guild Name: Stellar Habitat and Aesthetic Planning Experts Guild Nickname: SHAPE Founding Date: February 17, 2025 Guild Specialty: Architects, Interior Designers, Furniture Makers, Artists and similar professionals Current Leader: Djoser Game History: Stars Reach native guild. Pre-alpha and beyond! Guild Motto: “We’re here to help SHAPE your homestead [...]
The Starside Weekly – 4.18.2025
Your weekly update on Stars Reach The first waves of Kickstarter backers have now come into the game. Most people have filled out and returned their Kickstarter Backer Survey. Check your spam filter if you can’t find the survey. We need this to fulfill your rewards. Instructions [...]
GUILD SPOTLIGHT – THE TRADE FEDERATION
Guild Name: The Trade Federation Guild Nickname: -TF- Founding Date: March 6, 2025 Guild Specialty: Trade, City, and Planet development Current Leader: Pintu (Lead) and Muirghen (Co-Lead) Game History: Star Wars Galaxies, SWTOR, WoW, EVE Online, Star Citizen, and Foxhole Guild Motto: Our motto is to be the [...]
Bavardage au coin du feu : Quoi de neuf ? Avec Rick et Dave
What's coming soon and what to expect from the next build(s)? Check out the latest Fireside event hosted by Rick and Dave, and get ready for something... new!
The Starside Weekly – 4.11.2025
Your weekly update on Stars Reach Kickstarter Backer Survey has been sent out! Check your spam filter, etc. You will want to fill this out. This helps us fulfill your rewards. Tomorrow, Saturday at 9:00am Pacific/ noon Eastern we will have our Fireside Chat #41. We will [...]
World Reset
Now that the Kickstarter campaign is complete, we are restoring the new character experience so that it’s more like it is intended to be for the full game. Characters start with fewer tools, XP boxes need to be earned, etc. Please note, however, that our intention now [...]
Guild Spotlight – Stellar Wisdom Academy
Guild Name: Stellar Wisdom Academy Guild Nickname: SWA Founding Date: March 22, 2025. Guild Specialty: A school for inhabitants of Stars Reach, both new and expert. We share our knowledge and learn together. Current Leader: Provost Jared Game History: Inspired by Star Wars Galaxies, we have called ourselves [...]
The Starside Weekly – 4.4.2025
Your weekly update: With the Kickstarter campaign finished, we are preparing for a handover of a customer list and setting these people up with their entitlements and access Backers: watch for an email next week from FirstLook.gg (not PlayableWorlds.com) Existing testers: you will not be [...]
Guild Spotlight: SilverLight Industries
Guild Name: SilverLight Industries Guild Nickname: SLI Founding Date: 2019 Guild Specialty: Our mission is to provide a community that harbors all varieties of gameplay Current Leader: Chavy Guild’s Gaming History: SiverLight Industries was built up around games like Dual Universe & Starbase. Guild Motto: "Illuminating the Stars, [...]
STAYING GROUNDED – PART THREE
Image credit: Waboba (SHAPE) Now: Commisioner’s Bunten’s new Gertan aide has long forgotten she was taking notes. “So… Tír na nÓg is out there somewhere?” Clere shrugs. “How would I know? Some say, is all.” “And Commissioner Duvane actually knew what happened to the Old Ones?” Clere suddenly [...]
Kickstarter Success. Thanks to You!
We did it! Not only did Stars Reach meet its Kickstarter goal, we soared past it. In a tough time for the games industry, your support proved there's a real audience for the world we're building. We can’t thank you enough. Your backing didn’t just fund development. It [...]
Developer Interview with Thomas, Leric Dax, and Lemonous hosted by Carneros
What does being part of a new gaming community feel and what challenges does a community manager usually face? Join us in this interview with Rick, Thomas (Community Manager), and two special guests: Leric Dax and Lemonous, 2 of the Stars Reach moderators! https://youtu.be/L1c25SZoPCg?feature=shared
Kickstarter Finale Stream
We launched our Kickstarter to prove to the industry that you, the gamers, want to see this game come to life. Stars Reach is a completely different game than it was just 30 days ago. From Rick: With only 90 minutes left in the Stars Reach Kickstarter [...]
