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Making Waves — Update 8.9.0
Greetings, Wayfarers!
Your next expedition can take you from a cliffside climb to a swim beneath the surface. Making Waves Update 8.9.0 brings two new profession specializations, Strategist and Orienteering, alongside swimming and maps you can craft and trade. Coordinate party attacks with called shots, and explore new combat options with expanded Sniper Rifle and Grenade Launcher abilities.
Back home, growing town territories and larger homesteads give your next project more room. Homestead packup lets you bring your builds to a new location, while shopkeepers gain more control over their listings.
New Professions and Exploration Advancements
Leadership: Strategist
Strategists coordinate attacks with called shots. Learn Strategist at a Skills Kiosk, then use Change Loadout on a Leader Staff to equip your learned calls in its special slots.
While leading a party, ready the staff, aim at a hostile creature within 40 meters, and activate a call. The target is marked for eight seconds, with a countdown and contributor count above its head. You can switch to a weapon after marking it.
To complete the call, at least half the party, rounded up, must each land a direct damaging hit before time runs out. A minimum of two players must contribute, and the leader counts. Each player counts only once; damage over time and pets do not add contributors. The requirement is based on the party’s full membership when the call begins, so coordinate with your group before calling a target.
Completing the call immediately applies its effect:
- Pin Them Down! slows the target’s movement.
- Knock Them Off Balance! applies Dizziness, making attacks take longer to recharge.
- Stop Them Cold! stuns the target. Damage breaks the stun.
- Break Their Nerve! makes susceptible creatures flee. They calm down after escaping nearby threats.
- Keep Them Guessing! applies Confusion, disrupting the creature’s targeting.
Calls cost 100 Focus before modifiers and share a 20-second cooldown. Only one call can be active per party. Successful calls earn Strategist XP, which you can spend on additional calls and upgrades to their effects. Some creatures resist particular effects.
Ranger: Orienteering
Learn Orienteering at a Skills Kiosk for 300 Ranger XP and 300 klaatus. Keep it in active practice to earn its own XP by swimming, climbing, and traveling uphill.
- Swimming training improves your speed in and under the water.
- Climbing training improves climbing speed and reduces stamina spent while moving along a climb.
- Hiking reduces the speed penalty on hills. It does not increase your speed on flat ground.
- Piton training unlocks the Climbing Kit, and Footing unlocks Traction Cleats.
Craft either utility at a Field Fabricator I with 10 Very Common Metal and 5 Plant Fiber, then equip it in a utility slot and use the key shown for that slot.
To use a Climbing Kit, stop moving while climbing and activate it to anchor yourself and recover stamina. Move, jump, let go, or press the utility key again to release. Taking damage also ends the rest. Hanging still without a kit does not drain stamina, but it does not restore stamina either, so climbing requires more planning now.
Activate Traction Cleats to prevent ground sliding for a short time. They help you hold your footing on slopes; they do not let you walk up impassable walls.
Both utilities cost stamina and durability when activated and can be repaired. Crafting stats affect their stamina cost, recovery or duration, durability, and reuse delay.
Swimming
You can now swim at the surface and dive underwater without learning a skill first. Orienteering makes you a better swimmer, but everyone can get into the water.
Use your movement controls to swim, Jump to rise, and your descend control to dive—Space and X with the default bindings. Sprint works in the water and spends stamina. With full Swimming training, your swimming sprint can match your flat-ground sprint speed.
You can swim at the surface with a tool drawn, but must stop and tread water to fire. Underwater, you can use your tools while swimming; aiming with a tool slows you down. A bubble helmet appears automatically when you submerge, as it does in space.
Swimming includes new animations, splashes, and underwater effects. Climbing out of the water and using the grapple around water have also been improved.
“Sprint” still works while swimming.
Combat: General
Hit detection has been significantly improved for all projectiles and the Healix heal beam. This should in particular help address the issue where you see your shot hit the target on the client but no damage registers.
Knockback movement and hit effects have also been corrected so that being pushed and steering afterward behave more consistently.
Combat: Sniper Rifle Additional Skills
The Sniper Rifle wasn’t quite hitting the mark with how much payoff there was for so much investment with the Overcharge requirements. It received some general buffs across the board with higher base damage and reduced base movement penalty, and received some new progression options with 2 new specials and several new passives. In combination with the hit detection fix, it should feel a lot more effective now.
The Sniper Rifle’s base shot damage has doubled, including its Heightened Focus variant. You can now move slowly while charging without an upgrade. New Quick Charge and Mobile Overcharge upgrades further reduce normal shot charge time and improve movement while charging.
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- Spotter: Deploy a stationary drone to watch your back for a duration. If it detects an enemy sneaking past it, it’ll detonate, slowing them down and giving you time to reposition.
- Spotter Electrify replaces the Slow with an Electrify status.
- Spotter Fortress allows the Spotter drone to additionally deploy a Fortress Shield if it detects a projectile coming past it. The drone can still trigger its enemy trap afterward.
- Predation: Mark an enemy as your prey for a duration. Overcharged Sniper shots dealt during that time will add a stack per charge level. Once the stacks reach a threshold, the enemy will take a big bonus hit with significantly increased damage against low-health targets.
- Upgrade its damage and reduce the Overcharge threshold.
- Relentless Predation fully refunds the ability’s cooldown when the marked target is killed by your Sniper Rifle.
- Spotter: Deploy a stationary drone to watch your back for a duration. If it detects an enemy sneaking past it, it’ll detonate, slowing them down and giving you time to reposition.
- Heightened Focus: Has a newly added screen effect to indicate its duration.
- Explosive Round: Has been removed for now and replaced with Spotter.
- Smokescreen: now clears your existing threat when used, helping you break away and reposition. Enemies can quickly target you again if nobody else is distracting them.
New visual effects make Predation’s mark and progress easier to follow. Heightened Focus also has a screen effect to show when it is active.
Combat: Grenade Launcher Additional Skills
The Grenade Launcher also received some baseline buffs, increasing its base explosion radius and projectile flight speeds, making it easier to land hits. Its skill tree has gained some new upgrades and 2 new advanced specials to further reinforce its crowd control and AoE specialist fantasy.
- Bombardment: Hold the ability key to preview the firing arc, then release to fire a salvo of five grenades. Upgrades increase the salvo to seven or nine grenades, improve Focus efficiency, and increase blast radius.
- Gravity Well: Launch a grenade that creates a temporary field, repeatedly pulling nearby enemies toward its center and damaging them. Upgrades increase its duration and radius and reduce its Focus cost.
Cluster grenades have also been corrected so their secondary projectiles do not start inside terrain. The Double Cluster upgrade fires two Cluster Bomb grenades side by side, and Cluster Damage upgrades improve the smaller explosions.
The Grenade Launcher skill tree has been streamlined. Repulsor area and Uplift height upgrades are consolidated, and several efficiency, flight-speed, and cooldown upgrade nodes have been removed.
Other upgrades increase Repulsor’s knockback, reduce Singularity’s cooldown and Focus cost, and extend Uplift’s duration through Uplift Suspension.
Combat: Assault Rifle Improvements
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- All of the Ammo buffs have new screen effects to indicate their duration.
- Homing Ammo: Significantly increased its homing strength.
- Speed Ammo: Fixed a bug that caused it to do much less damage than intended.
Cartography: Map Crafting
Craft a Blank Data Chip at a Field Fabricator I using 2 Very Common Metal. At a Cartography Console, use the chip to make a map from your own surveys of the current planet. You must have Cartography in active practice and at least one unexpired personal survey. Stay near the console until crafting finishes.
The Cartography Console can be made at a Machine Shop I using 12 Very Common Metal and 2 Crystal Blanks.
A finished map records the surveyed terrain and your active personal waypoints within that coverage. It is a snapshot: later surveys or waypoint edits do not change an existing map. Mission, corpse, and party markers are not copied. Maps made by other players cannot be used as your source survey data.
Using and checking maps
Carry a map for your current planet, open the map screen, and use the map selector to choose it alongside your personal surveys. Check the map’s creator, coverage, and remaining integrity before buying. Maps also appear in the Maps category when browsing goods.
The creator can right-click a carried map and choose Edit map notes to add instructions or other information, up to 280 characters. Other players can read those notes when inspecting it.
Your personal surveys still expire after seven real-world days, including time offline. Terrain and waypoint labels recorded on a crafted map remain fixed. Instead of expiring with its source surveys, a crafted map has ten hours of active display time:
- Displaying it on the full map or minimap uses durability.
- Showing the same map in both views at once counts only once.
