
Brought to you by the designer of Ultima Online and Star Wars Galaxies, STARS REACH is all about fulfilling the promise of what online worlds can be.
It’s a single shardless galaxy full of living planets to explore, settle, and rule with your friends. Thousands of planets and space zones, each persistent whether you’re online or not, all connected into a single galactic online multiplayer game.
It’s a massively multiplayer sandbox RPG with a deep skill tree horizontal progression system, dozens of professions, and no classes, gender locks, or annoying rails. If you decide you want to change your build, just let some skills fall out of practice and go learn something else. It’s built for immersing you into an alternate world of adventure.
This huge galaxy won’t get in the way of having instant fun, though. Download your brainwaves into a clone body close to your friends. Have fun in a five-minute session – or spend hours decorating your house. It’s a modern online game that respects your time and preferred ways to play.
NEWS
HOW THE CLOUD WORKS FOR STARS REACH
An interview with Raph Koster and Daniel Whitehead at Unite 2024 in Barcelona, Spain
Many game developers carefully and painstakingly handcraft a beautiful setting for their game, designed to be experienced in the perfect way to achieve their artistic vision. Of […]
THE MULTIWORLD TESTS – A PREVIEW
By Dave Georgeson
The time has come for our pre-Alpha MMO to graduate from single zone tests to multizone ones instead. Not only that, but now we start to take the training wheels off – allowing players to explore and make […]
DISCORD ENABLES 3 PLAYTESTS IN 3 DAYS
By Carneros & Rod
TEST ONE!
On Saturday October 19th, we ran a world exploration test in Stars Reach. In this pre-alpha version of the game we haven’t tuned for difficulty, are using many placeholder artworks, and are aware […]
SCOUTING ALIEN WORLDS
If you read our last blog post, you heard about the features we plan to test this weekend.
To date, we have been unlocking only specific features in each test, and trying them out in isolation, rather […]