Guild Spotlight – The Horizon Initiative
GUILD NAME: The Horizon Initiative GUILD NICKNAME: Horizon FOUNDING DATE: February 6, 2025 GUILD SPECIALTY: We are Community Minded! CURRENT LEADER: Noc GAME HISTORY: Stars Reach native guild! We started here. GUILD MOTTO: Unitas, Fortitudo, Progressus GUILD INSIDE JOKE: One of my clones escaped the facility! (We have [...]
ADDITIONAL SHIELD TYPES
Currently, we have two types of shield in the game: the Fortress Shield and the Reflection Shield. All shields share a few similar behaviors: They use the entire shield battery to activate the shield and fill its capacitor. They last for a maximum duration after being activated (but [...]
STOKADI: BEHIND THE SCENES
With the Stokadi unlocked by our Kickstarter stretch goals, the hoped-for launch set of species is complete!We’ve mentioned before that we aimed at a “breakfast club” set of characters: a bubbly one and a big jock, a slacker and a mischievous misbehaver and a nerdy type… the set [...]
24 HOURS LEFT!
This is it. The Stars Reach Kickstarter campaign ends tomorrow.Your last chance to join the journey, claim rewards, and help shape the future of the stars. Don’t wait. https://www.kickstarter.com/projects/starsreach/stars-reach
FIRESIDE CHAT: Kickstarter Progress and… Add-Ons?
Welcome to a new Fireside Event with Rick, Dave, and Light! Last 48 hours of the Kickstarter campaign! What will be next? There is also a new build called Procedural Creatures Updates... what's new? https://youtu.be/5rTW51ORKDE?si=fRLiGcRzKyFgHLMY
BUILDING SYSTEM UPGRADE
We’ve watched you build. A lot. And although you sometimes use the building systems and pieces in ways they were originally intended, it’s the spectacular things you create by using them in ways that we didn’t expect that lead to the most stunning creations.So we want to adapt [...]
48 HOURS LEFT!
48 HOURS LEFT! The Stars Reach Kickstarter is entering its final stretch. Time’s running out to back the project and grab exclusive rewards. Don’t miss your shot to explore the stars. https://www.kickstarter.com/projects/starsreach/stars-reach
72 HOURS LEFT!
The Stars Reach Kickstarter is almost over. This is your last chance to join the mission and claim exclusive rewards. Explore the stars. Shape the story. Let’s finish strong. https://www.kickstarter.com/projects/starsreach/stars-reach
PROCEDURAL CREATURES UPDATE
A lot of changes have occurred under the hood to prepare us for going forward with procedural worlds. This update focused on getting our creatures system completely overhauled so that we could rapidly manipulate the data in preparation for turning it all over to the procgen systems. Does [...]
Behind The Game Vision… Developer Interview with Rod Haza
In this latest interview, we dive deep into planetary variety, portals, professions, and the vision for quests and the contract system. Plus, ever wondered how player creativity will shape the universe? Or how shops and housing will work? We've got answers! https://youtu.be/AaZEesa3em4?feature=shared
GUILD SPOTLIGHT – G.U.N.C. (Galactic Union of Natural Conservation)
GUILD NAME: Galactic Union of Natural Conservation GUILD NICKNAME: G.U.N.C. FOUNDING DATE: Feb 7, 2025 GUILD SPECIALTY: Conservation Science, seeking to preserve and rehabilitate flora, fauna and planets in The Garden. CURRENT LEADER: Executive Director Dr. Drake Vellaut GAME HISTORY: Stars Reach is GUNC’s debut! Organically formed [...]
INFINITE WORLDS, INFINITE POSSIBILITIES
By Meghann Bledsoe INFINITE WORLDS, INFINITE POSSIBILITIES We’ve talked previously in a dev blog about procedural generation and how Playable Worlds leverages it to make infinite worlds possible. The procedural generation of new landforms is just the tip of the iceberg when it comes to giving players new [...]
THE FAE: BEHIND THE SCENES
The Fae have been core to the concept of Stars Reach since close to the very beginning. They are central to the core storyline of our universe, in ways that you are learning about in the recent lore story “Staying Grounded.” In thinking about their visual appearance, [...]
The Magic Touch Behind Visual Effects: Developer Interview with Johnny Ow
Let's talk about Stars Reach VFX with Johnny Ow! From dust clouds to dynamic fog, learn how visual effects are an essential puzzle piece for the in-game experience. What are his favorite tools? And what excites him the most about the Game launch? https://www.youtube.com/watch?v=6CsBDA_xD0w [...]
