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Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
Better Together Update: v8.6.0
Greetings, Wayfarers! Find your crew, pick a destination, and explore the galaxy together! The Better Together Update 8.6.0 is coming in the next few days, introducing our new Party System and giving you a new way to explore Stars Reach with your crew. We’ve also removed Recipe Activation to make crafting more straightforward, added new [...]
Ground Control Hotfix 8.5.1
Hotfix 8.5.1 is here!Maintenance will run from 8 AM to 11 AM Pacific / 11 AM to 2 PM Eastern, with approximately 3 hours of downtime. Keep an eye on Server Status for the latest updates.This hotfix brings crafting, Public Event, and bug fixes. What's in store, you ask? Crafting and Recipe Fixes and ChangesSplit Circuit [...]
Ground Control Update 8.5.0
Good evening Wayfarers, Update 8.5.0 is coming tomorrow! We’ll announce the maintenance window via Discord and in-game broadcast You can also keep an eye on Server Status for the latest updates. When the game comes back up, Ground Control will have landed. What’s in store you ask? Performance and Stability Resolved several issues with [...]
Early Access HotFix 8.4.6
Hotfix 8.4.6 has arrived! This update will deliver more enhancements to performance and stability, as well as fixes for the marketplace and vendors, homestead placement and loss, and some of the sources of server crashes. Keep an eye on Server Status for the latest updates! Performance and Stability We have implemented more optimizations around [...]
Early Access HotFix 8.4.5
Hello, Wayfarers! Hotfix 8.4.5 is here! Our maintenance window will begin at 1:00 PM Pacific / 4:00 PM Eastern, and we expect servers to be back online by 3:00 PM Pacific / 6:00 PM Eastern. If maintenance wraps up sooner, keep an eye on Server Status for the latest updates. This update brings another [...]
Early Access HotFix 8.4.3
Hi Wayfarers! Today we pushed our third update since launching into Early Access on Tuesday. The update notes are posted in all the usual places: the website, Steam, the roadmap, and so on. It brings performance improvements and a host of changes to crafting and other systems. The update didn't go entirely smoothly. We [...]
Hotfix News & A Thank You From Raph
Hello, Wayfarers! It has been an eventful week at Playable Worlds, with the launch of Stars Reach into Early Access. This has been a long journey for us, but it is also just the beginning! As those of you who have already jumped in know, we’re ironing out a number of performance issues, repairing [...]
Early Access Update 8.4.0
Greetings Wayfarers! The update that carried Stars Reach from playtesting into Early Access was packed with changes – and you’ve already been playing the results. And we’re not slowing down. Our next hotfix is coming soon, so keep your eyes peeled for more updates! Gameplay & World Updates The Corruption WE CROSSED EMPTINESS. [...]
Update 8.3.0 – Calm Before the Storm
Salutations, Wayfarers! This is it! We have reached the FINAL major update before Early Access launch on August 18, 2026! There’s a lot packed into the Calm Before the Storm Update, with improvements across the interface, crafting, exploration, combat, visuals, performance, and a whole cargo hold of bug fixes. Alongside the changes ready for [...]
Exterior Decorating – Update 8.1.5
Salutations, Wayfarers! Buckle up! The next update is a BIG one. We’ve been building to this moment for quite some time, and we’re going to need your help to kick the thrusters to make sure she’s spaceworthy! We’re publishing this update next week! We have a large number of updates to share with you, covering [...]
History Retold
Salutations, Wayfarers! We have continued to battle with the space otters in the wiring with this update and solved many of our stability issues we have been seeing from the last updates. We are eager to see how the changes have improved the stability and look forward to your feedback. Stability and performance [...]
Into The Clouds
Hello, Wayfarers! We’re putting the finishing touches on our next update, tightening the bolts and patching the hull. Our primary mission for the update was to resolve the stability issues that were introduced in a recent update. We’ve identified a number of the problems and cleaned them up. Plus, we’ve got a fresh coat of [...]
From A Certain Point of View
This week, we have new visuals, UI elements, and enhancements to the menu system. Hello, Wayfarers! When you log into this week’s playtest, you’ll notice a new coat of paint and polish on some user interface elements. We’re continuing to make updates for functionality and consistency, so expect to see more of this [...]
Before the Frontier
Welcome, Reachers, to a new interplanetary update! Stars Reach is entering an exciting phase in our playtesting, and our latest updates focus on evolution and refinement. As you may have noticed, this week’s playtest isn’t live yet! We’re targeting tomorrow, May 15, at 11:30 AM PT or earlier if we iron out the last [...]
