{"id":4449,"date":"2025-04-10T10:22:10","date_gmt":"2025-04-10T17:22:10","guid":{"rendered":"https:\/\/starsreach.com\/?p=4449"},"modified":"2025-04-10T10:24:48","modified_gmt":"2025-04-10T17:24:48","slug":"world-reset","status":"publish","type":"post","link":"https:\/\/starsreach.com\/es\/world-reset\/","title":{"rendered":"World Reset"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-blend:overlay;--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:0px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-image-element\" style=\"text-align:center;--awb-margin-bottom:40px;--awb-caption-title-font-family:var(--body_typography-font-family);--awb-caption-title-font-weight:var(--body_typography-font-weight);--awb-caption-title-font-style:var(--body_typography-font-style);--awb-caption-title-size:var(--body_typography-font-size);--awb-caption-title-transform:var(--body_typography-text-transform);--awb-caption-title-line-height:var(--body_typography-line-height);--awb-caption-title-letter-spacing:var(--body_typography-letter-spacing);\"><span class=\"fusion-imageframe imageframe-none imageframe-1 awb-imageframe-style awb-imageframe-style-navin\" style=\"border-radius:20px;\"><img decoding=\"async\" width=\"1920\" height=\"1080\" title=\"Chayce_Lava_Bridge_1920x1080\" src=\"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080.jpg\" data-orig-src=\"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080.jpg\" alt class=\"lazyload img-responsive wp-image-4453\" srcset=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%27http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%27%20width%3D%271920%27%20height%3D%271080%27%20viewBox%3D%270%200%201920%201080%27%3E%3Crect%20width%3D%271920%27%20height%3D%271080%27%20fill-opacity%3D%220%22%2F%3E%3C%2Fsvg%3E\" data-srcset=\"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080-200x113.jpg 200w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080-400x225.jpg 400w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080-600x338.jpg 600w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080-800x450.jpg 800w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080-1200x675.jpg 1200w, https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080.jpg 1920w\" data-sizes=\"auto\" data-orig-sizes=\"(max-width: 1324px) 100vw, 1200px\" \/><div class=\"awb-imageframe-caption-container\"><div class=\"awb-imageframe-caption\"><div class=\"awb-imageframe-caption-title\">Image courtesy of chayce<\/div><\/div><\/div><\/span><\/div><div class=\"fusion-text fusion-text-1\"><p><span style=\"font-weight: 400;\">Now that the Kickstarter campaign is complete, we are restoring the new character experience so that it\u2019s more like it is intended to be for the full game. Characters start with fewer tools, XP boxes need to be earned, etc.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Please note, however, that our intention now is to do fewer resets of the worlds and characters. We do not intend to reset the servers again unless a) we have to because the new features\/code we add aren&#8217;t backwards-compatible, or b) your worlds get so torn up that they&#8217;re no longer useful and need to be reset.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The worlds and characters will be reset when we push this update live on Thursday, April 10th, and then we don\u2019t have a planned wipe thereafter. (But it is still probable for a wipe to occur occasionally as we add major systems.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">Player Starting Inventory Reset<\/h3>\n<p><span style=\"font-weight: 400;\">Starting player inventory has been reset:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">OmniBlaster<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pathfinder<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Terraformer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Harvester<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Grappling Hook<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">You also have more consumables:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3x Banana Plaster (health medicine)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3x Bellyache Relief (stamina medicine)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3x Lemon Squirt (focus medicine)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">3x Power Cell (restores energy to batteries)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">2x FlameOut (removes &#8220;On Fire&#8221; status from Heat damage)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">2x ThawBones (removes &#8220;Frozen&#8221; status from Cold damage)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">2x GoJuice (removes &#8220;Stunned&#8221; status from Kinetic damage and recovers Stamina)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">2x CureAll (removes &#8220;Poisoned&#8221; status from Corrosion damage)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Skill trees have been reset and must be earned again.<\/span><\/p>\n<p><b>A Note About Organizing Consumables<\/b><span style=\"font-weight: 400;\">: You now have more consumables in your inventory that can be shown on the consumables radial menu.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Although we don&#8217;t have drag-and-drop implemented for that menu yet, you can alter the contents and order of your consumables radial menu by arranging them in your inventory differently. