BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE

Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
Open Horizons Hotfix 7.3.2
Update Notes for the release today: We've resolved a bug in our networking code that prevented the inventory, skills, and crafting UI from appearing. Users with very large inventories may still experience a brief delay before the data fully populates, but the UI should now display correctly after a moment. The ability to heal other [...]
The Open Horizons Update
Welcome, Reachers, to a new interplanetary update! Following up on our previous update about the initial game tutorial, we've taken a step back to re-evaluate the starting progression based on player feedback. Concerns were raised that the experience felt too "on the rails." As a result, we've decided to move away from such a [...]
A Recruit No More – The Crucible Update
Welcome, Reachers, to a new interplanetary update! In our previous update, we shared a new game pathway to help new players explore the aspects of the game (such as mining, combat, crafting, …), but it was not completely done yet, as one last space-jump was missing: Crucible. The onboarding experience has now been updated as [...]
That’s No Moon – The Haven Update
That’s No Moon Update 7.1.2 Today we are releasing a small update with a couple more improvements too good to wait for our next content update. Here’s a list of improvements: We have fixed one or more significant GPU memory leaks which should improve client stability We have improved our exception logging to capture more [...]
Hidden Fog 1.1 Update Notes
UI Change to Skill Window The first step to revising the Skill Tree window is accomplished. The aesthetics aren't where we want them yet, but the functionality is great. Take a gander. It's only going to get bigger. Improvements to Server Memory Usage We've figured out a number of memory leak and optimization strategies [...]
Hidden Fog Update
Visual Upgrades Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time. NOTE: Volumetric fog has performance impact, so it defaults to OFF currently. You [...]