- Closing both views stops the wear. Carrying, storing, trading, inspecting, or keeping it while offline does not use that time.
- Maps cannot be repaired and are used up when their durability reaches zero.
Using someone else’s map reveals its recorded terrain but does not complete your personal surveys or award survey XP.
Minimap
Equip a map in a utility slot and press that slot’s key to toggle its minimap. Press the key again to close it, or use another equipped map’s key to switch maps.
The minimap centers on you and rotates with your facing direction while keeping labels upright. It also includes a clock showing the local time of day. Free your cursor to drag the map or its corner handle—hold Left Alt with the default bindings. Its position is saved; use the lock button to prevent accidental dragging.
Change its size under Options → HUD → Minimap size (%). It also follows the relevant HUD appearance settings.
Player Town Territory System
Town Territory and Growing Governments
Town government now has a defined territory. A newly founded town can reserve land and set local rules immediately, but its authority begins within a limited area. As the GovBot levels up, that territory expands. Only a fully upgraded GovBot governs the entire planet.
Where Town Rules Apply
Starting territory is centered on the town’s original landing location and is normally 256 × 256 meters. It is clipped to the planet’s boundaries and reduced on smaller maps. Its original landing anchor remains fixed as the town grows.
Territory extends through the full vertical span of the map. Going underground or building overhead does not put you outside town jurisdiction.
The important change from the previous government system is that town rules apply inside town territory. Outside it, the planet’s default rules and existing property permissions apply. Special worlds retain their existing rules.
Permission checks use the area affected by an action, rather than where your character stands. If a mining, paving, or other operation crosses the border, it must satisfy the rules on both sides. This also applies to a homestead whose footprint straddles the border. Standing outside town does not let you reach into it to bypass a restriction.
Government regulations and licenses are available from founding, within the current territory.
Government permission labels now say Town Mining, Town Paving, and so on where these territorial rules apply.
Reserving Land from Founding
From founding, the mayor and citizens with Manage Zoning Lots permission can place zoning lots entirely within the current territory. A lot that extends outside the boundary is rejected without consuming the zoning item.
The starting GovBot shop offers the existing 9-meter and 21-meter cubic zoning lots, plus new rectangular road lots with these ground footprints:
- 7 × 21 meters
- 7 × 63 meters
- 13 × 63 meters
Each road footprint is available in both axis-aligned orientations, and road lots are 21 meters tall. Road kits cost 15,000 klaatus each. Normal purchase permissions and funding requirements apply. Larger existing zoning sizes still require later GovBot upgrades.
Existing lot sizes and prices remain unchanged. Each new road kit costs 15,000. Normal purchasing permissions and funding requirements still apply; founding does not provide free zoning items. Rectangular road kits are not offered in space-world shops.
Towns can therefore reserve streets, public spaces, and future building sites before construction begins. There is no additional founding-specific limit on the number of zoning lots, but every lot must meet the usual placement requirements and fit within current territory. Land shown in the next expansion cannot be reserved until that expansion occurs.
Existing Properties and Shields
Territory does not replace individual properties:
- Homesteads remain independent properties, including those outside town.
- Existing zoning lots outside the new boundary remain in place and retain their local permissions, shields, and release behavior.
- An outside zoning lot does not extend town jurisdiction around itself.
- This update does not introduce town-designated residential plots for players to claim.
Town territory is a boundary for government authority, not a territory-wide material shield. Physical shields remain attached to homesteads and zoning lots. Rectangular lot shields protect all six faces, including the top and bottom.
Permissions and Homestead Exceptions
Government regulations and licenses become available from founding, within the town’s territory. Local property restrictions and Servitor edicts still matter; entering town does not grant blanket permission to build, mine, or use someone else’s property.
The government’s homestead mining and paving exceptions also remain subject to local permission. To use an exception, the entire affected area must fit inside one private homestead. An exception does not authorize work across its boundary.
Seeing the Border
The public map shows the current territory, labeled with the town’s name.
The mayor and citizens with Manage Zoning Lots permission also see Next town expansion, immediately after the current town entry. Its boundary is a dotted light-blue line; current territory remains solid blue. Other players do not see the expansion preview.
An optional, subtle blue outline marks the current border in the world, including on eligible underground and elevated surfaces. Enable it under Options → Gameplay → Town Territory Border. It is off by default, and your preference is saved locally. It is independent of the homestead-boundary setting.
The next expansion appears only on the map.
Entering and Leaving Town
Crossing the border can display a small Welcome to <town name> or Leaving <town name> banner just below the alert area, using the existing welcome sound.
These banners dismiss automatically and do not block movement, controls, or other UI. Entry and exit banners share a 30-second cooldown, preventing repeated popups when moving back and forth across the border.
Information chat still updates on each crossing, providing a rereadable summary of town policies and homestead exceptions even when a banner is suppressed. That summary describes policy; individual property restrictions and edicts can still prevent an action.
On login or arrival, the planet welcome takes priority over the town banner. The two do not overlap, and a suppressed town banner is not replayed afterward.
Naming the Town
The current mayor can open GovBot → Town Name and enter a name directly. The dialog starts with the existing name and provides Save and Cancel. Enter saves; Escape or closing the dialog cancels.
Names can contain up to 48 characters and pass through the server’s text filter. Rejected edits remain available for correction. Town names are separate from planet and citizenship names, and appear on the GovBot, territory map labels, and crossing banners. Until named, a town appears as Unnamed Town.
UX and UI Improvements
Market Listing Improvements
Merchant quality-of-life improvements make it easier to find goods, compare offers, and manage your shop.
- Buy the amount you need: Purchase part of a stack instead of the entire listing.
- Bulk sales: Sellers can require buyers to purchase the entire stack, allowing them to offer bulk discounts.
- Better pricing for inexpensive goods: Sellers can offer bundles such as five items for one klaatu. Smaller purchases are supported, with the final cost rounded up once per purchase.
- Full item details: A dedicated pane shows the item’s stats, durability, status effects, and description alongside the offer.
- Broader search: Find goods by name or crafting category, including tools, weapons, wood, rocks, and ore.
- Clearer shop management: The Sell & History screen places inventory, listings, and offer details in three columns.
- Flexible listings: Change prices, retrieve unsold stock, review sales history, and collect proceeds while the remaining stock stays for sale.
- Limited-time listings: You can now choose from several listing durations with varying listing fees. Expired offers can be retrieved or relisted for a new listing fee.
- Stock counts, available earnings, and open shop views now update more reliably after transactions. Shop access still follows homestead permissions.
Shop access continues to use existing homestead permissions. Merchant skills and larger marketplace expansions are planned separately.
Audio Options
We’ve added audio sliders so you can independently adjust the following:
- Master
- SFX
- Combat and hazards
- Tools
- Creatures
- Foley
- Ambience
- CA simulation
- Objects
- Presentation SFX
- State effects
- UI
- Music
- Presentation music
- Background music
- Positional music
You can also select which audio device to use for output.
Profession icons and Battle Comms
XP alerts now show the icon for the profession that earned the XP. Those icons also appear beside professions in the Skills window.
Party leaders can use Battle Comms buttons directly beside members in the party roster to mark Needs heal, Needs revive, Needs support, or Gather at. Setting or changing a signal requires Battle Comms training and costs 10 Focus. Click the selected signal again to clear it for free. The party sees the signal, with changes also announced in Party chat. A readied Leader Staff is not required.
Homestead sizes and expansion
The Homesteader Shop now offers 29-, 37-, and 45-meter cubic Homesteaders alongside the standard 21-meter kit.
To line up neighboring homesteads, open your homestead console and choose Expand. Select a kit from your inventory and the side to attach it to, including above or below. You need an available homestead slot, and normal placement permissions and limits still apply. Zoning lots can also be attached through their consoles, subject to town territory and zoning permissions.
The map now reports your offworld homestead count to help you keep track of homes elsewhere.
Homestead Packup
Use the homestead console’s packup option to gather placed building items and constructed blocks into a Packed Homestead item while preserving their layout. Zoning lots can be packed too.
To restore the contents, stand inside an empty homestead or zoning lot and use the pack’s Unpack interaction. The destination must be large enough, have enough building capacity, and allow you to build. Packs containing entitlement items also require the appropriate owner entitlement.
Packed contents return to their saved positions relative to the destination lot. Packs cannot be discarded or put into storage; packs containing entitlement or government items also cannot be traded. Restored objects now retain their hover prompts and visibility correctly.
Character and Graphics Options
Character creation has a wider selection of skin colors, along with fixes to avatar and hair appearance.
New Terrain Textures
Terrain has new textures with improved detail and a more consistent appearance across surfaces.