Open Horizons Hotfix 7.3.2
Update Notes for the release today: We've resolved a bug in our networking code that prevented the inventory, skills, and crafting UI from appearing. Users with very large inventories may still experience a brief delay before the data fully populates, but the UI should now display correctly after a moment. The ability to heal other [...]
The Open Horizons Update
Welcome, Reachers, to a new interplanetary update! Following up on our previous update about the initial game tutorial, we've taken a step back to re-evaluate the starting progression based on player feedback. Concerns were raised that the experience felt too "on the rails." As a result, we've decided to move away from such a [...]
A Recruit No More – The Crucible Update
Welcome, Reachers, to a new interplanetary update! In our previous update, we shared a new game pathway to help new players explore the aspects of the game (such as mining, combat, crafting, …), but it was not completely done yet, as one last space-jump was missing: Crucible. The onboarding experience has now been updated as [...]
That’s No Moon – The Haven Update
That’s No Moon Update 7.1.2 Today we are releasing a small update with a couple more improvements too good to wait for our next content update. Here’s a list of improvements: We have fixed one or more significant GPU memory leaks which should improve client stability We have improved our exception logging to capture more [...]
Hidden Fog 1.1 Update Notes
UI Change to Skill Window The first step to revising the Skill Tree window is accomplished. The aesthetics aren't where we want them yet, but the functionality is great. Take a gander. It's only going to get bigger. Improvements to Server Memory Usage We've figured out a number of memory leak and optimization strategies [...]
Hidden Fog Update
Visual Upgrades Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time. NOTE: Volumetric fog has performance impact, so it defaults to OFF currently. You [...]
GovBot Update
The GovBot The GovBot is a Transplanetary League construct that serves two purposes: It’s a sequence of tasks that a group of planetary pioneers can use to establish a township on a new planet, and; It enables the tools that the government of that new township will need to maintain and grow the planet [...]
Vendor Kiosk Update
Vendor Kiosk There is now a Vendor kiosk available to you! The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment. To create a Vendor kiosk, go to the Lathe and use the recipe you find there for it. Once it [...]
Minor Update – University Update 1.1
Hello Reachers! We got a new update for you today; time to list some changes! Changes Building Tiles have had their models updated. This is the first step in a larger update that is aimed at helping with the performance of their assets. You may notice that the appearance of some of them has [...]
University Update
Skill Trees Hugely enlarged the skill trees to show the shape of things to come. Many of these are works in progress (“WIP”) and unattainable at this time, but we wanted players to be able to look at what’s coming and know where the game was going, beyond the relatively modest offering that’s available at [...]
The Dynamic Update
SKILLS KIOSK Skills are now learned at a Skills Kiosk. You can still access your Skills display out in the field, but you’ll have to head back to the Starbase in order to upgrade your skills. Upgrading your skills costs XP, as usual, but now also requires a Klaatu expenditure, as well. (Earn Klaatu by [...]
Twilight Update Notes
UPDATE TO THE UPDATE NOTES (Thursday, August 21, 2025) Frame rate improvement! We found a netcode issue and it was a biggie. You should see significant FPS improvements when you get into the game. This is probably not the only issue we need to resolve, but it’s a good fix. Enjoy! A very large overhaul [...]
BRAVE NEW WORLDS UPDATE
TUESDAY, JULY 28 UPDATE Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed to be done so you could play [...]
COSMIC CALIBRATION UPDATE NOTES
We’ve done an extensive network upgrade and we’re asking for your help to stress test it. We’re going to experiment with flora and creature densities during these tests to get your feedback AND to assess impact with the new code….so that we know how far we can push it in the next update! Along [...]
Wild Wormholes Update Notes
June 13, 2025 Update to the Update IMPORTANT NOTE: If you logged out on the Wild planet in the last test, you will find yourself on a random one of the “stable” planets when you log in this time. Please return to your desired location at your own convenience and thank the local Servitors [...]
Better Homes & Gardens Update
In this update, we’re digging deep into quality-of-life improvements, new systems, and long-requested tweaks. From a full XP refund to a complete flora reset, this patch invites you to reimagine how you build, harvest, and collaborate. We’re introducing soft grouping for XP sharing, loot distribution improvements, and major overhauls to movement, flora systems, and [...]
Physics Midterm
One thing before we get started… …we didn’t want to have to do a player and world wipe so soon, but after you read this change list, I hope you’ll understand why we have to do so now. We changed way, way too much data for things to be backwards-compatible. We’ll leave it alone after [...]
World Reset
Now that the Kickstarter campaign is complete, we are restoring the new character experience so that it’s more like it is intended to be for the full game. Characters start with fewer tools, XP boxes need to be earned, etc. Please note, however, that our intention now is to do fewer resets of the [...]
