SR Home2024-07-01T20:32:18-07:00

Welcome to Stars Reach

Brought to you by the designer of Ultima Online and Star Wars Galaxies, STARS REACH is all about fulfilling the promise of what online worlds can be.

It’s a single shardless galaxy full of living planets to explore, settle, and rule with your friends. Thousands of planets and space zones, each persistent whether you’re online or not, all connected into a single galactic online multiplayer game.

It’s a massively multiplayer sandbox RPG with a deep skill tree horizontal progression system, dozens of professions, and no classes, gender locks, or annoying rails. If you decide you want to change your build, just let some skills fall out of practice and go learn something else. It’s built for immersing you into an alternate world of adventure.

This huge galaxy won’t get in the way of having instant fun, though. Download your brainwaves into a clone body close to your friends. Have fun in a five-minute session – or spend hours decorating your house. It’s a modern online game that respects your time and preferred ways to play.

NEWS

PLAYABLE WORLDS UNVEILS FIRST GAME: STARS REACH

June 27, 2024|

Playable Worlds has announced its first title, Stars Reach, a massively multiplayer sandbox, exploration, and alternate-life game. Playable Worlds also released three videos that focus on early pre-Alpha game play, Raph’s creative vision, and Raph and the development team took questions from the community on […]

REDDIT ANNOUNCES RAPH KOSTER AMA SCHEDULED FOR JUNE 28, 2024

June 27, 2024|

The 258,000-member /r/MMORPG subreddit will be hosting Raph at 10am PST/1pm EST/7pm CEST on Friday, June 28, 2024. The AMA or Ask Me Anything is a respected reddit tradition. Come prepared to read live questions and answers or even ask your own questions about new […]

PLAYABLE WORLDS CALLS FOR EARLY TESTERS FOR STARS REACH

June 26, 2024|

Playable Worlds invites players to sign up and opt-in for consideration for early player testing. Player feedback is requested to help refine and provide input on the design of features of the game.

“It’s time to bring you into the process,” said Raph Koster. “That’s why […]