{"id":2120,"date":"2024-08-14T09:14:00","date_gmt":"2024-08-14T16:14:00","guid":{"rendered":"https:\/\/starsreach.com\/?p=2120"},"modified":"2025-01-28T16:00:41","modified_gmt":"2025-01-29T00:00:41","slug":"who-is-stars-reach-for","status":"publish","type":"post","link":"https:\/\/starsreach.com\/fr\/who-is-stars-reach-for\/","title":{"rendered":"WHO IS STARS REACH FOR?"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-blend:overlay;--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:0px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><p><em>By Raph Koster<\/em><\/p>\n<p><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">I think this may actually be the last of the posts outlining the high level goals of the game! And just in time too, because the very first Reachers are going to be landing on a planet in <\/span><i style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-weight: var(--awb-text-font-weight); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">\u00c9toiles \u00e0 port\u00e9e de main<\/i> <b style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">this weekend<\/b><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">. That\u2019s right, it\u2019s time to start testing! If you\u2019re interested, be sure to <\/span><a style=\"font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); font-weight: var(--awb-text-font-weight); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\" href=\"https:\/\/register.starsreach.com\/\">go sign up<\/a><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\">, and <\/span><a style=\"font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); font-weight: var(--awb-text-font-weight); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\" href=\"https:\/\/discord.gg\/starsreach\">join the Discord<\/a><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\"> et <\/span><a style=\"font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); font-weight: var(--awb-text-font-weight); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\" href=\"https:\/\/store.steampowered.com\/app\/1925650\/Stars_Reach\/\">wishlist on Steam<\/a><span style=\"color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\"> while you\u2019re at it.<\/span><\/p>\n<h3 style=\"--fontsize: 46; line-height: 1.2;\"><span style=\"font-weight: bold; font-family: KoHo;\" data-fusion-font=\"true\" data-fusion-google-font=\"KoHo\" data-fusion-google-variant=\"700\">THIS IS A SANDBOX GAME<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">As you have maybe read from the other articles in the series, SR is very much a sandbox. That means that <\/span><b>it is about living in another world, not just chasing XP pellets to complete gear sets.<\/b><span style=\"font-weight: 400;\"> There is no single goal that a player can pursue, except perhaps to work together with other players to try to solve <\/span><a href=\"https:\/\/starsreach.com\/fr\/what-is-stars-reach-about\/\"><span style=\"font-weight: 400;\">the large scale thematic problem the game presents<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In many ways, then, SR is more about <\/span><i><span style=\"font-weight: 400;\">play<\/span><\/i><span style=\"font-weight: 400;\"> than it is about <\/span><i><span style=\"font-weight: 400;\">advancement<\/span><\/i><span style=\"font-weight: 400;\">. Advancement runs out or becomes an infinite treadmill; whereas if you get bored of playing one way, you can go play in another way and keep having fun.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This means that there isn\u2019t any one journey through <\/span><i><span style=\"font-weight: 400;\">\u00c9toiles \u00e0 port\u00e9e de main<\/span><\/i><span style=\"font-weight: 400;\">. Instead, players choose their journeys. <\/span><b>So how do we pick what features we will have?<\/b><\/p>\n<p><span style=\"font-weight: 400;\">In themepark games, you build one feature \u2013 player-vs-environment combat, usually \u2013 to a huge degree of depth, with a ton of progression and advancement in it. You then spare a thought for everything else, because progression is what holds the player.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Back in the day, we used to speak of \u201celder games,\u201d which meant features and subsystems that were not dependent on content treadmills: stuff like economic play, social play, PvP, and so on, which were much more about interaction with others.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Today, with themeparks having dominated the landscape, we instead speak of \u201cendgame.\u201d Levelling up \u2013 the journey \u2013 has come to be thought of as the obstacle in the way to getting to \u201cthe real game,\u201d which is increasingly group raid coordination.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cEnd\u201d isn\u2019t really a word you want sitting next to \u201cworld\u201d though. Raids are another form of content treadmill, just they call for groups. There are gear sets and color coded items and all the same jazz that there is around the basic levelling game. Very much more about <\/span><i><span style=\"font-weight: 400;\">advancement <\/span><\/i><span style=\"font-weight: 400;\">than just <\/span><i><span style=\"font-weight: 400;\">play<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h3 style=\"--fontsize: 46; line-height: 1.2;\"><span style=\"font-weight: bold; font-family: KoHo;\" data-fusion-font=\"true\" data-fusion-google-font=\"KoHo\" data-fusion-google-variant=\"700\">SOME THINGS TO DO<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">So what are some ways we want you to play? Well, here\u2019s a list from our early design documents:<\/span><\/p>\n<ul>\n<li aria-level=\"1\"><b>THE ADVENTURER<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Run across the geyser fields towards a crashed Old One ship, before the Cornucopia get there.