{"id":5173,"date":"2025-05-21T14:02:18","date_gmt":"2025-05-21T21:02:18","guid":{"rendered":"https:\/\/starsreach.com\/?p=5173"},"modified":"2025-05-22T10:06:38","modified_gmt":"2025-05-22T17:06:38","slug":"better-homes-gardens","status":"publish","type":"post","link":"https:\/\/starsreach.com\/pt\/better-homes-gardens\/","title":{"rendered":"Better Homes &#038; Gardens Update"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-blend:overlay;--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:0px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><p><span style=\"font-weight: 400;\">In this update, we\u2019re digging deep into quality-of-life improvements, new systems, and long-requested tweaks. From a full XP refund to a complete flora reset, this patch invites you to reimagine how you build, harvest, and collaborate. We\u2019re introducing soft grouping for XP sharing, loot distribution improvements, and major overhauls to movement, flora systems, and crafting workflows. Whether you&#8217;re pruning with your Xyloslicer, sliding down slopes, or setting thickets ablaze. There\u2019s a lot to explore! Read on for the full details.<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">XP REFUND AND RESET<\/h3>\n<p><span style=\"font-weight: 400;\">We\u2019ve changed some skill nodes again, but rather than reset your characters, we\u2019ve added an \u201cXP Refund\u201d system. When this update begins, all of your XP will be refunded to you, all your skill nodes will be unlearned, and you\u2019ll be able to respend your XP any way you desire.<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">FLORA RESET<\/h3>\n<p><span style=\"font-weight: 400;\">When you read the update notes below, you\u2019ll see that we made a lot of changes to flora and how it behaves. We had to wipe all flora off the worlds and respawn it or else those changes wouldn\u2019t be available for you to test. So if you made flora changes, those will be gone and you\u2019ll need to redo them. We didn\u2019t have to reset anything else though\u2026only the flora.<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">SOFT GROUPING<\/h3>\n<p><span style=\"font-weight: 400;\">When you have a tool equipped, and someone in the same area also has that tool equipped, you receive a small bonus of XP whenever you\u2019re using that tool. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">You don\u2019t get an additional bonus for having more people beyond that first person (because the bonuses get silly really rapidly that way), but you are rewarded for harvesting, mining, crafting, etc., with other people around now.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">NOTE: This does not apply for combat. Combat XP is a different system based on accumulated aggro and number of players is already included in those calculations.<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">LOOT SHARING<\/h3>\n<p><span style=\"font-weight: 400;\">When you are in combat and a creature drops loot after being destroyed, that loot is shared with all the people that are currently on the creature\u2019s aggro list.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Someone still has to pick up the loot where it dropped, but once they do, the loot is split based on participation in the combat, just like XP is split. You\u2019ll see loot fly off to all the players that receive rewards.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sometimes, this results in \u201cpartial\u201d loot rewards, but we don\u2019t do decimal points for loot. So instead, if (for example) you should have received 0.2 of loot, that equates to a 20% chance that you\u2019ll receive one loot instead. 2.8 would result in two resources awarded with an 80% chance of a third. Etc. <\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">PLAYER MOVEMENT<\/h3>\n<p><span style=\"font-weight: 400;\">We\u2019ve added <\/span><b>sliding<\/b><span style=\"font-weight: 400;\"> to the game. When you are on a steep slope and try to move, it\u2019s quite likely that you will slide down the slope. This makes cliff climbing more interesting and it can be hard to find a place to stand on a cliffside because of it. Don\u2019t forget your ability to cut niches or add ledges with the Terraformer!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Additionally:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Running down slopes is much faster now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Running up slopes is harder now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Running on grassy surfaces (and sand) is slower than it was. (Bare surfaces are still the same movement speed you had previously.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Running on roads (any surfaces made with a Paver) is faster now!<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Gravel and silt are somewhat slippery now and you\u2019ll shift around while moving on those surfaces.<\/span><\/li>\n<\/ul>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">HARVESTING UPDATES<\/h3>\n<p><span style=\"font-weight: 400;\">Flowers and logs are still harvested just as they were previously. You hit them with the Harvester beam and they are cut completely, added to your backpack, and then they respawn elsewhere in the world.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">However, other plants are \u201ctrimmed\u201d when you harvest them. They shrink in size, the resources you harvest are put into your backpack, and you can\u2019t harvest them again until they return to full size.