BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE

Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
Minor Update – University Update 1.1
Hello Reachers! We got a new update for you today; time to list some changes! Changes Building Tiles have had their models updated. This is the first step in a larger update that is aimed at helping with the performance of their assets. You may notice that the appearance of some of them has [...]
University Update
Skill Trees Hugely enlarged the skill trees to show the shape of things to come. Many of these are works in progress (“WIP”) and unattainable at this time, but we wanted players to be able to look at what’s coming and know where the game was going, beyond the relatively modest offering that’s available at [...]
The Dynamic Update
We are pursuing the “zombie” bug where a player gets into a non-responsive state after dying. (You might not think you’re dead because your health bar isn’t telling you the truth while in this state, but if the rest of the following conditions are true, then you are a “zombie”.) You can’t /camp (it tells [...]
Twilight Update Notes
UPDATE TO THE UPDATE NOTES (Thursday, August 21, 2025) Frame rate improvement! We found a netcode issue and it was a biggie. You should see significant FPS improvements when you get into the game. This is probably not the only issue we need to resolve, but it’s a good fix. Enjoy! A very large overhaul [...]
BRAVE NEW WORLDS UPDATE
TUESDAY, JULY 28 UPDATE Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed to be done so you could play [...]
COSMIC CALIBRATION UPDATE NOTES
We’ve done an extensive network upgrade and we’re asking for your help to stress test it. We’re going to experiment with flora and creature densities during these tests to get your feedback AND to assess impact with the new code….so that we know how far we can push it in the next update! Along [...]