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE TRANSLATOR<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Observe aliens speaking in strange glyphs; match them up, and crack the code of what they are saying.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE EXPLORER<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">\u201cBeep! Beep!\u201d Audio signals help you find a soft spot in space to open a new wormhole.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE FARMER<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Plant red wheat under a violet sky; crossbreed strains to get a valuable healing variant.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE MEDIC<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">One press of a button conjures a healing bubble around you as you call your party closer.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE XENOBIOLOGIST<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Sneak up on house-sized carnivorous bunnies and draw their blood; gotta sample \u2018em all.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE PILOT<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Collect crystals fallen from shattered asteroids and drag them in bags behind your ship.<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><b>THE MINER<\/b>\n<ul style=\"font-weight: 400;\">\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Tunnel underground \u2013 the map is fully destructible. When the gold is gone, it\u2019s GONE.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">In a game that is more about play than it is about advancement, <\/span><b>we want to embrace the idea of horizontal progression:<\/b><span style=\"font-weight: 400;\"> that you gain more abilities as you skill up, rather than just numbers going up. And these should give you tactical growth and the feeling of finding new ways to play over time.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So we would want a newbie to be able to blast away at space spiders or alien ice worms in an asteroid field. They should be able to explore a lost Old One laboratory hidden within the mountains of a volcanic planet. They should be able to try to tame a feral blunderhog and name it Fred, or take a mission to smuggle radioactive antigravium through a wormhole.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But an advanced player, someone who has been around the block, ought to be able to use their faction powers as a member of the Purity to call in an airstrike on a nest of the Corruption. They should be able to restore a dead world to life by importing creatures and materials from a distant world, or lead their guild to claiming a new planet, and perhaps become that planet\u2019s first governor. Maybe they make it a pirate den, or they build a powerful corporation by supplying the best spaceship engines in the Galaxy.<\/span><\/p>\n<h3 style=\"--fontsize: 46; line-height: 1.2;\"><span style=\"color: var(--awb-text-color); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); background-color: var(--awb-bg-color-hover);\"><span style=\"font-family: KoHo;\">GETTING PRACTICAL ABOUT DEVELOPMENT TIME<\/span><\/span><\/h3>\n<p>Now, you might be thinking that sounds great, but also like we will ship in 2047. And some of that is because we are all so used to themepark progression. If you are designing a sandbox with many features, none of them have all the content progression treadmill that a themepark game devotes to PvE. Instead each one of those systems is small, in terms of implementation. Instead, <b>we rely on the dynamics of the individual feature, and how it connects to other features, to provide the depth.<\/b><\/p>\n<p>An example is that alien languages feature mentioned above. It\u2019s basically a codebreaking minigame. All our creatures \u201cspeak\u201d their internal AI state over their heads, a lot like the Sims speak Simlish. But it\u2019s all encrypted, and it\u2019s encrypted differently on different planets.<\/p>\n<p>It ties into the collection minigame (you have to collect the glyphs before you can assemble enough to crack the code). And it ties into the economy \u2013 once you crack the code, it generates economic value, because you can sell a translator module to a player who doesn\u2019t want to play this way but does want to know whether a creature is about to attack.<\/p>\n<p>But the feature itself is just picking an encryption method. It\u2019s not that different from using code to generate Sudoku boards. If the core puzzle is solid, like Sudoku is, then there\u2019s going to be demand for lots of boards. If they have to be handcrafted, you\u2019re back on the content treadmill.<\/p>\n<p>We strive for every feature to have these qualities: simple elegant rules, deep dynamics, and interconnection to other systems.<\/p>\n<h3 style=\"--fontsize: 46; line-height: 1.2;\"><span style=\"font-weight: bold; font-family: KoHo;\" data-fusion-font=\"true\" data-fusion-google-font=\"KoHo\" data-fusion-google-variant=\"700\">PICKING WHICH FEATURES TO MAKE<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Even then, though, <\/span><b>we can\u2019t make them all<\/b><span style=\"font-weight: 400;\">. We have our razors to help us cut our own ideas: what the game is about, what the vision items are. But we also have to think about it in terms of who will be playing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We did a bunch of research to dig into what the demographics were for MMOs of various sorts \u2013 high fantasy ones, sci fi ones, games like <\/span><i><span style=\"font-weight: 400;\">Minecraft<\/span><\/i><span style=\"font-weight: 400;\"> et <\/span><i><span style=\"font-weight: 400;\">Fortnite<\/span><\/i><span style=\"font-weight: 400;\"> and many others. We looked at what ages the players tended to be. We needed to prove to ourselves that there was a market for the game we were contemplating. And we needed to understand <\/span><i><span style=\"font-weight: 400;\">why<\/span><\/i><span style=\"font-weight: 400;\"> people chose to play those games.