Options → Graphics now includes Solid Terrain Flow. This toggles the animated surface movement and accompanying dust that make changing solid terrain look as though it is flowing or settling. It changes the visual effect, not how terrain behaves.
Bug Fixes and Other Improvements
- Fixed inventory details stopping their updates after selecting a toolbelt item.
- Fixed Harvestwake mission progression becoming blocked after abandoning the missions.
- Survey mission objectives now require a Pathfinder and basic Cartography rather than advanced Cartography training. Missing requirements display Tool Needed. Mission survey signals and find objectives have also been corrected so town territory changes do not make them inaccessible.
- Survey guidance now follows the nearest eligible signal instead of favoring a farther-away jammer. Buried scanner outlines are also easier to see through terrain.
- Spoiled food no longer blocks stomach capacity. This also clears the problem for characters already affected.
- Restored terrain shadows and placed-lamp lighting, and corrected fog and precipitation rendering.
- Distant flora and building pieces now use distance-based network visibility in dense areas. This reduces the amount of object data sent to players, though some distant objects may pop into view as you approach.
- Fixed flight effects disappearing when your character model changes, and corrected camera attachment issues.
- Corrected space-flight jitter and momentum handling.
- Improved updates to the building palette when duplicating items.
- Improved recovery for bank accounts affected by the earlier conversion problem.
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The Starside – OCT.24.2026
Lead Your Next Expedition!
Greetings, Wayfarers!
Lead the Way Update 8.8.0 is here! Our biggest update yet brings new professions for exploring together and more ways to shape the places you call home. We’re gathering on Sunday for a Fireside with Raph and a Boss Battle Buffet, and there’s a Harvestwake Festival to start building for, too!
New Ways to Explore Together
Your next expedition has a few more possibilities:
- Support your crew with Leadership. Ready your Leader Staff to reduce nearby players’ Focus costs, restore your allies’ Focus, and coordinate with group signals and rally points.
- Choose your opening with Stealth. Mask your scent, hide, or sneak into position for a powerful opening attack. Concealment affects creature detection; other players can still see you.
- Share the route with Cartography. Nearby group members share survey credit, and tradeable waypoint items let you pass useful locations along. Surveyed squares expire after seven real-world days, including time offline. Complete tradeable maps and a HUD minimap remain in development.
- Make more room at home. All characters on your account can access your homesteads. Larger storage and a ten-crate limit give your supplies more space, while the new building interface adds finer placement controls.
Rangers also gain fire and ice abilities, while Medics and Pistoleers receive expanded combat options. Creature groups have new tactics to watch for, and planetary governments gain more tools for their communities.
Existing governments: Votes and candidacies have been reset. Current mayors remain in office as a fresh 14-day election period begins. Register your candidacy and vote again!
Read the full Lead the Way Update 8.8.0 notes.
Gather Around the Fireside with Raph
Sunday, October 25, at 10 AM PT
Join Raph Koster on Twitch for a conversation about Lead the Way Update 8.8.0 and upcoming content. Spend some time with us as we talk through the update and what’s coming next.
Save Room for the Boss Battle Buffet
Sunday, October 25, at noon PT
After the Fireside, meet us in Stars Reach and Discord voice chat for a Boss Battle Buffet. Bring your crew and try out those new abilities together. With creatures learning to support one another, we’ll have good reason to do the same!
Kickstarter Backers: Rewards Are on the Way
We’re preparing another delivery of the rewards included with your pledges, including the wallpaper and an In-Game Signed ‘Thank You’ Poster building item for eligible backers (Reacher tier and above). The digital art book will also be arriving, emailed separately to backers who purchased that add-on.
If your pledge includes the Signed Poster, its entitlement is already attached to your backer tier key. You simply need to log in and check your character’s inventory.
Thank you for helping bring Stars Reach to life. We look forward to seeing those posters find a place in your homes!
Come Home for Something Haunted
Harvestwake quests are now available aboard the space stations. Pumpkins can drop from all missions during the season, and the people preparing for the celebration could use your help.
There’s also a place for your own creations in the festivities. Build a haunted homestead or a welcoming hall for unexpected guests, and enter our Harvestwake building contest!
On Saturday, October 31, at 2 PM PT, we’ll tour and judge player builds live on Twitch.
To enter: Post your build’s location in the contest channel on Discord by noon PT on October 31.
Prizes:- First Prize: DESIGN A PUBLIC PLANET EXPERIENCE! Plus 30,000 Klatuus & Special Edition Stars Reach Merch
- Second Prize: 20,000 Klatuus & Special Edition Stars Reach Merch
- Third Prize: 10,000 Klatuus & Special Edition Stars Reach Merch
Join the festival in game that day, too. Go trick-or-treating between player builds, or host a festive activity for visiting Wayfarers. The developers may even have tricks or treats to hand out at inhabited places they visit during the stream…
Seasonal quests end on Monday, November 2. Read more here!
Whether you’re taking your crew into the wilderness or preparing a home for Harvestwake visitors, we’d love to spend some of the coming week with you. See you among the stars, Wayfarers!
The Stars Reach Team
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Lead the Way — Update 8.8.0
Greetings, Wayfarers!
Our biggest update yet is coming soon, bringing Leadership, Stealth, and Cartography, giving you new ways to support your fellow Wayfarers and explore together. Rangers gain new camping rewards and Trailblazer abilities, while Medics and Pistoleers get substantial upgrades.
Planetary governments gain tools for running their communities, and new creature tactics give you more to consider in combat alongside expanded weapon and healing skills. Building also gets a new interface to make placing and adjusting pieces easier.
New Professions and Expedition Tools
Leadership: Keep Your Expedition Moving
Learn novice Leadership for free, then buy a Leader Staff from the Basic Tool Shop or ask an Engineer with Support Gadgets to craft one.
- Inspiration: Keep your staff readied to reduce nearby players’ Focus expenditure by 15% within 15 metres. A green circle shows your reach. Inspiration effects from multiple leaders do not stack.
- Encouragement: Restore up to 20% of nearby allies’ usable maximum Focus, limited to the amount they’re missing. Encouragement has a 30-second cooldown and restores other players’ Focus, not your own.
- Leadership XP: Earn XP by restoring Focus to other players and completing revives. Keeping the passive aura active alone does not earn XP.
- Group signals: Right-click a group member’s name in the sidebar to flag them with messages such as “needs a heal” or “gather at this person.”
- Rally points: Right-click the map to place a rally point visible to your group. You can also reach this option through the group menu on the chat box.
- Emergency Evac: The party leader starts an eight-second countdown at a marked gathering area. Group members inside the area when the countdown ends, including downed members, travel to the leader’s saved ReLife Station or the World ReLife Station.
The evacuation area stays where it was activated, so gather inside the marker before departure. Downed players remain downed after transport. At least one other party member must be present; Emergency Evac cannot be used as a solo recall.
More advanced Leader commands are on the way, including called shots and additional ways to earn Leader XP.
Stealth: Choose Your Opening
Rangers can now specialize in Stealth to avoid creature attention and prepare powerful opening attacks.
Getting Started
Novice Stealth includes Mask Scent I and the Scent-Masking Salve recipe. Craft a salve from any meat at a tier 1 Field Fabricator, available through Camp Size 1, then apply it from your inventory.
Hide requires a Nano Camo Net, while Sneak requires an Aural Silencer. Equip these devices in utility slots and activate them with the corresponding slot key. Engineers with Support Gadgets can craft both devices at a tier 5 Circuit Bench.
You can switch to a weapon while concealment remains active.
Stealth Techniques
- Mask Scent: Reduce creatures’ ability to detect you by scent, with greater effectiveness at higher ranks. Creatures can still see you, and applying it does not clear existing aggression, so approach from behind.
- Hide: Conceal yourself while stationary. Hide remains active while you’re concealed and have Focus, draining a base 5 Focus per second. Higher ranks strengthen concealment. You can turn, stand, and switch weapons, but movement, detection, damage, or attacking reveals you. If creatures are pursuing you, stay out of their sight for two seconds before hiding.
- Sneak: Move while concealed, draining a base 10 Focus per second. Higher ranks extend its duration and let you progress from crouching to walking and running. Movement is automatically limited to your learned rank. Sprinting always breaks concealment.
- Hidden Attack and Sneak Attack: Increase the damage of your opening attack from concealment. Attacking reveals you even if you miss, so choose your moment carefully.
- Surprise Attack: A successful opening ambush can briefly frighten nearby hostile creatures. Higher ranks increase its reach and fear duration.
- Area Awareness: Receive directional HUD and sound warnings when hostile creatures approach, including from behind. Higher ranks extend the warning range.