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The first slot on your consumable radial menu (\u201cF\u201d) is the consumable in your inventory that is closest to the left, top of your inventory. Place other consumables consecutively after that in any order you desire. Anything beyond six consumables will not show up in the wheel, so if you want something to show up, just make sure it\u2019s one of the first six consumables in your inventory. (This will, obviously, be improved in the future as this is not functionality that\u2019s intuitive, but you can use it for now.) <\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">New Character Variants<\/h3>\n<p><span style=\"font-weight: 400;\">We don\u2019t currently have UI elements to let you customize your character or save your appearance. It\u2019s coming, but it\u2019s not in yet. However, our art team has been hooking up new hairstyles and prototyping some clothes systems, so we\u2019re rolling out an additional two character variants per species per gender so that you can see and give feedback on those improvements. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">There used to be two genders x two variants x four species = 16 characters. Now there are 32. You\u2019ll still be randomized each time you portal to a new world.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">New Consumables<\/h3>\n<p><b>GoJuice<\/b><span style=\"font-weight: 400;\"> is a new consumable that removes the &#8220;Stunned&#8221; status caused by Kinetic damage and also recovers Stamina at the same time. It is made from Goji Berries and U-Al alloy flakes.<\/span><\/p>\n<p><b>WattAway <\/b><span style=\"font-weight: 400;\">is a new consumable that removes the &#8220;Electrified&#8221; status caused by Shock damage and also recovers Focus at the same time. It is made from Oil (as a suspension medium) and Electrum and Brass flakes.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">New Combat Experience System<\/h3>\n<p><span style=\"font-weight: 400;\">We&#8217;ve changed the way combat experience is shared. The way it was implemented previously was just a quick-and-dirty first implementation and not conducive to long-term gameplay within an MMO.. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now, your share of the creature\u2019s XP is loosely based on the aggro you generate. Not every type of aggro accrues points at the same rate, but in general, the angrier you make a creature, the higher your reward share of its XP will be once the creature is destroyed. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The creature is worth only a certain amount of XP, and that XP will be shared out to individual players depending on what percentage of the total aggro they created during the battle.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can gain points by damaging the creature, healing enemies of that creature, being in proximity to the creature, attacking its Maker, and more. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This system is likely to need balancing and iteration, but should work quite well going forward.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">New Combat XP Rewards<\/h3>\n<p><span style=\"font-weight: 400;\">We recognize that difficult creatures (orange and above) are much more difficult to defeat than those yellows and whites below them. Thus, the XP rewards for creatures are now being increased for several factors, like shields or if they\u2019re Makers, higher difficulty creatures are granting much more combat XP, etc.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the other hand, if a creature is white and can\u2019t really harm you (like a bunny or a fawn), you may receive zero XP instead. It depends on its abilities.<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">We will be watching XP grants and welcome your feedback, especially for creatures that require groups to defeat. Thank you!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">Maker Variants<\/h3>\n<p><span style=\"font-weight: 400;\">There are now Maker variants for every level of difficulty in the game. These range from the simplest Makers (which don&#8217;t have shields and have very limited attack options) to much more robust Makers that have shields, multiple anchors that must be hacked, and savage attack options.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Makers now grant XP when defeated.<\/span><\/p>\n<p><b>Bug fix: <\/b><span style=\"font-weight: 400;\">You should no longer be able to shoot through the Maker shields. To destroy a Maker now, you&#8217;ll have to first hack the nearby anchors to drop the shield. <\/span><\/p>\n<p><b>Playtest note: <\/b><span style=\"font-weight: 400;\">Sometimes an anchor is above-ground, or even underground. You have the tools to deal with those situations! It\u2019s part of the game!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\"><\/h3>\n<h3 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 36; line-height: 1.2;\" data-fontsize=\"36\" data-lineheight=\"43.2px\">Other Fixes\/Improvements<\/h3>\n<h4 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 24; line-height: 1.2;\" data-fontsize=\"24\" data-lineheight=\"28.8px\">Combat and Controls<\/h4>\n<ul>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">Client-side prediction for where projectiles spawn and the handling of homing projectiles is now added to the game, making combat feel quite a bit smoother in those areas.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">The invert mouse option now exists on the game option screen.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">You can no longer use \/camp while you&#8217;re in a fight. If a creature is angry at you, then \/camp will not function. You&#8217;ll need to get far enough away from the creature so it forgets about you, or destroy it before you can use \/camp again.