STARS REACH AUDIO INSIGHTS – PART THREE
In our second post, we talk about sound effects. In this third and final post, I’ll talk about voice-over and music. VOICE-OVER Voice-over refers to any spoken lines recorded by humans speaking them. This is typically narrative dialogue and exposition, but is also, importantly, the less-important off-hand [...]
STAYING GROUNDED – PART TWO
Photo by LericDax PART TWONow:“So it’s true, then, that the Fae had no homeworld? They lived on Servitor ships?” The Gertan girl – she seemed so young! – looks at Clare quizzically. “Or… I guess that means they lived in Servitors? Since the ships are Servitors?”“Not all of them. [...]
Q&A with Raph (Q&Raph) – Developer Interviews
We've been releasing weekly Q&A videos with Raph, diving into Stars Reach's story, core gameplay, and space travel. Learn about what inspired the game’s creation, how the concept evolved into development, and the challenges faced along the way. Explore the mechanics that define the experience and uncover [...]
HELP GROW OUR COMMUNITY & UNLOCK REWARDS
The Stars Reach community is growing fast, and it’s time for our first-ever Community Goal! If we hit 5,000 backers on Kickstarter, we’ll unlock a Cinnamon Bun Hairstyle for all players in Stars Reach! That means every player gets this iconic look, thanks to the support of [...]
SEASONS, SKIES, AND PUBLIC EVENTS
It’s been a bit since the last update, but we wanted to make sure it was chock full-o-goodness. So here goes: SEASONS (PART 1) Getting our worlds to have active seasons turned out to be a thornier problem than we thought it might be, but the first part [...]
TECHNICAL SECRETS AND NEW UPCOMING GAME UPDATE
When it comes to server coding and technical questions, Damon’s your guy. And…. when it comes to game vision and updates, Dave’s the best. But for game leaks? Well… they’re both guilty. And they’re both good. https://www.youtube.com/watch?v=qkFERBSpEg0
GUILD ALLIANCES
When players get together into friend groups, they often form a Guild in order to share common goals. The guild structure lets them communicate and share resources more easily, and in many games, it also lets them share a guild hall and guild logo. GUILD TYPES IN STARS [...]
STAYING GROUNDED – PART ONE
Photo Courtesy of Leric DaxNow:Clere sits on the marble bench in the echoingly large marble-and-bronze Grand Hallway of the Transplanetary League headquarters. Her hands are clasped between her knees as she leans forward, elbows on her thighs. Her eyes are fixed on a point somewhere miles past the [...]
COLORING STARS REACH
What goes into the art and style of Stars Reach? And what can you expect in the future? Join us as we interview Magnus Hollmo, the Art Director of Stars Reach, to uncover the creative vision behind the game! https://youtu.be/QYTD0gENtSk
HYUGONS
The Hyugon species has been one of the trickiest for us. We knew we wanted to have one “alien” species derived from classic Greens and Grays in some way, or for them to at least echo the spirit of older sci-fi back when special effects for aliens [...]
HANSIANS: BEHIND THE SCENES
We just unlocked the Hansian species as one of our stretch goals for our Kickstarter. We have been working on developing the other species we want in the game for a long time now, and have always hoped to have eight in place. Eagle-eyed players spotted the appearance [...]
APPEARANCE CUSTOMIZATION FOR CRAFTING
You’ve only seen “basic crafting” so far, and it’s not even complete yet. So let’s start this article with a brief overview of the sections for crafting. ACQUIRE THE RECIPE Recipes are known by everyone (with rare exceptions). But having the skill to actually craft that recipe [...]
APRÈS LE KICKSTARTER
Stars Reach will be a free to play game at launch, with a Property Pass that you buy monthly. The Property Pass gives you the ability to own land within the game. As with other F2P games, there will be an MTX Store. We are opposed to [...]
STARS REACH AUDIO INSIGHTS: PART TWO
By Kurt Larson In the first post I outlined our overall approach to audio and why we do it that way. With all that in mind, here we can take a deeper dive. DETAILS Within the over-arching role audio plays in a game, different layers of audio [...]
OUR KICKSTARTER IS LIVE, AND THE PROJECT HIT THE 1ST FUNDING GOAL IN AN HOUR
We have exciting news to share. Our Kickstarter is officially live, and thanks to your incredible support, we hit our funding goal in just one hour! We are beyond grateful for the overwhelming response. Your support proves how much this project means to you, and we could [...]
