BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE

Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
Hidden Fog Update
Visual Upgrades Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time. NOTE: Volumetric fog has performance impact, so it defaults to OFF currently. You [...]
GovBot Update
The GovBot The GovBot is a Transplanetary League construct that serves two purposes: It’s a sequence of tasks that a group of planetary pioneers can use to establish a township on a new planet, and; It enables the tools that the government of that new township will need to maintain and grow the planet [...]
Vendor Kiosk Update
Vendor Kiosk There is now a Vendor kiosk available to you! The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment. To create a Vendor kiosk, go to the Lathe and use the recipe you find there for it. Once it [...]
Minor Update – University Update 1.1
Hello Reachers! We got a new update for you today; time to list some changes! Changes Building Tiles have had their models updated. This is the first step in a larger update that is aimed at helping with the performance of their assets. You may notice that the appearance of some of them has [...]
University Update
Skill Trees Hugely enlarged the skill trees to show the shape of things to come. Many of these are works in progress (“WIP”) and unattainable at this time, but we wanted players to be able to look at what’s coming and know where the game was going, beyond the relatively modest offering that’s available at [...]
The Dynamic Update
We are pursuing the “zombie” bug where a player gets into a non-responsive state after dying. (You might not think you’re dead because your health bar isn’t telling you the truth while in this state, but if the rest of the following conditions are true, then you are a “zombie”.) You can’t /camp (it tells [...]