PROCEDURAL CREATURES UPDATE
A lot of changes have occurred under the hood to prepare us for going forward with procedural worlds. This update focused on getting our creatures system completely overhauled so that we could rapidly manipulate the data in preparation for turning it all over to the procgen systems. Does that mean you won’t notice any differences [...]
SEASONS, SKIES, AND PUBLIC EVENTS
It’s been a bit since the last update, but we wanted to make sure it was chock full-o-goodness. So here goes: SEASONS (PART 1) Getting our worlds to have active seasons turned out to be a thornier problem than we thought it might be, but the first part is done now, so we’re rolling it [...]
DEVBLOG UPDATE: PLAYTEST SESSIONS RECAP (2/11 TO 2/15)
Courtesy of Animal [Turtle Club] EXCITING PROGRESS AND VALUABLE INSIGHTS FROM OUR LATEST PLAYTESTS! We've been running a compare/contrast between an older build (from February 11th to 14th) and a newer build with improvements. The results were insightful and encouraging. During the February 11th to 14th playtests with the older build, we gathered valuable data [...]
ESCARION AND QUALITY OF LIFE UPDATE
In preparation for the numerous batches of new players hitting the game, we took a moment to fix a lot of nagging little issues and Quality of Life improvements to make the game more fun and intuitive. Additionally, we ramped up an entire new world that's suitable for building...although new foes await you there also! [...]
STARS REACH DEVBLOG: EXTERNAL PLAYTEST RECAP (02/08/25)
A SMOOTH TEST WITH ENGAGED PLAYERS The latest playtest ran fairly smoothly, with players jumping in, exploring, and engaging in great discussions. Newcomers took some time to adjust, but once they got the hang of things, many seemed to really enjoy Stars Reach. PLAYTEST FEEDBACK & FIXES QUALITY OF LIFE & UI IMPROVEMENTS Player Character [...]
FARMING AND GARDENING PREVIEW
We are currently working on adding Farming to the game. Since we’re currently working on things, the details in this article may change, but the shape of the end-result feature should be quite similar. We recently added the ability for players to harvest seeds from nearly every flower, tree, and bush in the game and [...]
INTERNAL PLAYTEST MILESTONE UPDATES 1/28/2024
Hey, Explorers! It’s been a bit since our last internal playtest, and we’ve been hard at work polishing up the Stars Reach experience. This milestone focused on streamlining mechanics, improving usability, and squashing those pesky bugs. Here’s a breakdown of the items we currently have in progress and are testing internally. Listing something here does [...]
REFINING TEST
Image via playtester B1ackWu1f SATURDAY, 1/27/25: This weekend’s playtest was an epic ride! With a surge of new players jumping in, we hit double our usual traffic… and things got exciting fast! The Refining Test brought a ton of new recipes and crafting opportunities to explore. Players immediately dove in, experimenting with combinations, sharing discoveries, and [...]
STARS REACH PLAYTEST RECAP: AUGUST – OCTOBER 2024
GREETINGS, INTERGALACTIC EXPLORERS! What a wild few months it’s been in the Stars Reach universe! We’ve seen you soar through the skies, freeze entire lakes into impromptu skating rinks, and (of course) set each other on fire with reckless abandon. From testing the limits of player movement and massive emote combos to terraforming planets [...]
A PREVIEW OF HOMESTEADING
OUR NEXT MAJOR UPDATE By Dave Georgeson So there are all these worlds out there for you to explore. A natural question for you to ask is “Can some of it be mine?” The answer is “yes, absolutely”. In our current pre-Alpha state, players can use the Trailblazer tool to set up temporary [...]
THE MULTIWORLD TESTS – A PREVIEW
By Dave Georgeson The time has come for our pre-Alpha MMO to graduate from single zone tests to multizone ones instead. Not only that, but now we start to take the training wheels off – allowing players to explore and make their own paths, gain XP, gather resources, craft new equipment, explore a [...]
EXTERNAL PLAYTEST PREVIEW – OCT. 19, 2024
In the last test we ran on Oct 2, we let players rip up the world, experimenting with a ton of world manipulation tools. This next test, we’re going a completely different direction, removing all of those terrain deformation capabilities and concentrating instead on some of our core game loops: combat, progression and (just [...]
OCTOBER 2ND PLAYTEST RECAP
CREATIVE CHAOS, PLAYER FEEDBACK, AND EPIC MOMENTS WITH NEW VOXEL TOOLS By Dave Georgeson We recently ran a wild-and-wooly external test where we gave our players a whole host of voxel manipulation tools and absolutely no guardrails. The ensuing chaos was both a) enormously entertaining, and b) extremely valuable feedback on both performance and [...]