{"id":3561,"date":"2025-02-14T10:43:53","date_gmt":"2025-02-14T18:43:53","guid":{"rendered":"https:\/\/starsreach.com\/?p=3561"},"modified":"2025-02-14T15:59:20","modified_gmt":"2025-02-14T23:59:20","slug":"escarion-and-quality-of-life-update","status":"publish","type":"post","link":"https:\/\/starsreach.com\/fr\/escarion-and-quality-of-life-update\/","title":{"rendered":"ESCARION AND QUALITY OF LIFE UPDATE"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-blend:overlay;--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:0px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><p><span style=\"font-weight: 400;\">In preparation for the numerous batches of new players hitting the game, we took a moment to fix a lot of nagging little issues and Quality of Life improvements to make the game more fun and intuitive. Additionally, we ramped up an entire new world that&#8217;s suitable for building&#8230;although new foes await you there also!<\/span><\/p>\n<h3 style=\"--fontsize: 46; line-height: 1.2; --fontSize: 36;\" data-fontsize=\"36\" data-lineheight=\"43.2px\" class=\"fusion-responsive-typography-calculated\"><b>FOR THESE PREVIEW TESTS ONLY! (INVENTORY)<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Because the duration of these preview tests is only two hours long, we\u2019ve decided to make it much easier for players to get a sense of the game.<\/span><\/p>\n<p><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">We\u2019ve given you all of the tools in the game. You can equip them onto your toolbelt and use them, even without unlocking the skill nodes associated with them. You\u2019ll be able to start accumulating experience that way that can be spent on the various skill trees. (Skill trees are opened via the \u201cK\u201d button.)<\/span><\/p>\n<p><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">Additionally, there is a crate near each portal. You can access that crate to get small starter sets of building tiles (for the Fabricator), blocks (for the Instaformer), and road tiles (for the Paver). You can get these multiple times by clicking the crate multiple times\u2026but be careful not to overfill your inventory\u2026it\u2019s kind of a pain to delete stuff at the moment.<\/span><\/p>\n<p><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">Lastly, we unlocked the skill nodes for \u201cadditional camp size\u201d and \u201cenable homestead\u201d so that you can lay down a Camp Kit and convert it to a Homestead to start building right away. Enjoy!<\/span><\/p>\n<p><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">Definitely try the Grav Mesh and the Grapple! They\u2019re both super useful and fun.<\/span><\/p>\n<h3 style=\"--fontsize: 46; line-height: 1.2; --fontSize: 36;\" data-fontsize=\"36\" data-lineheight=\"43.2px\" class=\"fusion-responsive-typography-calculated\"><b>ESCARION<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A new world, Escarion, has been added. Like the other worlds, it is accessed by going to Space and traveling to it via Portal.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There are large sections of creature-less and buildable areas in this world, including the extensive cave network, a good chunk of the beach, and the hill area between those areas. Also the big island in the middle of the lake is free of terror.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Other parts of the world have a wide variety of creatures on it, most of which would like to eat you.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Escarion has a couple of new resources available on it, including:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Turquoise<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Opal<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New zone sweeper mobs: Joules and The Hart<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New creatures: Paindeer and Spitting Roaches<\/span><\/li>\n<\/ul>\n<h3 style=\"--fontsize: 46; line-height: 1.2; --fontSize: 36;\" data-fontsize=\"36\" data-lineheight=\"43.2px\" class=\"fusion-responsive-typography-calculated\"><b>QUALITY OF LIFE IMPROVEMENTS<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You now get 10XP per planted tree (for Forestry) and 3X the XP for Depositing resources vs. Extracting them (for Mineralogy). This is the first baby step toward Planetology as we reward you for undoing destruction.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you harvest a plant, it is <\/span><i><span style=\"font-weight: 400;\">removed<\/span><\/i><span style=\"font-weight: 400;\">! It will regrow elsewhere on the map.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There is a toggle on the Options screen that allows you to turn Homestead boundaries on\/off. When Homesteads are toggled on, they are visible from a much greater distance (to help you decide where to place your Homesteads).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Homesteads can be created on top of a Survey node, but it will always float above whatever building tiles, blocks, or resources put on top of it so that it can\u2019t be hidden. Other players can enter the homestead and still access the survey node.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Skill trees are ordered properly and show a nested structure so you can tell when one skill tree is required to open another one.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You now get skill descriptions on a skill node, even after you acquire it.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Chat scrolls smoothly up\/down now on the chat pane.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you mouse over an item in your inventory, it now shows the name of that item.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pressing the \u201c\/\u201d key now opens your chat and adds \u201c\/\u201d to the chat box (making it easier to do emotes).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Dance wound healing effect now stops if you stop dancing.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Wounds on your stat bars are now clearly indicated to make it more obvious what\u2019s happening.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The decal for area effect attacks by creatures has been improved so that the player doesn\u2019t change colors as much when it overlaps them.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you use F11 to report a bug, the cursor will change from fixed-reticle to free-reticle so you can enter text easily, and then revert back to fixed-reticle after you\u2019re done.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you enter a Camp, you\u2019ll now get a message that your pattern has been saved.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you die, there is a chat message telling you what was left in your gravemarker.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Instaformer block interface has been changed to make it much more obvious whether it\u2019s in Place or Destroy mode, and to make it easier to see depth as you move it around.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A building grid has been added while using the Fabricator and Instaformer to make it easier to place blocks and tiles.