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">A new boss has been added to the game. Fear the Fungusamungus.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">Bosses now have increased wander ranges, so they&#8217;ll wander quite far after appearing.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">Creatures (and Makers) are now capable of creating point-blank area effect attacks.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">A bug has been fixed so that scaled-up creatures now have their orbital projectiles occurring in the correct place (so that they actually stand a chance of hitting a player).<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">The Healix will no longer heal enemy creatures. (troll prevention)<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">Velocirabbit and The Harror have been updated to use the new system. This means that velocirabbits should be exploding properly now and should be more dangerous.<\/span><\/li>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">The Roachhive now creates flying roaches so they can be useful opponents in space.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 24; line-height: 1.2;\" data-fontsize=\"24\" data-lineheight=\"28.8px\">User Interface<\/h4>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There is a new information panel on your Inventory page (\u201cI\u201d key). On the right side of your screen, there is now an \u201cInfo\u201d selection that shows you useful information like what planet you\u2019re currently on, your \/loc and information about where your Homesteads are located.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">\n<p style=\"--fontsize: 24; line-height: 1.2;\"><span style=\"font-weight: 400;\">Gravemarker resource information in your chat pane is now limited to only one decimal point of precision.<\/span><\/p>\n<\/li>\n<\/ul>\n<h4 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 24; line-height: 1.2;\" data-fontsize=\"24\" data-lineheight=\"28.8px\">Homesteads<\/h4>\n<ul>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">We now have Homestead waypoints! You should be able to find your homestead if you lose it!<\/span><\/li>\n<\/ul>\n<ul>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">You can no longer dupe objects outside of a Homestead.<\/span><\/li>\n<\/ul>\n<ul>\n<li><span style=\"letter-spacing: 0.24px; background-color: rgba(0, 0, 0, 0);\">Fixed an issue that disassociated players from ownership of their Homestead.<\/span><\/li>\n<\/ul>\n<h4 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 24; line-height: 1.2;\" data-fontsize=\"24\" data-lineheight=\"28.8px\">Audio<\/h4>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Audio support has been added to public events so you hear audio alerts when they start and stop.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The &#8220;Drones&#8221; and &#8220;Gravity Gun&#8221; weapons now have audio!<\/span><\/li>\n<\/ul>\n<h4 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 24; line-height: 1.2;\" data-fontsize=\"24\" data-lineheight=\"28.8px\">Consumables<\/h4>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bellyache Relief consumable now properly restores Stamina.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Blackhart no longer creates giant deer and then stands around staring stupidly.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">CureAll recipe now uses any type of mushroom.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">FlameOut recipe now uses Cactus Fruit.<\/span><\/li>\n<\/ul>\n<h4 class=\"fusion-responsive-typography-calculated\" style=\"--fontsize: 24; line-height: 1.2;\" data-fontsize=\"24\" data-lineheight=\"28.8px\">Other<\/h4>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The &#8220;Invaders from Outer Space&#8221; public event has been improved.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Heat interactions now function properly again (e.g., melting sand into glass)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mining underwater should now work again. (The Terraformer currently\u2026not permanently\u2026ignores all liquids. If you attempt to mine liquid, you\u2019ll actually mine what\u2019s behind it instead.)<\/span><\/li>\n<\/ul>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":217806712,"featured_media":4453,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"fifu_image_url":"","fifu_image_alt":"","_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[1462,1458],"tags":[],"class_list":["post-4449","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-build-notes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/04\/Chayce_Lava_Bridge_1920x1080.jpg","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdLeGO-19L","_links":{"self":[{"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/posts\/4449","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/users\/217806712"}],"replies":[{"embeddable":true,"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/comments?post=4449"}],"version-history":[{"count":0,"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/posts\/4449\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/media\/4453"}],"wp:attachment":[{"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/media?parent=4449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/categories?post=4449"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starsreach.com\/es\/wp-json\/wp\/v2\/tags?post=4449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}