- Detect Hidden: Attempt to reveal nearby concealed creatures, with greater strength and range at higher ranks. Creatures do not use hiding yet, so there is currently nothing for this skill to reveal. You may want to wait before learning it.
Earn Stealth XP by crafting salves, successfully evading creatures, and landing opening ambushes.
Concealment affects creature detection. It does not hide you from other players.
Cartography: Chart the Planet and Share the Route
Learn and activate Cartography to survey with your Pathfinder. Surveying now earns Cartography XP, with harder challenges farther from the landing square.
- Unexplored map squares shade from gray toward magenta as survey difficulty increases.
- Harder signals can move, fade, hide behind jammers, or require triangulation.
- Stabilize Signal slows signal movement and fading.
- Reveal Jammers briefly exposes nearby interference.
- Nearby group members share survey credit, so you can explore and advance together.
- Surveyed squares expire after seven real-world days, including time spent offline, and must be surveyed again.
Create and Share Persistent Waypoints
Novice Rangers can create persistent waypoints at their current location. Use the Pathfinder, confirm the waypoint, then find it under Data Storage → Waypoints. Activate it to display navigation guidance.
- Customize each waypoint’s name, icon, and color. Each waypoint records its creator, planet, and coordinates.
- Start with room for 20 waypoints. Cartography upgrades can expand your library to 50.
- Learn to place waypoints at range, beginning at 50 metres and increasing to 200 metres through upgrades.
- Trade or sell waypoint items to share useful locations.
- Cartographers can duplicate waypoints, dividing the remaining integrity between the copies with some loss.
- Navigation consumes integrity over time, and higher-quality waypoints last longer. Deactivating and reactivating a waypoint within an already-paid activation period does not consume another use.
- Activate or deactivate individual waypoints from the map. These navigation controls are separate from the controls for hiding ordinary map markers.
Creating local waypoints earns Ranger XP. Surveying earns Cartography XP.
Complete tradeable maps and a HUD minimap are still in development.
Ranger: Camps and Trailblazer Tools
Camps offer more ways to earn Ranger XP. You earn XP for placing camps, for living players spending time in your active camp, and for successful returns through its ReLife Station. Occupancy and ReLife rewards require the camp owner to be online with their active camp.
Your Trailblazer loadout also gains new abilities:
- Wall of Fire: Lay down flames that heat the ground and ignite creatures crossing them. Fire barriers follow the terrain.
- Ring of Fire: Surround yourself with flames that can frighten susceptible hostile creatures.
- Cold Snap: Chill the surrounding area and freeze nearby water. Higher ranks also briefly freeze creatures.
- Frost Grenades: Throw a burst of cold farther afield. Hold the throw to increase its range and use the aiming arc to place it.
- Wall of Ice: Hold the ability to create a temporary barrier that freezes creatures on contact. Release it to recall the wall and recover most of the water used. You need water in your inventory, held in a single stack, to use this ability.
- Light Sticks: Drop a light nearby or launch one ahead to illuminate caves and dark terrain. Higher ranks improve duration and the number of lights you can keep active. Placing another at your limit replaces the oldest.
Pistoleer: New Control and Upgrade Choices
Stunning Ricochet sends a stunning shot bouncing between enemies. Its upgrades reduce cooldown and add bounces. It shares a cooldown with Ricochet, so choose the shot that suits the moment.
Pistol Whip gains upgrades for longer stuns, increased damage vulnerability, and a Sticky Bomb. Its final vulnerability upgrade provides a stronger opening at the cost of a longer cooldown.
Ordinary stuns can end when the target takes damage. Use that time to reposition or coordinate your next attack.
Medical Profession Revamp
The Medical tree expands with new progression paths:
- Mass Heal: Improve healing, cooldown, and reach.
- Surge: Improve cooldown, Focus efficiency, and reach.
- Siphon: Improve returned healing, damage, and Focus efficiency.
The new Sanctuary ability lets you hold a channel to regenerate yourself and nearby allies at a continuous Focus cost. The healing area follows you.
Early ranks require you to stand still. Upgrade branches improve Sanctuary’s radius, healing, Focus efficiency, and movement while channeling. Progress through the Mass Heal and Surge upgrade lines to unlock it.
Combat: Read the Threat
Creatures Fight as a Team
Creature groups now have distinct combat roles. A healer may keep your target alive, or a guardian may move to protect its allies. Ranged attackers can pressure you while other creatures close in.
- Caregivers heal, regenerate, strengthen, and cleanse nearby allies.
- Guardians shield their allies and move to protect them.
- Artillery attacks from range.
- Strikers rush past you, while Skirmishers flank and sidestep.
- Disruptors inflict debilitating effects.
- Brutes have tougher defenses and heavier attacks.
- Low-danger Baby variants are smaller and weaker, and retreat from danger. Eventually, these will be the creatures you can try to tame.
Role names appear in creature names to help you identify threats and choose targets. Available roles depend on species and danger level; not every creature has every tactic.
Interrupt Dangerous Attacks
Watch creature warnings and attack meters. Dealing enough damage during a powerful attack, brace, or call for help can interrupt it, stun the creature, and create a window in which it takes increased damage. Coordinate your attacks to create that opening, then follow up while the creature is vulnerable.
Bracing sharply reduces incoming damage, so time your strongest attacks carefully. Creatures also become briefly vulnerable after completing major attacks. Avoid the attack, then strike during the vulnerability window.
Some indirect attacks scatter across several landing points, each marked on the ground. Creatures can also call for help or summon minions, so watch the whole encounter as you fight.
Freeze, electrify, and stun now share a brief protection window after control ends, limiting repeated chains of those effects.
Learn What Your Enemy Resists
Creatures gain damage resistances and corresponding vulnerabilities based on their species and world. The same species can have different traits on another planet, so experiment with damage types and bring tools suited to the wildlife you encounter.
Damage numbers have clearer styling by damage type, making attacks easier to distinguish during a busy fight.
Combat Fixes
- Makers can perform their attacks correctly again.
- Shield-anchor placement has been improved to avoid embedding anchors in terrain.
Government: Run Your Planetary Community
Request Permissions While the Mayor Is Away
Submit permission petitions through a GovBot. Mayors can approve or deny them later, without both players needing to be online together.
Decisions reach online players immediately. Offline players receive them on their next home arrival.
Petitions for mining, chronophasing, paving, xyloslicing, farming, and homestead ownership become available at government level 10.
Make Room for Private Homestead Projects
At government level 10, mayors can allow exceptions inside private homesteads even when planet-wide rules restrict mining or paving.
Mining settings offer these choices:
- No exception.
- Excavation without resources or mining rewards.
- Full mining with resources.
Paving has a separate exception setting. Homestead access permissions still apply, and the entire affected area must fit inside the homestead.
Keep Citizens Informed
Mayors can publish or replace the current government announcement with /govannouncement <message> while on the governed planet.
Announcements can contain up to 500 characters. Citizens receive unread announcements in General chat, with a HUD alert, on their next home-planet arrival. They can reread the current announcement at a GovBot. Announcements and read status survive restarts.
Citizen chat connects citizens of the same planet across worlds. Close its tab to mute it locally, and use /citizenchat to reopen it.
Elections Every 14 Days
The candidate with the most valid votes wins. There is no majority or minimum-turnout requirement.
For Voters
- You need seven days of continuous citizenship before voting.
- Each account gets one ballot per government. Voting with another character replaces your account’s previous choice.
- Votes carry forward between elections until changed, cleared, or invalidated by the candidate’s withdrawal or departure.
- Any citizen character on your account visiting the planet within 14 days keeps your ballot active. If inactivity clears it, vote again when you return.
- Voting is a citizenship right. Government officers cannot remove it while you remain a citizen.
- Becoming a candidate or mayor does not automatically cast a vote for you.
For Candidates
- Register yourself to stand. Registration carries forward while you remain eligible, until you withdraw, resign as mayor, or leave citizenship.
- You need 30 days of continuous citizenship, except when the government is founded.
- Visit the planet at least once every 28 days to retain your candidacy. If it expires through inactivity, you must register again. Returning does not restore your candidacy or old votes.
- Withdrawing clears votes for you. A sitting mayor who only withdraws candidacy remains in office until resignation, departure, or the next election result.
Ties, Vacancies, and Succession
- Ties favor an incumbent who is still a candidate. Otherwise, the winner is randomly selected from the tied candidates.
- No candidates or no valid votes leaves the office vacant.
- Interim appointments draw from registered candidates, using existing votes to determine the result. If all willing candidates have zero votes, selection is random. An interim appointment does not change the election schedule.