STARS REACH AUDIO INSIGHTS: PART ONE
I'm Kurt Larson; I do the audio on Stars Reach. Since we're trying to communicate our vision to the players, I thought I'd try to give some insight into how we are approaching audio on the project. I have responsibility for our audio, but the creative-approval team [...]
KICKSTARTER DATE ANNOUNCEMENT
The Stars Reach Kickstarter launches February 25th! This is your chance to help shape the future of a community-driven sci-fi MMORPG where exploration, survival, and player creativity take center stage. Get ready to back the project, score exclusive rewards, and be part of something truly epic from day [...]
DEVBLOG UPDATE: PLAYTEST SESSIONS RECAP (2/11 TO 2/15)
Courtesy of Animal [Turtle Club] EXCITING PROGRESS AND VALUABLE INSIGHTS FROM OUR LATEST PLAYTESTS! We've been running a compare/contrast between an older build (from February 11th to 14th) and a newer build with improvements. The results were insightful and encouraging. During the February 11th to 14th playtests with [...]
MISE À JOUR ESCARION ET AMÉLIORATION DE LA QUALITÉ DE VIE
In preparation for the numerous batches of new players hitting the game, we took a moment to fix a lot of nagging little issues and Quality of Life improvements to make the game more fun and intuitive. Additionally, we ramped up an entire new world that's suitable for [...]
GAMESRADAR: NEW MMO AIMS TO DELIVER A FULLY IMMERSIVE PLAYER-DRIVEN WORLD
Jordan Gerblick of GamesRadar draws an intriguing parallel between Stars Reach and Animal Crossing, noting that while it may seem unexpected, the comparison makes sense in the context of the COVID pandemic when players sought immersive escapes from reality. Developed by Playable Worlds, Stars Reach is a sandbox [...]
STARS REACH DEVBLOG: EXTERNAL PLAYTEST RECAP (02/08/25)
A SMOOTH TEST WITH ENGAGED PLAYERS The latest playtest ran fairly smoothly, with players jumping in, exploring, and engaging in great discussions. Newcomers took some time to adjust, but once they got the hang of things, many seemed to really enjoy Stars Reach. PLAYTEST FEEDBACK & FIXES QUALITY [...]
INTERDICTED
Durrast grunted as he turned over one more rock. One more of ten thousand around him. The greenish sunlight filtered down through sandy haze blown up by a recent sandstorm, and grit was getting in his eyes. He wiped them tiredly, then wiped his hands clean on his [...]
FARMING AND GARDENING PREVIEW
We are currently working on adding Farming to the game. Since we’re currently working on things, the details in this article may change, but the shape of the end-result feature should be quite similar. We recently added the ability for players to harvest seeds from nearly every flower, [...]
MASSIVELYOP: MINING IN STARS REACH
Chris Neal of MassivelyOP.com takes a deep dive into the complex and dynamic mining system in Stars Reach, showcasing how this sci-fi sandbox goes beyond the usual rock-smashing mechanics. Mining isn’t just about digging—players must consider ground stability, potential gas hazards, and even real-world mineral reactions, like turning [...]
INTERNAL PLAYTEST MILESTONE UPDATES 1/28/2024
Hey, Explorers! It’s been a bit since our last internal playtest, and we’ve been hard at work polishing up the Stars Reach experience. This milestone focused on streamlining mechanics, improving usability, and squashing those pesky bugs. Here’s a breakdown of the items we currently have in progress and [...]
REFINING TEST
Image via playtester B1ackWu1f SATURDAY, 1/27/25: This weekend’s playtest was an epic ride! With a surge of new players jumping in, we hit double our usual traffic… and things got exciting fast! The Refining Test brought a ton of new recipes and crafting opportunities to explore. Players immediately dove [...]
TIMURR DRAWERMOL’S COMEBACK NOVEL
Timurr Drawermol, former best-selling author, leaned back from the table and belched. Above him, fans lazily circled like orbiting moons and failed to beat back the humidity of the tropical world of Gaiamar. The tavern in which he sat was done up to resemble the beach town [...]
