{"id":6068,"date":"2025-07-22T15:42:37","date_gmt":"2025-07-22T22:42:37","guid":{"rendered":"https:\/\/starsreach.com\/brave-new-worlds-update\/"},"modified":"2025-07-22T15:42:37","modified_gmt":"2025-07-22T22:42:37","slug":"brave-new-worlds-update","status":"publish","type":"post","link":"https:\/\/starsreach.com\/fr\/brave-new-worlds-update\/","title":{"rendered":"BRAVE NEW WORLDS UPDATE"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-blend:overlay;--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:0px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><h2>TUESDAY, JULY 28 UPDATE<\/h2>\n<p><span style=\"font-weight: 400;\">Thanks to the great feedback we received from last weekend\u2019s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed to be done so you could play while we work.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The list of fixes includes:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Starting Professions got a series of updates to make them more well-rounded and fun. See \u201cProfessions Changes\u201d below for more details.<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Cooking recipes for StaminaBooster, HealthBooster, and FocusBooster are now granted to all players so you have a way to leverage up your skills in the Cooking tree.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Players that do not have a Terraformer or Xyloslicer were finding it nearly impossible to advance their way up skill trees without some limited form of access to wood, gems, metals and gasses. Therefore, new drops have been added to various bushes, thickets and trees to make up for this lack. (See the \u201cAdded Harvesting Drops\u201d list below).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">If a server went down for any reason, and you were on the affected planet, then there was a chance you would randomly be respawned back to the FTUE Hallway. This has now been prevented, and if you were on a planet that is unavailable when you login, you will appear in the TPL Starbase instead.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Creature loot glows again! So tall grass or dark nights will no longer hide it from you.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Even better, the bug with creature loot is fixed and there should be lots more of it now. Actually\u2026<\/span><i><span style=\"font-weight: 400;\">all <\/span><\/i><span style=\"font-weight: 400;\">loot benefited from this bug fix, so it should just generally feel better everywhere in all situations now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">PQRV stats no longer have decimal points of precision, thus preventing the \u201cinvisible inventory\u201d issue that affected many players on the weekend.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you use Deposit (Terraformer function), you can now deposit from the total of all stacks. Deposit will just treat them as one large stack for now. (Later, you\u2019ll have the opportunity to decide which of the stacks get consumed, but for now, we just wanted the function to work again.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Peaceful Settler can now place a camp and upgrade it to a Homestead, as originally intended.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can no longer place a Camp in the FTUE Hallway, thus preventing a way to get outside the hallway.<\/span><\/li>\n<\/ul>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"><\/h2>\n<p><b>Professions Changes<\/b><\/p>\n<ul>\n<li aria-level=\"1\"><b>Explorer: <\/b><span style=\"font-weight: 400;\">Replaced the Harvester with the Xyloslicer. (Xylo is removed from Crafter making the Explorer the premier wood gatherer of the five professions.) No other changes.<\/span><\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Soldier: <\/b><span style=\"font-weight: 400;\">Replaced Terraformer with Harvester so the Soldier can make their own Medicines. Removed Chronphaser (because no Terraformer). Added Weaponsmith so Soldier can make PowerCells.<\/span><\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Scientist: <\/b><span style=\"font-weight: 400;\">Old version of Scientist was jack-of-all-trades-master-of-none. Still has Gravity Gun, but also gets Reflection Shield now! Added Terraformer and lots of Refining skills (Alloy and Other are unlocked) so the Scientist is the sci-fi Alchemist of the group.<\/span><\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Settler: <\/b><span style=\"font-weight: 400;\">Gets Pathfinder instead of Xyloslicer to open up gameplay opportunities as you gather. Now gets basic Refining (with Soils unlocked), Farming, and Toolmaking. Still no weapon though, so watch your step!<\/span><\/li>\n<\/ul>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"> <\/h2>\n<p><b>Added Harvesting Drops<\/b><\/p>\n<p><span style=\"font-weight: 400;\">The drops listed below are <\/span><i><span style=\"font-weight: 400;\">in addition<\/span><\/i><span style=\"font-weight: 400;\"> to the drops for that flora that previously existed.<\/span><\/p>\n<p><b>Bushes<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Besom Scrub now drops dark soft wood<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">All the alien mushrooms (blushing bonnet, brimmed bonnet, dark wizard, lilac dandy, and witch&#8217;s ringlet) all occasionally drop Salt<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Emberbloom Torch now drops Ammonia<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hexavine Spires can be harvested for Magnetized Iron<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Lumipora and Lumipora Stand can both be harvested for Dark Soft Wood<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Sunset Coleus drops Silver<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Verdark Cone drops Tin<\/span><\/li>\n<\/ul>\n<p><b>Thickets<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Alder thickets drop Light Soft Wood<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Berry thicket drops Stimberries<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Jungle thicket drops Dark Soft