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you use a consumable (from the \u201cF\u201d radial menu) that type of consumable is now chosen and displayed on the HUD. Tapping \u201cF\u201d from then on will use that consumable without needing to open the radial menu. (You\u2019ll need to open the radial menu to change consumables, however.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stat bars now have icons on them to identify what they are used for.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The default setting for Field of View in the game has been changed from 40 degrees to 60 degrees. There is also a FoV field on the Options menu so that you can change it from 40 to 75 degrees.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can now harvest (and plant) all mushroom types. Additionally, there are a great number of new flowers <\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Several AMD crashes were eliminated and it should be much easier for AMD players to enjoy the game now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Projectiles no longer hit bushes or Survey nodes.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">If you melt the ground under a tree, it will begin burning, but it also sinks down into the molten lava.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The portal platforms (in space and on planets) have been modified slightly to make them easier to navigate.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Trees now spread much more often, making it more difficult (although not impossible) for players to log all the trees on a planet.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">F1 screens have been caught up to match current functionality.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Audio for crafting stations have been updated and improved.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Arrow keys were added to Q\/E buttons when you are able to use them to toggle through resources, making that functionality more obvious. Also, the name of the specials you have are also now shown on the HUD.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Crafting stations are now building decor objects. Once you craft them, place them by using the Fabricator and putting them on your Homestead.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mushrooms come in many flavors now. Previously, no matter what type of mushroom you harvested, it was just \u201cMushroom\u201d. Now it\u2019s Chanterelle, Amanita, etc.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Increased the yield of Consumable recipes so that you get five consumables per craft instead of one. Enjoy!<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Gashogs have been changed to stop an infinite spawn issue. After you kill the smallest version, they will auto-inflate over time, becoming more threatening. NOTE: Only the largest size drops loot and it doesn\u2019t drop the loot if it explodes on its own.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Removed the ballhive spawner that was above the Jungle portal.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you Gift someone, you\u2019ll see the items arc through the air to that other character now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Hopper now drops an amount of material that will <\/span><i><span style=\"font-weight: 400;\">almost<\/span><\/i><span style=\"font-weight: 400;\"> fill the hole you originally dug. This is also true of Depositing resources. Doing so into the hole you originally dug will <\/span><i><span style=\"font-weight: 400;\">almost<\/span><\/i><span style=\"font-weight: 400;\"> fill it up now.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Roachmaster now spawns Roaches. (Instead of \u201cspaceroaches\u201d) They act similarly, but differently.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Skysharks in space are now \u201cSpacesharks\u201d and pose a different threat than those on planets.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Removed all Makers from Zaraxa (the desert world) until we get time to work on those scripts to make them less buggy.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you gather resources via the Harvester or Xyloslicer you\u2019ll now see the resources you gained on the left side of the screen (just like when using Extraction with the Terraformer).<\/span><\/li>\n<\/ul>\n<h3 style=\"--fontsize: 46; line-height: 1.2; --fontSize: 36;\" data-fontsize=\"36\" data-lineheight=\"43.2px\" class=\"fusion-responsive-typography-calculated\"><b>KNOWN ISSUES<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Rarely, the terrain on a world will disappear when you travel to a world via the portal. There is no workaround for this. You need to quit the game and restart it. You won\u2019t lose anything and you\u2019ll restart where you were located when you quit.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There are occasional game crashes when portaling to new worlds. For some reason, it\u2019s almost always when you portal to Zaraxa (the desert planet). We\u2019re still trying to figure that one out.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">This update is just a glimpse of what\u2019s to come as we continue shaping <\/span><b style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">\u00c9toiles \u00e0 port\u00e9e de main<\/b><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">. Every fix, improvement, and new world we introduce is driven by our passion for crafting an MMORPG that truly feels alive. Your support means everything, and we\u2019re just getting started.<\/span><\/p>\n<p><b>The Stars Reach Kickstarter is launching soon!<\/b><span style=\"font-weight: 400;\"> If you\u2019re excited about the future of the game, this is your chance to help bring it to life. Wishlist us on Steam, join the community, and stay tuned for exclusive rewards when the campaign goes live. Together, we\u2019ll build something incredible!<\/span><\/p>\n<p><a href=\"https:\/\/www.kickstarter.com\/projects\/starsreach\/stars-reach\"><span style=\"font-weight: 400;\">https:\/\/www.kickstarter.com\/projects\/starsreach\/stars-reach<\/span><\/a><\/p>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":217806712,"featured_media":3563,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"fifu_image_url":"","fifu_image_alt":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[1462,1458],"tags":[],"class_list":["post-3561","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-build-notes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/02\/SR_Escarion_Daytime.jpg","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdLeGO-Vr","_links":{"self":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts\/3561","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/users\/217806712"}],"replies":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/comments?post=3561"}],"version-history":[{"count":0,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts\/3561\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/media\/3563"}],"wp:attachment":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/media?parent=3561"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/categories?post=3561"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/tags?post=3561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}