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve worked with two different systems for that over the years. One of them, which we will be asking all our testers to use, is <\/span><a href=\"https:\/\/solsten.io\/traits\"><span style=\"font-weight: 400;\">Solsten\u2019s<\/span><\/a><span style=\"font-weight: 400;\">. But when we started out, we used <\/span><a href=\"https:\/\/apps.quanticfoundry.com\/surveys\/start\/gamerprofile\/\"><span style=\"font-weight: 400;\">the Quantic Foundry model<\/span><\/a><span style=\"font-weight: 400;\"> to think about what drives players.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<\/div><div class=\"fusion-image-element\" style=\"--awb-caption-title-font-family:var(--h2_typography-font-family);--awb-caption-title-font-weight:var(--h2_typography-font-weight);--awb-caption-title-font-style:var(--h2_typography-font-style);--awb-caption-title-size:var(--h2_typography-font-size);--awb-caption-title-transform:var(--h2_typography-text-transform);--awb-caption-title-line-height:var(--h2_typography-line-height);--awb-caption-title-letter-spacing:var(--h2_typography-letter-spacing);\"><span class=\"fusion-imageframe imageframe-none imageframe-1 hover-type-none\"><img decoding=\"async\" width=\"1395\" height=\"627\" title=\"Quandric Foundry Model\" src=\"https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model.png\" data-orig-src=\"https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model.png\" alt class=\"lazyload img-responsive wp-image-2124\" srcset=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%27http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%27%20width%3D%271395%27%20height%3D%27627%27%20viewBox%3D%270%200%201395%20627%27%3E%3Crect%20width%3D%271395%27%20height%3D%27627%27%20fill-opacity%3D%220%22%2F%3E%3C%2Fsvg%3E\" data-srcset=\"https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model-200x90.png 200w, https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model-400x180.png 400w, https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model-600x270.png 600w, https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model-800x360.png 800w, https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model-1200x539.png 1200w, https:\/\/starsreach.com\/wp-content\/uploads\/2024\/08\/Quandric-Foundry-Model.png 1395w\" data-sizes=\"auto\" data-orig-sizes=\"(max-width: 1324px) 100vw, 1200px\" \/><\/span><\/div><div class=\"fusion-text fusion-text-2\"><p><span style=\"background-color: var(--awb-bg-color); color: var(--awb-text-color); font-family: var(--awb-text-font-family); font-size: var(--awb-font-size); font-style: var(--awb-text-font-style); letter-spacing: var(--awb-letter-spacing); text-align: var(--awb-content-alignment); text-transform: var(--awb-text-transform); font-weight: var(--awb-text-font-weight);\">When we looked across these motivations and examined which ones were most common across ages and genders, some commonalities and differences popped up pretty quickly:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u201cCompletion\u201d \u2013 meaning, collecting stuff and completing sets and task lists \u2013 is pretty much in everyone\u2019s top five.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u201cDestruction\u201d skews younger, and also male.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u201cFantasy,\u201d the motivation driven by immersion, is universally popular.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u201cStory\u201d doesn\u2019t pop as high as you would expect!<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">After some debate, we decided that for our game, we would treat these things as the core of our unique appeal:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Community<\/b><span style=\"font-weight: 400;\">: The enjoyment of interacting and collaborating with other players.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Fantasy<\/b><span style=\"font-weight: 400;\">: The desire to become someone else, somewhere else.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Completion<\/b><span style=\"font-weight: 400;\">: The desire to complete every mission, get every collectible, and discover hidden things.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Discovery<\/b><span style=\"font-weight: 400;\">: The desire to explore, tinker, and experiment with the game world.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Design<\/b><span style=\"font-weight: 400;\">: The appeal of expression and deep customization.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">And we decided that these items were <\/span><i><span style=\"font-weight: 400;\">not<\/span><\/i><span style=\"font-weight: 400;\"> core. That doesn\u2019t mean we ignore them or have no features for these motivations, but it helps us define what we are not:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Challenge:<\/b><span style=\"font-weight: 400;\"> we are not <\/span><i><span style=\"font-weight: 400;\">Dark Souls. <\/span><\/i><span style=\"font-weight: 400;\">We want players to feel challenged, but we don\u2019t want to center the game on being the hardest experience ever.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Story:<\/b><span style=\"font-weight: 400;\"> we are not <\/span><i><span style=\"font-weight: 400;\">Uncharted<\/span><\/i><span style=\"font-weight: 400;\">. We want players to feel immersed, but we aren\u2019t going to have them sit back while we tell them a story.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Power:<\/b><span style=\"font-weight: 400;\"> we are not a game that someone wins and dominates everyone else, like say <\/span><i><span style=\"font-weight: 400;\">League of Legends<\/span><\/i><span style=\"font-weight: 400;\">. In fact, we are going to have a bunch of mechanics that <\/span><i><span style=\"font-weight: 400;\">cap<\/span><\/i><span style=\"font-weight: 400;\"> people\u2019s power, in the name of serving community.