Wood<\/span><\/li>\n<\/ul>\n<p><b>Trees<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Blue Veil drops Radon<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Duskleaf drops Flourine<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Organ Pipe can be harvested for Copper<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Spore Pod drops Methane<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Lunareth drops Xenon<\/span><\/li>\n<\/ul>\n<h2>FRIDAY, JULY 25 UPDATE<\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Soils skill node was missing from the Refinery skill tree. <\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Intrepid Explorer profession was incorrectly awarding the Terraformer instead of Harvester. This is now fixed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">We had an issue with FTUE tutorial crates not getting cleared properly between players and \u201cdoubling up\u201d on players. This is resolved.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The delay after you clicked on an inventory icon before you could drag it has been removed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue that made the character disappear frequently as the camera moved around and improved the minimum distance settings for camera placement.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improved the burning effect on flora, especially the transition from burning to burnt.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improved audio for the Wormhole and when you are on fire.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The skill nodes for Health, Stamina, and Focus Boosters were incorrectly labeled as zero XP to purchase. They have been adjusted to 100XP each, as the other cooking recipes.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The text error showing Iron as a Tier 1 metal has been changed to \u201cA very common metal\u201d instead.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The meteor shower display strings have been updated to not reference planets so they make sense when seen in space.<\/span><\/li>\n<\/ul>\n<h2>THE NEW WORLDS<\/h2>\n<p><span style=\"font-weight: 400;\">You\u2019ve been adventuring in Rodin IV, Zaraxa, Gaiamar, Pyromycis, and Escarion for many months now. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Servitors have retired those wormgates and they are no longer accessible. In preparation for moving the game to 24\/7 status, we are retiring all of our old planets and bringing you new ones instead.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Going forward for the near future, we\u2019ll have three persistent planets, the space zone, and occasional wild wormhole worlds. We\u2019ll let you discover those planets on your own for now.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Those new worlds are formulated using the new rarity systems for metals and gems, and they\u2019re also being set up with randomized crafting stats on those elements. Because of that, we also need you to create new characters so we can clear out your inventories, leaving you with only the newly-created materials.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So this update requires brand new characters exploring brand new worlds. Enjoy!<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<h2>FIRST-TIME USER EXPERIENCE<\/h2>\n<p><span style=\"font-weight: 400;\">Until now, the only \u201ctutorial\u201d that existed was a string of text dialog boxes that\u2026well\u2026left a lot to be desired. This is now replaced with a short tutorial that places you on a doomed starbase and runs you through the basics of the game. At the end of the experience, you\u2019ll then get to choose a starting Profession!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Professions grant you starting sets of equipment and a few unlocked skills to help define your path. You get to choose between:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Intrepid Explorer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Valiant Soldier<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Brainy Scientist<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Diligent Crafter<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Peaceful Settler<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">For those of you that have played previously, this means that you\u2019re only getting a subset of tools from what you got previously. You\u2019ll have enough to get started, but you\u2019re not going to be able to do everything. Time to start communicating with other players!<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">(NOTE: This will get easier in the near future as we work on chat systems and other systems that allow easy communication and\/or marketplace trading.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">When you\u2019re done choosing your Profession, hop through the nearby portal and arrive at\u2026<\/span><\/p>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"> <\/h2>\n<h2>THE TPL STARBASE<\/h2>\n<p><span style=\"font-weight: 400;\">The Starbase is a large, sprawling complex in space. It has landing pads, a marketplace, a park, a theater, a ReLife center, and a central social hub (and it has been assembled entirely from the same Fabricator pieces that you can use within the game).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Be sure to check out:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Mission Boards (see below for details)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Title Shop<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The \u201cHall of Heroes\u201d plaques that line the floor in the central hub, saying thank you to our largest Kickstarter backers!<\/span><\/li>\n<\/ul>\n<h2>THE MISSION BOARDS<\/h2>\n<p><span style=\"font-weight: 400;\">In the marketplace area of the TPL Starbase, you\u2019ll find the Mission Board kiosks. Access those to grab TPL-approved missions that let you earn Klaatus (currency) that you\u2019ll be able to spend in many future ways (and one current way).