BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE

Discover the latest updates, bug fixes, and improvements designed to enhance your experience in Stars Reach. From gameplay tweaks to performance optimizations, each change brings us closer to creating a seamless and immersive galaxy. Stay tuned and see how your feedback helps shape the game’s future!
Twilight Update Notes
UPDATE TO THE UPDATE NOTES (Thursday, August 21, 2025) Frame rate improvement! We found a netcode issue and it was a biggie. You should see significant FPS improvements when you get into the game. This is probably not the only issue we need to resolve, but it’s a good fix. Enjoy! A very large overhaul [...]
BRAVE NEW WORLDS UPDATE
TUESDAY, JULY 28 UPDATE Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed to be done so you could play [...]
COSMIC CALIBRATION UPDATE NOTES
We’ve done an extensive network upgrade and we’re asking for your help to stress test it. We’re going to experiment with flora and creature densities during these tests to get your feedback AND to assess impact with the new code….so that we know how far we can push it in the next update! Along [...]
Wild Wormholes Update Notes
June 13, 2025 Update to the Update IMPORTANT NOTE: If you logged out on the Wild planet in the last test, you will find yourself on a random one of the “stable” planets when you log in this time. Please return to your desired location at your own convenience and thank the local Servitors [...]
Better Homes & Gardens Update
In this update, we’re digging deep into quality-of-life improvements, new systems, and long-requested tweaks. From a full XP refund to a complete flora reset, this patch invites you to reimagine how you build, harvest, and collaborate. We’re introducing soft grouping for XP sharing, loot distribution improvements, and major overhauls to movement, flora systems, and [...]
Physics Midterm
One thing before we get started… …we didn’t want to have to do a player and world wipe so soon, but after you read this change list, I hope you’ll understand why we have to do so now. We changed way, way too much data for things to be backwards-compatible. We’ll leave it alone after [...]