MINING IN STARS REACH
The centerpiece tech in Stars Reach is the world simulation. We know the material, temperature, state of matter, flow rate, adhesion rate, and humidity for every cubic meter of the world. Among other things, this means that you can modify the terrain. As in, make holes in it. Yup, [...]
STARS REACH DEVBLOG – NOVEMBER 2024 TO JANUARY 2025 UPDATES
Oh boy, the past few months in Stars Reach have been wild! New planets, new gameplay systems, the galaxy is changing in ways that make exploration, building and combat more fun than ever. Between November 2024 and January 2025 we’ve added new planets, refined mechanics, and released Homesteading [...]
STARS REACH PLAYTEST RECAP: AUGUST – OCTOBER 2024
GREETINGS, INTERGALACTIC EXPLORERS! What a wild few months it’s been in the Stars Reach universe! We’ve seen you soar through the skies, freeze entire lakes into impromptu skating rinks, and (of course) set each other on fire with reckless abandon. From testing the limits of player movement [...]
Let’s Finish Stars Reach Together – Kickstarter Launch Soon!
A Kickstarter, Raph? Why that and why now? If you’ve been watching the games industry, you know the industry is going through a rough patch. Development costs are rising, funding for new games is shrinking, and companies are shutting down, canceling projects, and laying off staff. We've been [...]
NDA LIFTED ON STARS REACH
Playable Worlds last updated the NDA on November 15, 2024. Today, slightly more than a month later, the NDA is now fully lifted. Players can now stream, record, publish, comment, podcast, screenshot, and create content about Stars Reach. As part of lifting this, Playable Worlds invited some of [...]
CLERE’S STORY, PART 2
PART TWOThen:Clere, like everyone else in the crowded urgent care office, was staring at her phone. The video was all anyone was watching, over and over again. At first people thought it was just a great viral video hoax. But verification kept coming out from space agencies and [...]
CLERE’S STORY, PART 1
PART ONENow:Clere floats. Her suit keeps her warm; one scant breath away lies the vacuum of space, safely on the other side of her clear visor. Above her is the infinite sky, cloudless and airless, of a barren ice moon by night. It holds countless stars, a spread of [...]
PRELUDE TO AN MMO HYPE TRAIN
You might not have seen an article that just came out by Justin Olivetti and the fine folks at MassivelyOP. We, too, are excited about this game we are building. We don’t want to overhype it. But some hype is super helpful. Thank you. We are making this [...]
FROM MATH TO MUSHROOMS
Procedural World Generation in Stars Reach By Meghann Bledsoe Stars Reach is a game where there’s always something new to discover around the corner whether it be new ways to interact with other players or with the environment. So how do we make huge numbers of [...]
BEHIND THE SCENES WITH AVI & LIGHT
We all enjoyed your video interview months ago at the announcement of Stars Reach. That was recorded in May and debuted in June. (Editor’s note: it’s here if you missed it.) What’s been the most rewarding or unexpected development in your work since the June 2024 announcement?Avi: The fact [...]
UN APERÇU DE LA VIE AUTOSUFFISANTE
OUR NEXT MAJOR UPDATE By Dave Georgeson So there are all these worlds out there for you to explore. A natural question for you to ask is “Can some of it be mine?” The answer is “yes, absolutely”. In our current pre-Alpha state, players can use [...]
The NDA has been updated
By Rick Reynolds The game is still in pre-Alpha phase. But we are updating our Non-Disclosure Agreement (NDA) terms to loosen them further. Why? Because we have some confidence in what we are building, because we wish to embrace transparency, and because we want to hear your feedback. [...]
BRINGING STARS REACH TO LIFE IN TRAILER II
By Sean Weeden The Stars Reach Trailer II project was all about creating the trailer we’ve envisioned - a true showcase of the strides we’re making in bringing Stars Reach to life. Trailer II highlights the leaps we’ve made, enhanced graphics, a dynamic world simulation, player-built structures [...]
COMMENT LE CLOUD FONCTIONNE POUR STARS REACH
An interview with Raph Koster and Daniel Whitehead at Unite 2024 in Barcelona, Spain Many game developers carefully and painstakingly handcraft a beautiful setting for their game, designed to be experienced in the perfect way to achieve their artistic vision. Of course, once that's achieved, the [...]
THE MULTIWORLD TESTS – A PREVIEW
By Dave Georgeson The time has come for our pre-Alpha MMO to graduate from single zone tests to multizone ones instead. Not only that, but now we start to take the training wheels off – allowing players to explore and make their own paths, gain XP, [...]