<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">(If you want to get rid of a plant currently, you\u2019ll need to burn it.)<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">XYLOSLICER UPDATES<\/h3>\n<p><span style=\"font-weight: 400;\">The Xyloslicer now has three modes of use. The first two are familiar: Logging and Seed Planting. These still act as they did previously.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The third mode is new, and is called \u201cPruning\u201d. When you\u2019re in Pruning mode, you can:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Toggle between Growing and Pruning using the \u201cQ\u201d button.<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">When you Grow something, you actually grow the tree toward maturity. Use LMB to grow the tree after selecting this function.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">When you Prune something, you shink the tree back toward immaturity. Use LMB to grow the tree after selecting this function. NOTE: Pruning does not work outside of a Homestead.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The \u201cE\u201d key stunts your currently selected tree. When something is stunted, it stops growing. You can return the tree to normal growth by just hitting it with the Grow or Prune beam again. NOTE: Stunting does not work outside of a Homestead.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">NOTE: These Pruning functions are unlocked in the Forestry skill tree.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">(Also, this tool has audio now!)<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">FORESTRY AND FARMING<\/h3>\n<p><span style=\"font-weight: 400;\">Some new skill nodes have been added to the Forestry skill tree, and a few have been moved.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Forestry skill nodes that affect Growth speed are now directly tied to the Xyloslicer\u2019s Grow functionality. After you earn some of the Growth speedups, you can also unlock Stunting and Pruning functionalities.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Growth Pod skill nodes have been moved from Forestry over to Farming, where they will be more useful and appropriate.<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">COOKING AND CRAFTING<\/h3>\n<p><span style=\"font-weight: 400;\">Cooking and Crafting have been separated from one another. If you use the Stove to make items on the Cooking tree, it generates Cooking XP and that can\u2019t be spent on other Crafting skills.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The \u201cArtisan Crafting\u201d skill tree is now just the \u201cCrafting\u201d skill tree and you unlock Architect, Civil Engineering, Refining, Toolmaking, and Weaponsmithing from it. When you start the game, you get a few basic recipes that apply to each of those trees so that you have something you can make in any of them (so that you\u2019re not forced to make things you\u2019ll never use).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">NOTE: Oil and Plastic recipes are unlocked by default now.<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<\/div><div class=\"fusion-image-element\" style=\"text-align:center;--awb-caption-title-font-family:var(--h2_typography-font-family);--awb-caption-title-font-weight:var(--h2_typography-font-weight);--awb-caption-title-font-style:var(--h2_typography-font-style);--awb-caption-title-size:var(--h2_typography-font-size);--awb-caption-title-transform:var(--h2_typography-text-transform);--awb-caption-title-line-height:var(--h2_typography-line-height);--awb-caption-title-letter-spacing:var(--h2_typography-letter-spacing);\"><span class=\"fusion-imageframe imageframe-none imageframe-1 hover-type-none\"><img decoding=\"async\" width=\"1024\" height=\"427\" title=\"Better Homes_2\" src=\"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2.webp\" data-orig-src=\"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2-1024x427.webp\" alt class=\"lazyload img-responsive wp-image-5189\" srcset=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%27http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%27%20width%3D%271200%27%20height%3D%27500%27%20viewBox%3D%270%200%201200%20500%27%3E%3Crect%20width%3D%271200%27%20height%3D%27500%27%20fill-opacity%3D%220%22%2F%3E%3C%2Fsvg%3E\" data-srcset=\"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2-200x83.webp 200w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2-400x167.webp 400w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2-600x250.webp 600w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2-800x333.webp 800w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes_2.webp 1200w\" data-sizes=\"auto\" data-orig-sizes=\"(max-width: 1324px) 100vw, 1024px\" \/><\/span><\/div><div class=\"fusion-text fusion-text-2 fusion-text-no-margin\" style=\"--awb-margin-bottom:80px;\"><p><span style=\"font-family: KoHo, Arial, Helvetica, sans-serif; font-size: 36px; font-weight: bold; letter-spacing: -0.54px; text-transform: uppercase; background-color: rgba(0, 0, 0, 0);\"> <\/span><\/p>\n<p><span style=\"font-family: KoHo, Arial, Helvetica, sans-serif; font-size: 36px; font-weight: bold; letter-spacing: -0.54px; text-transform: uppercase; background-color: rgba(0, 0, 0, 0);\">OTHER UPDATES<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can now earn Medical XP by using the Healix.