- Resigning requires confirmation. You retain citizenship and contribution balances, withdraw your candidacy, and clear votes for you. The government then attempts to appoint an interim successor.
- At founding, the highest-contributing willing candidate becomes mayor, with ties decided randomly. Without a willing contributor, the office starts vacant.
- An account’s ballot survives one character leaving citizenship if another character on that account remains a citizen. Votes for a departing candidate are still cleared.
Important: Existing Governments
This update performs a one-time reset of votes and candidacies, retains the current mayor, and begins a fresh 14-day election period. Register your candidacy and vote again after the update.
Existing citizens receive residency credit and an initial activity grace period during the transition.
Homesteads, Building, and Crafting
Homesteads Belong to Your Account
All characters on an account can access its homesteads, with six base homestead slots per account. Existing homesteads above the limit are retained.
Homestead consoles update when characters are renamed or deleted. Deleted characters’ permissions are removed, and their homesteads are renamed “Estate of …” while remaining account-owned.
More Room for Supplies
- Small crates and stasis crates: 25 items.
- Large crates and refrigerators: 50 items.
- Homestead crate limit: Increased from three to ten.
Crafting stations and storage crates also support paint and finish customization.
More Precise Building
Select a piece, then choose Move, Lift, Spin, Tilt, or Roll from the toolbar. Click a mode to keep it active, or hold modifier keys for temporary changes. Hover over buttons to see their shortcuts.
- Hold Space before dragging to move a piece. Combine this with Shift for vertical movement.
- Use the arrow keys for precise adjustments.
- Use Tab and Shift+Tab to cycle modes.
- Level removes tilt and roll.
- Movement snapping decreases from 0.5 metres to 0.25 metres.
- Burial protection rejects placements that would leave most of a piece underground.
Clearer tooltips and selection highlighting make the controls easier to use, alongside improvements to Undo/Redo, shared Design previews, and visible homestead limits.
Homestead information moves into the building controls. The controls can be collapsed and automatically fold away while you manipulate pieces.
Many larger primitive building pieces cost substantially less metal to craft. For example, a batch of twenty Cube (0.5m / 4×4) pieces now costs 35 metal instead of 160.
Crafting and Storage Fixes
- Crafting and processing stations lose durability through use rather than time. Existing stations have their durability reset during conversion. Durability costs apply when crafting begins, and bulk crafting receives a durability discount.
- The shale/sedimentary rock-to-oil recipe is available as a loot drop again.
- Lighting components, canisters, computer consoles and banks, holo-pedestals, speakers, monitors, desktops, ovens, and countertop stoves now grant Engineering XP rather than Construction XP.
- Luminweave Cloth, Alien Bast Cord, and Rare Fiber Spindle recipes now require plant fiber.
- Take All correctly withdraws items from bank and homestead storage.
- Quick-move transfers correctly update the source stack.
- Stored items display their decayed state correctly, including applicable preservation effects.
- Equipment can be removed through the inventory’s drag and double-click interactions.
Finding Your Way and Keeping in Touch
Skills
Search the Skills screen for a skill, granted ability, or recipe and jump to the relevant skill.
Skill descriptions and tool requirements are clearer, along with recipe details, hover summaries, shortcuts, learned-state updates, and icons.
The practice cap is now 25% of available, learnable skills, excluding work-in-progress skills. The new skills increase the cap; this value remains subject to review.
Maps and Missions
- Collapse the Mission, Homestead, and Zoning lists on the map and toggle individual markers.
- See your active mission highlighted and change it directly from the map.
- Other homesteads and zoning lots appear as their map areas are surveyed. Homestead colors are also clearer.
- The Galactic map shows only active sectors.
- The space-map background is now a starfield.
- Mission viewing and turn-in behavior work together.
- Assigned spawned harvesting targets can be harvested regardless of planetary permissions.
- Find Missions place targets on the surface when mining is unavailable.
- Haven’s cooking mission now directs you to an accessible Field Fabricator, with objective waypoints refreshed as the mission progresses.
Chat and Controls
- Use /zone or /planet for planet-wide chat.
- Chat tabs show how many tabs are scrolled out of view and preserve more of longer names.
- The group sidebar has refreshed styling.
- Keybinding prompts better support remapped keys and non-English keyboard layouts.
- Loadout Kiosk prompts respect your bindings.
Appearance and Technical Improvements
- More species support skin-tone customization.
- Character creation has improved eye and hair color choices, along with improved lighting for previews.
- Inventory character previews, clothing changes, and creature status effects receive visual fixes.
- Holding fire after a battery runs out no longer causes the previous prediction mismatch.
- Scanner improvements address performance and the rendering of object edges obscured by terrain.
- F9’s performance monitor gains frame-time and garbage-collection graphs. Tap F9 repeatedly to cycle through views.
- Work on the engine, avatar loading, memory management, and storage addresses startup, loading, and reliability.
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The Starside – OCT.16.2026
Hello, Wayfarers!
This week, we’re celebrating the people sharing their adventures in Stars Reach. Whether you’ve been exploring with us for months or are still curious about your first visit, Saturday’s community Streamathon is a chance to see the game through a few different eyes.
On Saturday, October 17, community creators are coming together for the Stars Reach Streamathon, hosted by i_am_ieti. Join them across Twitch and YouTube for a day of Stars Reach, with giveaways along the way!
The current schedule runs from 7:00 AM to 9:00 PM Pacific. Stop by for a stream or spend a little longer getting to know the creators taking part. Check the event page for the latest lineup and choose a stream to join.
CREATOR PDT EDT BST CEST Rahne 7:00–8:00 AM 10:00–11:00 AM 15:00–16:00 16:00–17:00 DaVinnyMode 8:00–10:00 AM 11:00 AM–1:00 PM 16:00–18:00 17:00–19:00 i_am_ieti 10:00 AM–12:00 PM 1:00–3:00 PM 18:00–20:00 19:00–21:00 MadcapWarrior 12:00–2:00 PM 3:00–5:00 PM 20:00–22:00 21:00–23:00 Controlled Chaos Gaming 2:00–4:00 PM 5:00–7:00 PM 22:00–00:00 Sun 23:00–01:00 Sun Animated_Jenny 4:00–6:00 PM 7:00–9:00 PM Sun 00:00–02:00 Sun 01:00–03:00 GraniteRock 6:00–8:00 PM 9:00–11:00 PM Sun 02:00–04:00 Sun 03:00–05:00 ZelaznyH 8:00–9:00 PM 11:00 PM–12:00 AM Sun Sun 04:00–05:00 Sun 05:00–06:00 A Few Moments Worth Sharing
There’s a lot to discover in Stars Reach, and sometimes a screenshot says it best. Here are a few moments from around the galaxy.
A Distress Call from Pewazi
On Thursday, October 8th, Wayfarers answered a distress call from the old Pewazi sector. We’d lost contact with Pewazi ages ago, and when the sector reopened, it wasn’t as we’d left it.
A Terran named Teridax Trakand arrived at the TPL Station with a story of an unstable portal that had left him stranded. During his unintended exile, he’d discovered an uncharted planet and traces of a much older expedition. Those explorers had called the planet Makutus. Their camp lay half swallowed by sand, with signs that they’d left in a hurry.
Teridax remained vague during his debriefing, but he claimed the earlier expedition had found something important. He said he had the key to unlock it, if someone could escort him back to Makutus.
Wayfarers accompanied Teridax into the planet’s twisting underground caverns, making their way past false floors and massive beasts. At the bedrock, they discovered ruins that predated even the old expedition. The ruins were full of Corruption!
Working together, the Wayfarers cleared the Corruption, allowing Teridax to retrieve several caches from the ruins. The finds may be messages, puzzles, or treasure from a bygone age. Our best xenobiologists are working to decode them even now…

See What’s Ahead for Stars Reach
With more to share in the weeks ahead, take a look at our Living Roadmap. It gives you a view of where Stars Reach is headed and evolves as development continues. If it’s been a while since your last visit, now’s a good time to see what we’re working toward.
Explore the Living Roadmap
Thank you for being part of Stars Reach, Wayfarers. We hope you’ll spend some of Saturday with the community!
~The Stars Reach Team
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Starside – OCT.02.2026
Happy Friday, Wayfarers!
We’re spending this weekend exploring the places you’re making your own, with a Cityscape Tour on Saturday and Trivia “Night” with LDP on Sunday! Last night’s Boss Battle Buffet brought us together for a few fights, and there’s more to share before your next adventure: the Steam Autumn Sale is on now, and Crafted in Color Hotfix 8.7.2 has arrived.