DISCORD ENABLES 3 PLAYTESTS IN 3 DAYS
By Carneros & Rod TEST ONE! On Saturday October 19th, we ran a world exploration test in Stars Reach. In this pre-alpha version of the game we haven't tuned for difficulty, are using many placeholder artworks, and are aware that we still have [...]
EXPLORATION DES MONDES ÉTRANGERS
If you read our last blog post, you heard about the features we plan to test this weekend. To date, we have been unlocking only specific features in each test, and trying them out in isolation, rather than letting testers play with all the systems we have [...]
EXTERNAL PLAYTEST PREVIEW – OCT. 19, 2024
In the last test we ran on Oct 2, we let players rip up the world, experimenting with a ton of world manipulation tools. This next test, we’re going a completely different direction, removing all of those terrain deformation capabilities and concentrating instead on some of our [...]
OCTOBER 2ND PLAYTEST RECAP
CREATIVE CHAOS, PLAYER FEEDBACK, AND EPIC MOMENTS WITH NEW VOXEL TOOLS By Dave Georgeson We recently ran a wild-and-wooly external test where we gave our players a whole host of voxel manipulation tools and absolutely no guardrails. The ensuing chaos was both a) enormously entertaining, and b) [...]
STARS REACH: BREAKING NEW GROUND IN A LIVING WORLD | UNITE 2024
Stars Reach by Playable Worlds is about fulfilling the promise of what online worlds can be. In this video, you’ll learn about upcoming innovations for both MMOG and virtual worlds and Unity’s advantages. This thought-provoking experience draws you into a single shardless galaxy with thousands of living [...]
ADVANCEMENT AND SKILL TREES
By Dave Georgeson We strongly believe there are three core elements at the heart of a great, massively social MMORPG. Fun and compelling moment-to-moment gameplay, a thriving global economy you're excited to participate in, and satisfying character advancement. These are all married together and intertwined like ivy [...]
A REPORT FROM UNITE
This past week I was at the annual Unity developers conference called Unite 2024, where we were presenting a couple of times on our game and technology. This year it was held in Barcelona, Spain. I had never been, and it was on my bucket list of places [...]
WORLD MANIPULATION PLAYTEST: TEARIN’ UP THE TERRAIN!
by Light Bates Hey Folks! Last month we had our first playtest where players could run, grapple, jump, grav-mesh, climb, dance, and more. This was a great way to kick off our external playtests and players had a great time, however through all of these movement tests [...]
AN UPDATE ON VISUALS!
by Raph Koster When we announced Stars Reach, the art style and visuals were not yet as far along as the gameplay, the cloud technology, and the simulation. Visual improvements were planned for later in the schedule, starting with this month’s pre-alpha testing. This gave us a challenge: [...]
STARS REACH MOVEMENT VLOG
In this devblog, Raph explains the in’s and out’s of the Stars Reach camera and movement systems. All of these systems are things our testers got to try out in our most recent playtests.Check out some excerpts from our most recent test, courtesy of Alimber. [...]
MOVEMENT AND CAMERA
You may have seen last week that we have started the limited pre-alpha testing for Stars Reach. It’s exciting times – we’ve had outsiders play the game before, of course, but it was mostly investors and partners of the company. This is the first time that real [...]
FIRST STARS REACH PLAYTEST: FOCUS ON STABILITY AND MOVEMENT
by Dave Georgeson We had our first external test last Saturday, inviting a slew of people from the Stars Reach Discord channel to join us. Around 58 of them joined during the two-hour test, along with part of the dev team. A good time was had by all. [...]
WHO IS STARS REACH FOR?
By Raph Koster I think this may actually be the last of the posts outlining the high level goals of the game! And just in time too, because the very first Reachers are going to be landing on a planet in Stars Reach this weekend. That’s right, [...]
Ce que les étoiles atteignent et ce qu'elles n'atteignent pas
by Raph Koster No game can be for everyone. And even though we want Stars Reach to have broad appeal and to bring together multiple playstyles into one world, it also can’t try to be all things to all people. These vision items and pillars and the [...]
WHAT IS STARS REACH ABOUT?
by Raph Koster It might be hard to believe now, but a couple of decades ago, plenty of designers didn’t think that games could be art. They didn’t think that there was any greater meaning, that it was enough if games were just fun and didn’t have anything [...]
