That’s No Moon – The Haven Update
BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE
A huge number of changes have been made in this update. The largest of those changes is the new training base on the moon of Haven that you encounter after you finish the Hallway experience with a new character.
Eventually, the new player’s path will be:
Preamble => Hallway => Haven => Crucible => TPL Starbase and Beyond
Currently, Haven is completed and we’re working on Crucible, so you’ll skip the Crucible step for now and move directly from Haven to the TPL Starbase.
You must create a new character to experience this part of That’s No Moon. Existing characters cannot go to Haven.
So What is Haven?
Haven is the name of a moon where a Transplanetary LeagueTraining base has been built for the specific purpose of training new recruits.
It is a thriving township built around the same concepts as the GovBot townships you build on other planets. This includes its own mayor, Bob Howard (who greets all residents personally).
The citizens of Haven will send you on a dozen or so short missions crafted to introduce you to fundamental elements needed to understand and enjoy playing Stars Reach.
You’ll receive Klaatu and XP awards along the way, as well as earning your first tools, and even making your first weapon.
Everything else should be self-explanatory, and if it’s not, that’s exactly why we’re running these playtests. Please let us know if anything is confusing or tedious! We’d even enjoy hearing if you think it’s fun!
Systems Pioneered for Haven
- Underlying mechanisms and categories we need for our procedurally-generated content missions (to be introduced in the near future), used for the first time here in Haven.
- The BioScanner tool for doing non-destructive scans of Makers and Creatures. (You can use it to add creatures to your collection without having to kill them. They may still try to kill você though.)
- This will be used for flora scanning soon also, but not quite yet.
- Better NPC and NPC chat controls
- The whole mission interface got a massive overhaul (and is used for regular Mission Kiosk missions also)
- “Scanner” features for the BioScanner, Harvester and Xyloslicer. (TAB to select a resource, then “Q” to scan for where the closest one is in the world so you can hunt it down. Kind of like a cross between Maker Scanning and Mineral Prospecting.)
What else is in the Update?
- First-person perspective is in the game. If you scroll your mouse all the way forward, you’ll move into first-person, which is super useful for tight spaces, like complicated buildings or while mining. There are some culling issues we still need to resolve, but it’s so useful we wanted you to have it.
- You can now use “L” (for mission Log) to open/close the mission log directly.
- When an item is interactable it now has a highlight that applies. This effect is also used when you scan for something with the BioScanner, Harvester, et al.
- Prediction on homing projectiles is tighter.
- When Crafting, the “Can Craft” toggle is now on by default. If you want to see everything you can’t actually craft at the moment, then toggle that off.
- Mouse sensitivity slider is in the Game Options now.
- Nights are brighter. Street lamps cast more light.
- When you leave the Hallway, you retain the Grappling Hook you received.
- Moved all creatures to the new shader system. (Better performance and more flexibility going forward.)
- The Grapple is now shown on your HUD so you can see the status of its battery as you move from spot to spot.
- When you get a Discovery, you see a flyout message that it occurred.
- Made the first crate in the Hallway more reliably appear for players. (Tentative, but good fix.)
- Did a visual effects sweep on the Hallway to improve minor elements.
- “Maguffin” missions now have some more in-character items to search for
- Added signs in the Starbase to make things a lot clearer navigation-wise
- Creatures are no longer Discovered by killing them. Use the BioScanner instead.
- Homestead limits (number of tiles, number of lights, etc.) are now shown on the Fabricator palette
- New building tiles and props were added. Concave curve tiles (floor and ceiling), plus some hex lamps, a small desktop computer, and a short cabinet.
- To make room for non-destructive scanning on the Harvester and Xyloslicer, the Seed Planting ability was moved to a new tool, The Trowel. This is a Farming implement that is available now. To make it, you’ll need to acquire the recipe from the Toolmaking tree. You can use it to tree, bush, mushroom, and flower seeds.
- Create the ability to make “Story” objects. A good example of these are the computers inside the University in Haven. These are not…yet…a player-usable feature.
- Adjusted all ambient skies.
EMOTES
- You now always get a caption bubble when doing an emote, even if it also plays an animation, so that you can see which mood it was using.
- You can no longer use freeform emotes if your chat privs have been suspended.
- Added sigh emote (text only)
- Added
/poseas an alias for/emote
SPATIAL CHAT
- Say (and emotes) is now distance limited, in a radius of 25m
- Yell is 50m
- Whisper is 10m
- Added a host of say alternates, see
/help sayfor all of them. Stuff like moan, carol, accuse, implore… - All the speech tags should now display with the right tense (e.g, “Fizz (thinks sadly) : message”)
- Speech bubbles now have your mood and your say alternate in them
TARGETED CHAT
- You can now target says and emotes (and whispers). If you are using it with a say alternate, it requires the @ sign or else it will take the first word as chat text not a name. And targeting handles partial name matches! This also works with mood prefixes.
> /say @Bob <msg>.
Avatar – (says to Bob) : <msg>
> /angry intone @Fizz Your doom is nigh!
Avatar – (angrily intones to Fizz) : Your doom is nigh!
-
Your avatar will turn to face your target when you do a targeted emote at someone, or use whisper or targeted speech. It will not affect your camera.
-
To do targeted emotes, you can do
/bow Bobor/bow @Bob. You can also/bow a pizzaand use it as a form of free form emoting.
TELL AND REPLY
- Added a
/replycommand which automatically replies to the last person who sent you a tell /ris an alias for/reply/te/dmadded as aliases for/tell- Reply and tell also got a bit of a cosmetic makeover
- Fixed a bug where sending a tell to yourself showed the chat log message twice.
WHISPER
Whisper is different from tell — others can see that you are doing it, but they cannot see what you said!
- The whisper command requires a target player in range.
- The speaker and the player will see the whisper.
- Other players close by will see a whisper bubble, but only see “…Fizz angrily whispers to Cal…” inside it.
- You can
/whisper bobor/whisper @bobbecause a target is mandatory. - Whispers will go to the direct message channel
HELP
If you type /help you will see it now has categories:
- Chat
- Moods
- Say
- Emotes
- Commands (all other player commands)
You can type /help say to get all the say commands, or /help chat for general chat help.
You can also now type /help , /help , and help which you could not previously.
One-shot moods
This functionality was already present, but got a cosmetic clean-up. This is one-shot setting of the mood for only that one chat, then it reverts to the underlying mood which you have set. So if you type
> /mood angry
Your mood is now angry
> Hi
Avatar – (angrily) : Hi
> /sad Despite my anger I feel momentarily sad.
Avatar – (sadly) : Despite my anger I feel momentarily sad.
> And now what?
Avatar – (angrily) : And now what?
Permanent moods
If you enter a mood with no words after it, it is the same as typing /mood with that mood.
> /sad
Your mood is now sad.
Command chaining
You can also prefix /mood <chatcmd> <message> with any form of say, whisper, or yell.
> /sad moan I am moaning sadly!
Avatar – (moans sadly) : I am moaning sadly!
Known issue:
“G” to Interact can sometimes become difficult to use.You may occasionally find it difficult to find the right distance to stand from a character or item to interact with it using the G key. Try moving your character closer/farther, try moving your mouse to mouseover different parts of the person or item, and let us know in Discord if you can’t get it to work. We will want all the details so we can try to reproduce the problem.
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