Thanks for Joining the Boss Battle Buffet!
Thank you to everyone who joined us in Discord for last night’s Boss Battle Buffet! We headed into Stars Reach for an hour of boss battles, with chances to earn experience and loot along the way. We’re glad you spent part of your evening with us!
Tomorrow – Four Worlds to Visit on Our Cityscape Tour
Saturday, October 3, at 10:00 AM Pacific. Join us on Twitch as we travel to four different worlds to explore their towns and celebrate the work of their players, builders, and mayors!
We’ll take a closer look at the builds and details that give each town its character. Come see how your fellow Wayfarers are making these places feel like home, and perhaps find an idea for your next project.
Test Your Knowledge at Trivia “Night” with LDP
Sunday, October 4, at 9:00 AM Pacific. LDP is hosting an hour and a half of in-game trivia at The Event Space on Cohufotag-2!
There are five categories to test your knowledge: Pizza, Stars Reach General, Stars Reach In-Game, Stars Reach Lore, and General Trivia. Your knowledge of gameplay mechanics and the stories in our loading screens could come in handy, along with whatever you know about pizza.
Head west of the world portal to the hillside, and look for the big open wall. There are no requirements and no sign-up needed, so come find a spot and join in!
Steam Autumn Sale Happening Now!
The towns we’re visiting this weekend began with players finding a place and deciding what to make of it. If you’ve been imagining a homestead of your own, we’d love to welcome you into Stars Reach!
Stars Reach and all three Founders Packs are 35% off in the Steam Autumn Sale, now through October 8!
Already exploring with us? Invite a friend to see what you’ve been working on, or set out together to find a place neither of you has visited. There’s plenty to discover beyond your doorstep, and another Wayfarer beside you can make the trip that much more memorable.
Buy Stars Reach today and save 35%!
A Smoother Workshop: Crafted in Color Hotfix 8.7.2
Our latest hotfix brings useful improvements for your next building session and your travels beyond it.
- Keep the workshop moving: Bulk crafting has been optimized to prevent the zone lag it caused, with further improvements to recipe grants and Harvester and Bioscanner scanning.
- Put your materials to work: Finish recipes now require the amount produced by the previous step, so you won’t need to craft extra just to continue the chain.
- Keep outside terrain outside: Terrain shields are now active by default on all homesteads and zoning lots, with additional protection around planetary starter portals.
- Keep creature sizes in check: Maximum spawn sizes have been adjusted to prevent performance problems caused by especially large creatures.
If you previously turned your terrain shield off, you may need to turn it off again to keep it disabled.
Read the full Crafted in Color Hotfix 8.7.2 notes.
This Week’s Wow Moments
It’s a pleasure to see a build become somewhere people gather, and to get to know the Wayfarers behind it. This weekend gives us another chance to visit those places together.
If you’re joining us for the first time, say hello in chat or introduce yourself when you arrive. We’re looking forward to seeing familiar faces and meeting a few new ones!
The Stars Reach Team
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Crafted in Color Hotfix 8.7.2
Greetings, Wayfarers!
Crafted in Color Update 8.7.0 has been on the servers throughout the weekend and we are bringing in a few quick upgrades.
Fixes and Changes
- Performance Optimizations
- Server optimizations for bulk crafting so it no longer lags the zone.
- Server optimizations when granting large numbers of recipes via skill unlocks.
- Server optimizations for the Harvester and Bioscanner scanning.
- Adjusted the costs of Finish Recipes
- Each step in crafting a finish now requires the amount produced by the previous step. For example, crafting with 100 stone gives you 90 rough stone, and the next recipe now uses those 90 rather than asking for 100. This removes the need to craft extra materials just to continue to the next step.
- Homestead and Zoning Lot Shields
- Terrain shields are now active by default on all homestead and zoning lots, blocking terrain from flowing into them. If you previously turned your shield off, you may need to turn it off again to keep it disabled.
- We also added an additional terrain shield around the starter portals on planets.
- Better configured the max size at which creatures can spawn, in order to prevent some performance issues when they are especially large.
- Performance Optimizations
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Starside – SEP 24, 2026
Happy Thursday, Wayfarers!
We’re excited to announce the Crafted in Color Update 8.7.0. is now on the way, with new finishes to help make your builds feel like they are just for you! We’re also getting together on Saturday for a Fireside with Raph and the Boss Battle Buffet, with a sale on Steam starting Friday for anyone ready to join us!
Give Your Build a New Finish: Crafted in Color Update 8.7.0
The finish on a floor or the grain of a wooden beam can make a familiar space feel different. Crafted in Color will give you more control over those details, along with some useful changes for your next trip beyond the homestead.
- See it before you spend it: Preview finishes directly on placed objects, then apply a look or copy it between compatible surfaces. Applying or pasting an appearance uses the required supplies.
- Make more in the workshop: Carpentry will have its own XP and recipes, including decorative wood grains and joinery. Close to 100 new building pieces will give you more shapes to work with.
- Choose your next step: The Mission Board will offer multi-step missions and branching choices, with chains and outcomes that may vary when you encounter them again.
- Keep your party in view: A compact roster beside chat will show up to 10 members, with health and wounds visible so you can keep an eye on your crew.
Painting skills will unlock finer control over supported colors once you’ve applied a paintable finish. Paints and dyes will be available separately at the starbase Tool Shop, though you won’t be able to craft them yet. Fabrics and wallpapers will come later.
Before your next outing, check your Grav Mesh, too. A durability fix means a broken one will stop working, so repair yours soon or grab a new one, if needed!
Bring Your Friends Along for the Adventure with Our Stars Reach Sale!
Have a friend who’s been watching your adventures from the sidelines? Our next Stars Reach sale is a chance to bring them along!
Starting Friday, September 25, 2026, at 10AM Pacific, Stars Reach and all the Founders Packs will be 35% off!
Show a new Wayfarer the homestead you’ve been working on, or head out together to explore somewhere neither of you has visited. With Crafted in Color on the way, you might want another opinion on those walls before you spend your paint.
And if you’ve been waiting to take your own first steps into Stars Reach, we’d love to have you join us!
Gather Around the Fireside with Raph
Saturday at 10:00 AM Pacific. Join Raph Koster on Twitch for a Fireside Chat about the latest update and what the team is working on next. Settle in with us before the boss battles begin!
Save Room for the Boss Battle Buffet
Saturday at 11:30 AM Pacific. After the Fireside, we’ll gather in the Stars Reach Discord for the Boss Battle Buffet. Come along and help us take on the bosses, preferably without becoming the main course.
Giving Voice to Monsters with Kurt
Our Audio Director, Kurt, joined us this week to show how he created one of the sounds you hear in Stars Reach. If you missed the stream, you can catch the recording and hear how it came together.
A homestead gives you a place to come back to, but it’s the people you meet along the way who give you a reason to stay a little longer. Bring a friend into Stars Reach this weekend, or come meet a few new ones at the Fireside before we head into the Boss Battle Buffet together.
We’re looking forward to seeing some familiar faces and welcoming the Wayfarers joining us for the first time. There’s room for you here, and we can’t wait to see what you make of it!
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Crafted in Color Update 8.7.0
Greetings, Wayfarers!
Crafted in Color Update 8.7.0 is on the way, bringing new finishes and decorating controls to your builds. Preview a surface directly on an object before spending supplies to apply it, with more choices for the materials that make a place your own.
Building and Painting
Updated Fabricator window
The Fabricator window now includes a dedicated set of Style controls alongside its existing building tools. Select a placed object to work on its appearance.
- Design (paint palette): Opens the appearance editor for the selected object. Choose a surface region, browse or search for a finish, and preview supported color and pattern changes.
- Copy (eyedropper): Copies the selected object’s appearance, including its finishes, colors, and pattern settings. You can use Ctrl-C for this (and it is remappable).
- Paste (paint brush): Applies the copied style to another object’s compatible surface regions. You’ll need the appropriate finishes and paints in your backpack. You can use Ctrl-V for this (and it is remappable).
- Reset (eraser): Removes the selected object’s custom appearance and restores its original look. This does not refund the supplies previously used.
- Grid (uh… grid): Shows or hides the building grid, letting you switch between an alignment reference and an unobstructed view of your work. The grid no longer follows your cursor, and instead stays within the bounds of the homestead.
The existing Undo and Redo controls also support pasted styles and appearance resets. Duplicate preserves an object’s customized appearance, provided you have the required building and decorating supplies.
We moved the Fabricator window to the right side so that you have a less obstructed view of your building area.
