BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE

Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
FARMING AND GARDENING PREVIEW
We are currently working on adding Farming to the game. Since we’re currently working on things, the details in this article may change, but the shape of the end-result feature should be quite similar. We recently added the ability for players to harvest seeds from nearly every flower, tree, and bush in the game and [...]
INTERNAL PLAYTEST MILESTONE UPDATES 1/28/2024
Hey, Explorers! It’s been a bit since our last internal playtest, and we’ve been hard at work polishing up the Stars Reach experience. This milestone focused on streamlining mechanics, improving usability, and squashing those pesky bugs. Here’s a breakdown of the items we currently have in progress and are testing internally. Listing something here does [...]
REFINING TEST
Image via playtester B1ackWu1f SATURDAY, 1/27/25: This weekend’s playtest was an epic ride! With a surge of new players jumping in, we hit double our usual traffic… and things got exciting fast! The Refining Test brought a ton of new recipes and crafting opportunities to explore. Players immediately dove in, experimenting with combinations, sharing discoveries, and [...]
STARS REACH PLAYTEST RECAP: AUGUST – OCTOBER 2024
GREETINGS, INTERGALACTIC EXPLORERS! What a wild few months it’s been in the Stars Reach universe! We’ve seen you soar through the skies, freeze entire lakes into impromptu skating rinks, and (of course) set each other on fire with reckless abandon. From testing the limits of player movement and massive emote combos to terraforming planets [...]
A PREVIEW OF HOMESTEADING
OUR NEXT MAJOR UPDATE By Dave Georgeson So there are all these worlds out there for you to explore. A natural question for you to ask is “Can some of it be mine?” The answer is “yes, absolutely”. In our current pre-Alpha state, players can use the Trailblazer tool to set up temporary [...]
THE MULTIWORLD TESTS – A PREVIEW
By Dave Georgeson The time has come for our pre-Alpha MMO to graduate from single zone tests to multizone ones instead. Not only that, but now we start to take the training wheels off – allowing players to explore and make their own paths, gain XP, gather resources, craft new equipment, explore a [...]