<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>NOTE:<\/b><span style=\"font-weight: 400;\"> Healing your allies by beam, using your Mass Heal special AND using your Surge special will generate creature aggro! The more aggro you create, the more Medical XP you generate\u2026but watch out for pulling too much aggro!<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you discover a new resource, the XP callout is a light blue. This makes it easier to tell when you\u2019re being rewarded for Discoveries.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Crafting XP has been altered so that more complex recipes reward greater amounts of XP. (Jamming through one-resource recipes still works, but it\u2019s not the only way to do things now. You get bonus XP for doing more complex recipes.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Anti-Gravium blocks are now available to create for the Instaformer (at the Lathe station). They don\u2019t have their antigravity properties yet, but they\u2019re a new look to experiment with! (They are unlocked as part of the \u201cMetal Blocks\u201d skill node.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">We\u2019ve added thickets to the game. These are very large bushes and they can\u2019t be harvested. If you don\u2019t like them, you\u2019ll need to burn them out.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">All bushes have collision with players now. They\u2019re <\/span><i><span style=\"font-weight: 400;\">going <\/span><\/i><span style=\"font-weight: 400;\">to get in your way and that\u2019s intentional. Be warned! In combat, the tactic of just moving backward away from a creature while firing forward just got a bit trickier. (NOTE: Flowers and logs still don\u2019t have collision for now.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You\u2019ve been able to burn trees, bushes and flowers. Now logs, mushrooms and the new thickets are burnable also. Indulge your pyromaniac tendencies.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Trees now naturally grow much more slowly. The new Xyloslicer Growth Beam and existing Growth Pod maturation abilities will be much more useful now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Flora harvesting (plants <\/span><i><span style=\"font-weight: 400;\">e <\/span><\/i><span style=\"font-weight: 400;\">trees) was extremely over-generous when being harvest due to a bug. The bug is fixed now. Sometimes you\u2019ll get nothing for a harvest, but you will receive a message when that occurs. Other times, you\u2019ll just get less than you did.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can now collect Antimatter Gas and convert it to Antimatter via the Refining station.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Oil can now be created using ANY Sedimentary Rock (not just Shale).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Clay recipes have been simplified. Clay Ore is removed from the game. You can change Chalky or Laterite soils to Clay. You can now make Ceramic directly from Clay.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Until bosses and high-DR creatures are given more abilities to make them harder to cheese with terrain, we are temporarily reducing the XP you gain for defeating them. They\u2019re still worth more than lower-DR creatures, of course.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">OmniBlaster audio has been improved<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The F1 help screens have been updated so they are current. (NOTE: The Metal Alloys are now added to the Resources screen.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The UI elements on the Crafting screen have been fixed so the PQRV stats are displayed properly.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Survey Points now fade in when you get close to them rather than just blinking into existence. They are also now based on distance-to-player, so zooming in and out with the camera should no longer affect their visibility.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Healix no longer has the force-growth functionality. We will be adding more functionality to the Healix in the near future to replace that.<\/span><\/li>\n<\/ul>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":217806712,"featured_media":5187,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"fifu_image_url":"","fifu_image_alt":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[1462,1458],"tags":[],"class_list":["post-5173","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-build-notes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/05\/Better-Homes-and-Gardens.webp","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdLeGO-1lr","_links":{"self":[{"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/posts\/5173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/users\/217806712"}],"replies":[{"embeddable":true,"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/comments?post=5173"}],"version-history":[{"count":0,"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/posts\/5173\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/media\/5187"}],"wp:attachment":[{"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/media?parent=5173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/categories?post=5173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starsreach.com\/pt\/wp-json\/wp\/v2\/tags?post=5173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}