Design your surfaces
The Design window previews changes directly on the selected object, so you can see how a finish looks before committing. Objects with multiple supported surface regions can have those regions styled separately.
Browse finishes by category or search for a particular material. The player’s available finishes and paint colors come from supplies in their backpack, with quantities shown in the editor.
For supported finishes, you can also adjust pattern scale and orientation—useful for changing the size or direction of repeating textures.
- OK applies your changes and consumes the required supplies.
- Cancel, Escape, or closing the window discards the preview without spending anything.
- Reset inside Design discards changes made since opening the editor while keeping it open. This differs from the Fabricator’s Style Reset, which restores the object’s original appearance.
You can move and adjust your camera outside the Design panel to inspect your work from different angles.
Craftable finishes
New finish recipes and skill unlocks expand the ways you can decorate:
- Metal: A broad selection of metal surfaces, including brushed, polished, patterned, and anodized finishes.
- Stone: Dressed and polished stone, gem finishes, and manufactured surfaces, plus dedicated paintable stone finishes.
- Wood: Natural grains, boards, panels, parquet patterns, and painted or coated wood.
- Plastic: Solid-color, two-tone mottled, and three-color hex finishes, including an emissive option.
- Rubber: Rubber surface finishes for your builds.
Finishes are inventory items that can be crafted, stacked, stored, and applied to compatible objects. Their names and appearance distinguish the material, selected grain, and crafted colors.
Plastic, anodized, and rubber recipes use dyes during crafting: one color for solid plastic, two for mottled plastic, and three for hex finishes. Emissive hex plastic also requires a Phosphor Crystal.
Painting progression
Three skills in the Crafting tree progressively unlock more control over paintable finishes:
- Basic Painting: One paint color applied across the finish’s linked paintable channels.
- Detail Painting: An independently colored detail, alongside the remaining linked coat.
- Advanced Painting: Independent control over every supported paint channel.
The effect of each channel depends on the finish: it might control the base coat, grain, cracks, gaps, or another accent.
Painting requires an applied, paintable finish. An object’s original material does not automatically make it paintable. Natural stone and gems, uncoated wood, and crafted dyed surfaces retain their material character.
Carpentry and colored crafting
Carpentry is a crafting profession with its own XP and recipe collection. Its progression includes:
- Basic hardwood, softwood, and plywood finishes, including painted and weathered variants.
- Wood Selection for decorative grains such as burl, curly, flame, quilted, and spalted wood.
- Joinery for supported beam, board, and panel patterns that preserve the selected grain.
- Parquetry for decorative arrangements.
- Coated Joinery and Painted Parquets for painted versions of those surfaces.
Painted and coated wood recipes use paint. Their crafted color travels with the finish item and is included when that finish is applied.
Supplies, costs, and saved styles
Applying or changing a surface finish consumes the matching finish supply. Painting consumes one paint for each changed linked group or independently controlled channel.
Previewing, cancelling, or accepting an unchanged appearance costs nothing. Applying a crafted colored finish includes its existing color; repainting it afterward uses paint where supported.
Copying a style is free. Pasting and duplicating check the required supplies before making changes. If something is missing, the operation is rejected without partially spending your materials. Undo and Redo restore an already-paid appearance without charging again or refunding supplies.
Applied finishes and colors remain on your builds when you leave and return.
Paints and dyes at the starbase
The starbase Tool Shop now sells paints and dyes in 12 subdued colors, covering neutrals, warm tones, blues, and violet.
Each purchase provides 50 uses for 1,000 klaatu. Paint is used for painting and applicable wood recipes; dye is used in colored crafting recipes. They are separate supplies and cannot substitute for each other.
New Generic Building Pieces
We are adding close to 100 new generic building pieces that can accept finishes applied by the new paints and finishes system. These new parts will be built with recipes in the Construction skill tree.
Known Issues and limitations
- We have not rolled out fabrics or wallpapers yet.
- Some of the wood grains and other textures are not sufficiently differentiated yet.
- Players cannot craft dyes and paints yet.
- The UI is still a bit dense; we expect to keep refining it.
- We added a lot of recipes and skills, and it results in a lot more items for inventory if you want a wide range of materials. We will be exploring raising the skill cap.
Creature AI and Pathfinding
- Added additional pathfinding to creatures to help prevent them from jumping off cliffs
- Creatures can now attempt to jump to get out of holes, climb hills, or get over obstacles
- Brought back basic creature melee attacks and adjusted some basic characteristics of several of the creatures
Improved Missions
We have improvements coming for the mission system.
- Introduced multi-step missions to the Mission Board. These mission chains may chain differently each time you see them.
- Support for player choice branching missions. For some missions, this is a direct pop-up that allows players to choose what action they’d like to take. For others, you may receive multiple objectives and the outcome of the main mission is routed based on which objective you choose to complete. Similar to Chaining missions, making the same choices may not always yield the same end result.
- Better fallback and “mission location failed” support, to help with missions failing to work on populated or inhospitable planets. You should see far fewer disappearing missions or alerts saying “The TPL has made an embarrassing clerical error.”
- Until now, Kill Mission targets have been using legacy creature data. Now they will use the new creatures
- Kill Missions now support requiring killing multiple creatures
- Mission Boards now restock missions randomly and periodically do a full refresh instead of trying to maintain a specific spread of mission types
- The “Mission Carry” limit has been changed from “1 of each type of mission”, to a simple limit of 3 Mission Board missions. You can select the same mission type multiple times.
- Fixed a bug that limited mission selection to 4 planets
- The existing simple missions have been given more flavor
Additional mission content and variety will be added at a later point.
Improved Performance Monitor
We’re upgrading the performance monitor that you can reach with F9, to change it to something nicer looking and that offers new information such as your ping, packet loss, and server load info.
- The “traffic lights” will change from blue to yellow to red depending on performance. These are colorblind friendly.
- You can hover over each traffic light to get plain language descriptions of what is going on.
- FPS is scaled off of your framerate cap and your VSync settings, so the yellow and red states are dependent on what you have those set to.
- Ping measures your internet connection to the servers.
- Server gives an indication of whether the server is under heavy load.
- Memory tracks memory usage on your client.
You can also click the down arrow to get a more detailed view; it now has a text summary at the top, followed by more technical details underneath.
Party UI Improvements
Party members can now open a compact roster from the Party Members option beside the chat box.
The sidebar:
- Displays up to 10 party members, with the leader listed first.
- Shows each member’s name, health, wounds, and relevant status-effect icons.
- Marks your character with (You).
- Marks members beyond tracking range as (out of range).
- Warns when a member is critically injured or dead.
- Supports right-click interactions, including leader actions such as promoting or kicking members.
- Allows individual or party-wide HUD waypoints to be shown or hidden.
- Respects HUD visibility, scale, and screen-width settings.
- The sidebar can display offline party members.
Homestead Terrain Shield
We have added a simple invisible shield to the homestead to help prevent materials from flowing into a homestead when turned on.
- Shield will be turned on by default and will cover the edge of your homestead in any empty cell.
- You can turn the shield on/off by accessing the Homestead control unit
Client Telemetry
- We are going to add slightly more detailed data collection to our client telemetry in order to better diagnose issues. This data is all anonymized. There will be a new popup the first time you log into the client so you can accept or decline submitting this anonymized data. After that, it will be available as an accountwide option setting.
GovBot Improvements
- The initial GovBot screen shows the same info to both citizens and non-citizens: mayor name, population, edicts, non-Anyone restrictions.
- Initial screen no longer shows deposit progress to citizens – that’s already on the deposit screen and the initial screen was too long.
- Farming and xyloslicing now have separate planet-wide permission settings. Once a GovBot reaches level 10, the mayor can choose whether each activity is open to everyone, citizens, licensed citizens, or the mayor. Mayors can grant farming and xyloslicing licenses to individual citizens.
Misc. Fixes and Changes
- Correct an issue with Grav Mesh durability that allowed it to continue to work even though it was broken. Make sure to repair your Grav Mesh if needed.
- Updated the information that is provided as you travel through a portal.
- Information such as Mayor or Servitor edicts are now shown
- Fixed an issue that caused several titles to not be selectable
- Small updates to the Character Controller to help with player jitter
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Starside – SEP 18, 2026
Happy Friday, Wayfarers!
We’re heading into the weekend, with plenty happening across the Stars Reach community! Better Together Update 8.6.0 is here, and we’re gathering for a Fireside and Boss Hunt this Sunday. Plus, there’s lots happening for our creators!
We’re celebrating the top creators from our last campaign, kicking off a brand-new Fall Creator Campaign with new rewards to earn, and dropping our new Makers: Made to Misbehave merch collection.
