BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE

Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
That’s No Moon – The Haven Update
A huge number of changes have been made in this update. The largest of those changes is the new training base on the moon of Haven that you encounter after you finish the Hallway experience with a new character. Eventually, the new player’s path will be: Preamble => Hallway => Haven => Crucible [...]
Hidden Fog 1.1 Update Notes
UI Change to Skill Window The first step to revising the Skill Tree window is accomplished. The aesthetics aren't where we want them yet, but the functionality is great. Take a gander. It's only going to get bigger. Improvements to Server Memory Usage We've figured out a number of memory leak and optimization strategies [...]
Hidden Fog Update
Visual Upgrades Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time. NOTE: Volumetric fog has performance impact, so it defaults to OFF currently. You [...]
GovBot Update
The GovBot The GovBot is a Transplanetary League construct that serves two purposes: It’s a sequence of tasks that a group of planetary pioneers can use to establish a township on a new planet, and; It enables the tools that the government of that new township will need to maintain and grow the planet [...]
Vendor Kiosk Update
Vendor Kiosk There is now a Vendor kiosk available to you! The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment. To create a Vendor kiosk, go to the Lathe and use the recipe you find there for it. Once it [...]
Minor Update – University Update 1.1
Hello Reachers! We got a new update for you today; time to list some changes! Changes Building Tiles have had their models updated. This is the first step in a larger update that is aimed at helping with the performance of their assets. You may notice that the appearance of some of them has [...]