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Missions are simple for the moment. You take on a task of some sort: harvest, survey, kill, heal, or find. You can take one of each type of task. Each mission is located on a specific planet. Go to that planet, look for the waypoint that\u2019s in the mission area and complete the task.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">When you\u2019re done, return to the Starbase to turn in your missions and get your Klaatus.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For now, you won\u2019t be able to do a lot with that currency, but you can find the Title Shop kiosks in the main hub of the Starbase and buy titles to wear proudly (and sometimes usefully!). <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<h2>METAL AND GEMSTONE RARITY<\/h2>\n<p><span style=\"font-weight: 400;\">The \u201ctiers\u201d of metal that existed previously have been replaced with Rarity categories instead. This change has also been applied to the gemstones.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can access the F1 \u201cResource\u201d screen to see the new rarities. If a resource is \u201crare\u201d that doesn\u2019t apply to the amount of a resource you\u2019ll find on a particular planet. What it means is that as we generate planets, some resources will occur more or less commonly than others. So over the course of exploring various planets, you\u2019ll find certain resources to be more rare than others. But once you find a rare metal or gem on a planet, there might be quite a bit of it there! Dig in and get some!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Recipes for many items have been refactored with this new rarity system in mind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<h2>INVENTORY SCREEN REFACTOR<\/h2>\n<p><span style=\"font-weight: 400;\">The inventory screen has been completely gutted and rebuilt. It\u2019s not finalized, but it\u2019s much cleaner and more useful than it was previously.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Clothing and Toolbar tabs have been combined together onto one screen.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You\u2019ll see aesthetic changes and icons should be large (and no longer buggy).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The PQRV stats are easily accessed by clicking on the \u201cShow Stats\u201d radio button. NOTE: The items have not yet been hooked up with stats, so these will display zeroes currently. But we\u2019re working on it! <\/span><\/li>\n<\/ul>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\"> <\/h2>\n<h2>IMPROVED RENDERING AND FLORA<\/h2>\n<p><span style=\"font-weight: 400;\">We are in the middle of updates to the way our worlds look. You\u2019ll be seeing a lot of new-looking flora on hot &amp; humid worlds, as well as hot &amp; arid. We\u2019re still working on other biome combinations.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve also improved many rendering methods, but this update only includes part of those updates. That will be completed in the next update.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><br \/><\/span><\/p>\n<h2>OTHER UPDATES<\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ice Fall meteors now drop ice\u2026which melts into water.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Foundation tile is now available again in the Basic Set for the fabricator.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Antimatter and Ammonium recipes are also available as they should be..<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Creature taming foodstuffs now make more logical sense. The system itself hasn\u2019t been improved yet, but all creatures now have more logical (and varied) foodstuffs they desire. <\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Loot drops for creatures and makers have been improved significantly and rebalanced. You\u2019ll find much greater variety in loot drops now, which will be useful in coming updates when PQRV stats are a necessary element in crafting.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Combat tips added to F1 screens (to explain the color-coding danger rating system to new players).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Resource screen (F1) edited to match new rarities<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The follow-camera now pushes forward when it hits a building tile, resulting in less clipping through buildings. We still have some issues where the camera gets \u201cpinched\u201d between the player and the walls, resulting in a bit of a freak out, but we\u2019re working on it.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed the \u201cslide back three steps when you enter a new world\u201d bug<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Overcharge now has audio<\/span><\/li>\n<\/ul>\n<h2 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 46; line-height: 1.2;\" data-fontsize=\"46\" data-lineheight=\"55.2px\">\n<\/h2>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":217806712,"featured_media":6032,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"fifu_image_url":"","fifu_image_alt":"","_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[1462,1458],"tags":[],"class_list":["post-6068","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-build-notes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/07\/Herastag-copy.webp","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdLeGO-1zS","_links":{"self":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts\/6068","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/users\/217806712"}],"replies":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/comments?post=6068"}],"version-history":[{"count":0,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts\/6068\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/media\/6032"}],"wp:attachment":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/media?parent=6068"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/categories?post=6068"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/tags?post=6068"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}