There’s a lot to explore, create, and get into this weekend. Let’s get into this week’s Starside!
Find Your Crew: Better Together Update 8.6.0
- Find your crew: Create parties, chat in a dedicated Party channel, and see party members on your map while exploring the same zone.
- Find your way: The first iteration of the Galactic Map will give you an overview of the galaxy, connected sectors, and where your adventures can take you next.
- Craft more easily: Recipe Activation is being removed. If you qualify for a recipe, you’ll be able to craft it. Every recipe now has a qualification.
- Spend less time managing inventory: New shortcuts, fractional item movement, durability indicators, and other improvements will make inventory and storage easier to manage.
Plus, Better Together includes another round of fixes and improvements across Haven, Adventure Worlds, homesteads, the Starbase, and more.
Find your crew, pick a destination, and we’ll see you among the stars!
Check out everything in the Better Together Update 8.6.0: [Full Update Notes]
Gather Around the Fireside with Raph
Saturday at 10:00 AM Pacific on Twitch.
Join Raph Koster for a conversation about what we’ve added to Stars Reach, what the team is working on now, and what’s coming next. It’s sure to be a blast!
Take On the Big Game Boss Hunt
Saturday at 11:30 AM Pacific.
Right after the Fireside, we’ll meet in Discord and head towards an Adventure World for a somewhat different sort of Boss Hunt! Bring a good pair of shoes, and be ready for loot!
A Toast to Our Top Creators
Our last creator campaign brought Stars Reach to screens across Twitch, YouTube, and TikTok. Now we’re raising a glass to the ten creators who led the way!
Ranked by total campaign views, our top ten are:
- GUNC_StarsReach
- I_am_ieti
- The Flying Ducks – Official
- Rahne
- MadcapWarrior
- mmg_live
- Indie Patron
- Gaming With Granite The Rock
- ComradeNerdy
- STONEDMERMAIDx
Each will receive a special limited-edition tumbler glass from our **Makers: Made to Misbehave** collection, a thank-you for sharing Stars Reach with your audiences and helping more people discover our worlds.
And to everyone who took part: thank you for creating, sharing, and bringing your communities along for the adventure.
Fall Content Creator Program!
This fall we have more fun for our Creators! Bring your audience along for your Stars Reach adventures and earn rewards through livestreams, video on demand, or both!
Our fall creator program lets you earn campaign XP to unlock in-game titles and brand new Stars Reach merch, including stickers, shirts, and hats. You can also earn game keys to share with your community as you reach streaming and video goals.
[Sign up for the Stars Reach Creator Program here!] https://stars-reach.firstlook.gg/creator/signup
[Join us on the Fall Creator Campaign!] https://creators.gg/programs/47
Makers: Made to Misbehave Has Arrived
Bring a little misbehavior home.
The **Makers: Made to Misbehave** collection is now live in the Stars Reach store! Find your favorite and take a little Stars Reach beyond the screen.
[Shop the Makers: Made to Misbehave collection] (https://starsreach.com/store/)
Friends Among the Stars: Check Out Farhaven!
We love seeing fellow game developers build new worlds, and our friends behind Farhaven are getting ready to launch their Kickstarter on October 1!
Farhaven calls itself a “FriendMO”: a cooperative sandbox RPG where up to 16 friends and family can build a magical town together in their own private, persistent world. Farm, craft, build, explore, develop relationships with NPCs, and head out on adventures, with everyone’s accomplishments contributing to the community you’re creating together.
If that sounds like your kind of adventure, check out Farhaven and follow their Kickstarter now to be there when the campaign goes live on October 1!
[Follow Farhaven on Kickstarter] https://www.kickstarter.com/projects/dragonsnacksgames/farhaven-not-an-mmo-a-friendmo -
Better Together Update: v8.6.0
Greetings, Wayfarers!
Find your crew, pick a destination, and explore the galaxy together!
The Better Together Update 8.6.0 is coming in the next few days, introducing our new Party System and giving you a new way to explore Stars Reach with your crew.
We’ve also removed Recipe Activation to make crafting more straightforward, added new inventory controls and quality-of-life improvements, and rolled out another round of fixes across the galaxy.
Let’s take a look!
Hard Grouping ( Party System )
Parties provide a structured way to group with other players, separate from existing soft-grouping mechanics.
- Invite another online player through their interaction menu or by right-clicking their name in chat.
- Party invitations use a non-blocking confirmation prompt.
- A party forms when the invitation is accepted, with the inviting player as leader.
- Party leaders can invite or remove members, promote a new leader, or disband the party. You can do this from the right-click menu on a player.
- Party members can leave at any time.
- Party changes—including members joining, leaving, being removed, or being promoted—are announced in party chat.
Party UI
- A new Party button appears beside the chat controls.
- The button provides quick access to Leave Party for members or Disband Party for leaders.
- A private Party chat tab is added automatically when you join a party and removed when you leave.
- Nearby party members have persistent, color-coded nameplates and health bars.
- Party leaders and members use distinct icons on the nameplate.
- Party members in the same zone appear as waypoints in the world and on the map. Off-screen waypoints include the member’s name.
- An option in the options screen allows party nameplates to return to mouseover-only behavior.
- Note: We don’t yet have a persistent sidebar with your party members.
Party commands
- /party help — Display the available party commands.
- /party invite — Invite an online player.
- /party uninvite — Cancel a pending invitation.
- /party accept [leader name] — Accept an invitation.
- /party decline [leader name] — Decline an invitation.
- /party list — List current party members.
- /party leave — Leave your party. If used by the leader, the party disbands.
- /party kick — Remove a member from the party. Leader only.
- /party promote — Promote a member to party leader. Leader only.
- /party disband — Disband the party. Leader only.
Crafting and Recipe Fixes and Changes
- Recipe Activation Removed
- Recipes no longer need to be placed into a limited set of active recipe slots.
- Every recipe now has a qualifying skill.
- Once you have learned a recipe, you can craft it whenever its associated qualifying skill is actively being practiced.
- You must also use the correct type and tier of crafting station.
- Recipes granted by skills are learned automatically.
- Loot recipes must still be collected and learned. Each loot recipe now has an associated qualifying skill.
- If you stop practicing a recipe’s qualifying skill, the recipe remains learned but cannot be crafted until that skill is active again.
- The Recipes tab only shows recipes you currently qualify to craft. Collections continues to show every recipe:
- White: Learned and qualified
- Red: Learned but not currently qualified
- Gray: Not learned
- If you stop practicing a required skill while a craft is in progress, the item and ingredients are preserved. The craft cannot be completed or collected until you qualify again.
- We remain concerned about advanced crafters dominating lower-tier crafters. A future Specialties system will limit which recipes can benefit from experimentation, allowing deeper item customization and improved stats.
- Specialties and experimentation are still in development and are not included in this update.
- Corrected several wood products from not showing their world of origin.
- Merging stacks of resources now correctly merges the non-PQRV Stat Modifiers on those stacks
Galactic Map
The first iteration of the Galactic Map has been introduced. It provides an overview of the current galaxy including which sectors are connected to each other and basic information about that sector.
Inventory Control Improvements
- We’re adding Shift-click as a shortcut when you are moving items from inventory to storage and back. This will move the entirety of a stack all at once, bypassing the quantity selector.
- Double-click when interacting with storage will also move the object or stack all at once.
- Hitting Delete while you have an item selected in inventory or storage will popup a modal “Delete ” popup. You will be able to hit Enter to say Yes or Esc to say no.
- You can move fractional amounts around now!
- There is now a new options slider under HUD to adjust the font size in the inventory tiles.
- We now show low durability in inventory with a little wrench icon when the item reaches Damaged (<40%, orange) or Critical/Broken (<15%, pink) status.
- Fixing the raw strings for input mappings in the tooltip for equipment slot items.
Other Bug Fixes or Updates
- Remove some extra alerts that were sent to players every time they walked into a homestead
- Portals on Adventure Worlds should no longer spawn in locations that are too hot to stand
- Portals that are super-heated, frozen, or buried periodically clean up the area directly around themselves to make it hospitable for arriving characters
- Removed a few building objects that were floating around the starbase
- Fixed an issue with Space Adventure zones so they have portals in/out. This will enable us to expand the Galaxy to include this type of zone if needed.
- Updated the Nameplate color of several NPC in Haven and Starbase to match the mission givers
- Implemented a fix for Haven Hunter mission to make them much less likely to end up on the spires on the map.
- Minor fixes to wormhole audio and map appearance.
Stars Reachstarsreachteam2024-05-30T13:05:17-07:00