LES ÉTOILES ATTEIGNENT LES PILIERS DU JEU - TROISIÈME PARTIE
Bonjour à tous, je suis de retour avec le troisième chapitre de notre exploration des piliers de notre vision de Stars Reach. Aujourd'hui, je vais parler de ceux qui sont beaucoup plus concrets sur la façon dont le jeu fonctionne. J'ai été ravi de voir les discussions sur ces piliers sur [...]
LES ÉTOILES ATTEIGNENT LES PILIERS DU JEU, DEUXIÈME PARTIE
par Raph Koster Bonjour à tous, je suis de retour pour vous parler des piliers de la conception de Stars Reach. La dernière fois, j'ai décrit un MMO comme un lieu virtuel dans lequel on met des jeux, plutôt que comme un jeu. J'ai également promis qu'aujourd'hui, je parlerais des principes qui [...]
LES ÉTOILES ATTEIGNENT LES PILIERS DU JEU - PREMIÈRE PARTIE
par Raph Koster Bonjour à tous, je lance une petite série de billets sur les piliers de notre jeu. Ce sont les philosophies qui définissent tout dans la conception du jeu. Ils nous disent ce qu'est le jeu et ce qu'il n'est pas. Lorsque nous [...]
STARS REACH AJOUTÉ AU STEAM STORE
Steam a ajouté une page Coming Soon pour Stars Reach au Steam Store. En plus de décrire le jeu et de montrer 3 vidéos et une série de captures d'écran, la page comporte également un bouton de liste de souhaits. Merci de mettre Stars Reach en liste de souhaits sur Steam afin que l'algorithme de recherche recommande le [...]
PLAYABLE WORLDS DÉVOILE SON PREMIER JEU : STARS REACH
Playable Worlds a annoncé son premier titre, Stars Reach, un jeu d'exploration, de bac à sable et de vie alternative massivement multijoueur. Playable Worlds a également publié trois vidéos qui se concentrent sur les premières phases de jeu pré-Alpha, la vision créative de Raph, et Raph et l'équipe de développement ont répondu aux questions de la communauté sur ce que les joueurs peuvent [...]
REDDIT ANNONCE L'AMA DE RAPH KOSTER PRÉVUE POUR LE 28 JUIN 2024
Le subreddit /r/MMORPG, qui compte 258 000 membres, accueillera Raph à 10 h PST/1 h EST/7 h CEST le vendredi 28 juin 2024. L'AMA (Ask Me Anything) est une tradition respectée sur reddit. Préparez-vous à lire les questions et les réponses en direct ou même à poser vos propres questions sur les anciens et les nouveaux jeux, [...]
PLAYABLE WORLDS LANCE UN APPEL AUX PREMIERS TESTEURS POUR STARS REACH
Playable Worlds invite les joueurs à s'inscrire et à choisir de participer aux premiers tests. Les commentaires des joueurs sont demandés pour aider à affiner et à fournir des informations sur la conception des fonctionnalités du jeu. "Il est temps de vous faire participer au processus", a déclaré Raph Koster. "C'est pourquoi nous voulons [...]
THE GALAXY OF STARS REACH
Long ago, an incredibly powerful ancient alien civilization terraformed the Galaxy into their Garden. They had the ability to tear open holes in the fabric of space itself and build an interstellar subway network of wormholes, complete with worms inside. Their technology seems like magic to [...]
BIENVENUE À STARS REACH
Bonjour à tous ! Nous sommes ravis de vous présenter enfin le jeu sur lequel nous travaillons, Stars Reach ! Stars Reach est un MMO bac à sable en cours de développement qui se déroule dans un univers de science-fiction unique. Nous vous invitons à nous rejoindre dans notre aventure de développement pour nous aider à construire le jeu pour [...]






















































































































































