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">We then went through every feature we wanted to have in the game, and looked at which motivations they could serve. And we invented features and cut features until we had more things in the columns for the elements that are core, and fewer in the columns for the motivations that are not core.<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><span style=\"font-family: KoHo;\">TESTING ASSUMPTIONS<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">After all that, we made game for a few years. And relatively recently, we were able to go back and test again, to see if what we\u2019ve made is getting close to that target, which has evolved as the market has. We put together descriptions of what the game has evolved into, and asked possible players to respond to what they heard.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We told them we were making a shared multiplayer world with many planets but a single universe. A world where you can play any role and learn any skills, with no class limitations. Where you can explore new planets, harvest resources, trade, craft, fight aliens, collaborate with others and transform for the worlds themselves.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We told them you could craft thousands of items both useful and decorative, and that someday you might get so good at it that visitors might come from far away to buy items with your brand on them.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That you would trade across the galaxy in a player-driven economy, where goods have varying prices in different locations. Buy low, sell high, smuggle or own a shop.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sculpt the worlds, terraforming them and replanting, rerouting rivers and shaping them to the needs of you and your friends. Planets where every substance has unique properties, and creatures have needs and desires. A sophisticated ecological simulation where forests can catch fire and lakes can freeze over, and more.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Active combat with dodging and blocking and situational awareness, with an arcade style but also with options for people who have bad aim or no aim at all. And which players of different skill levels can still play together.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A social world where you can earn XP from helping each other or helping players. Where you can become a leader like the mayor of a town or governor of a planet, but can also play solo and only return to town when you need to buy and sell.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And we asked them to imagine exploring these worlds, traveling through wormholes to discover planets with unknown flora and fauna, unknown resources, and unknown mysteries.<\/span><\/p>\n<p><b>What we got back was a <\/b><b><i>lot<\/i><\/b><b> of interest.<\/b><span style=\"font-weight: 400;\"> In fact, exploring those living worlds scored through the roof! We also got back worries about griefing, about whether there would be a clear sense of which goals to pursue, and whether the game might be too grindy.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Most importantly, we found that there absolutely was a market for the game we are making. In fact, there\u2019s quite a <\/span><i><span style=\"font-weight: 400;\">big<\/span><\/i><span style=\"font-weight: 400;\"> market.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We make decisions <\/span><i><span style=\"font-weight: 400;\">every day<\/span><\/i><span style=\"font-weight: 400;\"> on how deep or detailed to make a feature, or whether we can afford to build it at all. There are plenty of cool ideas we have had which are pushed off to post-launch. We have to be realistic about what we can make.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But it feels great to know that you are making something that not just you feel excited about, but that there\u2019s a lot of other people who will be excited once they hear of it.<\/span><\/p>\n<p><b>And that\u2019s why this weekend is so exciting too.<\/b><span style=\"font-weight: 400;\"> Oh, those poor first Reachers will barely get to see anything! We expect to just crash the client over and over. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">But with any luck, we will post a group selfie screenshot of the first strangers to join us on the limitless frontier of <\/span><i><span style=\"font-weight: 400;\">Stars Reach.<\/span><\/i><\/p>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":217806712,"featured_media":1561,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"fifu_image_url":"","fifu_image_alt":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[1462,1459],"tags":[],"class_list":["post-2120","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-from-the-devs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/starsreach.com\/wp-content\/uploads\/2024\/06\/Stars_Reach_0031.jpg","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdLeGO-yc","_links":{"self":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts\/2120","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/users\/217806712"}],"replies":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/comments?post=2120"}],"version-history":[{"count":0,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/posts\/2120\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/media\/1561"}],"wp:attachment":[{"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/media?parent=2120"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/categories?post=2120"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starsreach.com\/fr\/wp-json\/wp\/v2\/tags?post=2120"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}