BUILD NOTES | FROM THE DEVS | SPOTLIGHT | NEWS/PRESS | LORE
Starside Weekly – 12.12.2025
Your weekly update on Stars Reach HIDDEN FOG UPDATE This test cycle has been extremely helpful and we have a list of bugs we are working through – some of which you can see on the roadmap. Day and night visuals were improved. Volumetric fog and [...]
Starside Weekly – 12.05.2025
Your weekly update on Stars Reach HIDDEN FOG UPDATE The mists parted yesterday and a new update came into view. You can patch your Stars Reach Playtest app in your Steam library as you read this newsletter. Day and night visuals were improved. Volumetric fog and [...]
Hidden Fog Update
Visual Upgrades Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time. NOTE: Volumetric fog has performance impact, [...]
Starside Weekly – 11.26.2025
Your weekly update on Stars Reach NEW UPDATE NEXT WEEK We have not yet announced what is coming in next week’s update but savvy observers have been watching our public roadmap. Update notes will be posted next week. We will leave you some surprises for that post, [...]
Starside Weekly – 11.21.2025
Your weekly update on Stars Reach ON THE GOVBOT UPDATE The GovBot update is the talk of the town right now but perhaps you have not read through the entire patch notes: https://starsreach.com/govbot-update. If you prefer to hear about it firsthand from one of the designers [...]
Starside Weekly – 11.14.2026
Your weekly update on Stars Reach*NEW* GOVBOT UPDATE The GovBot is a Transplanetary League construct that serves two purposes: It’s a sequence of tasks that a group of planetary pioneers can use to establish a township on a new planet, and; It enables the tools that the government [...]
GovBot Update
The GovBot The GovBot is a Transplanetary League construct that serves two purposes: It’s a sequence of tasks that a group of planetary pioneers can use to establish a township on a new planet, and; It enables the tools that the government of that new township will [...]
Starside Weekly – 11.07.2025
Your weekly update on Stars Reach IMPORTANT UPDATE NEXT WEEK Our next content update, scheduled for next week, will be an important one. This will be the “GovBot Update” introducing player self-governance, claiming a planet, choosing a town mayor, the mechanics of zoning your town, citizenship, and [...]
Starside Weekly – 10.31.2025
Your weekly update on Stars Reach RAPH EXPLAINS VISUAL UPDATES For months now, we have been working on a big overhaul to the visuals in Stars Reach. This has involved redoing most of the shaders in the entire game, and going back and retouching every asset. [...]
Starside Weekly – 10.24.2025
Hello Reachers!Yes, we have a new update for you to test. We named it after the Vendor Kiosk feature, but it also includes a bank, a storage crate, and a minor Halloween event. Vendor Kiosk Update You can now place a kiosk on your claim that you can [...]
Vendor Kiosk Update
Vendor Kiosk There is now a Vendor kiosk available to you! The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment. To create a Vendor kiosk, go to the Lathe and use the recipe [...]
Starside Weekly – 10.17.2025
Your weekly update on Stars Reach PLAYTEST SCHEDULE With backend service migrations and new update installations planned, our playtest schedule has adjusted for the next week. Bear with us on the complicated test schedule. A TOUR OF PLAYER CONSTRUCTION ON AKACALA If you wanted to [...]
Starside Weekly – 10.10.2025
Your weekly update on Stars Reach PLAYTEST SCHEDULE A TOUR OF PLAYER CONSTRUCTIONS ON AKACALA If you wanted to go on the construction tour of Akacala but missed the stream, we have uploaded a recording to YouTube. These buildings are amazing. Highlights for me were the [...]
Minor Update – University Update 1.1
Hello Reachers! We got a new update for you today; time to list some changes! Changes Building Tiles have had their models updated. This is the first step in a larger update that is aimed at helping with the performance of their assets. You may notice that [...]
Starside Weekly – 10.03.2025
Your weekly update on Stars Reach PLAYTEST SCHEDULE We are currently closed Tuesdays and Wednesdays, but are open Thursday through Monday. CONTROLLED CHAOS INTERVIEWS JUSTIN STREFLING The craziest Controlled Chaos interview yet – this time he interviews Playable Worlds Human Resources Manager Justin Strefling. This [...]
Starside Weekly – 09.26.2025
NEW: UNIVERSITY UPDATE There are a number of new features in this update including a new way to measure planetary ecological health, but what really caught peoples’ attention were the changes to skill trees. Built into this update is a way to view our future plans for [...]
University Update
Skill Trees Hugely enlarged the skill trees to show the shape of things to come. Many of these are works in progress (“WIP”) and unattainable at this time, but we wanted players to be able to look at what’s coming and know where the game was going, beyond [...]
Starside Weekly – 09.19.2025
Your weekly update on Stars Reach AMAZON WEB SERVICES CASE STUDY ON STARS REACH How can one offer engaging gameplay across space and worlds, with significance and permanence, at MMO density and scale, without requiring that players own powerful computers? Playable Worlds worked with Unity and AWS [...]
Starside Weekly – 09.12.2025
FROM THE STARS REACH LABORATORY We have uncovered an experimental concept that may or may not have involvement or funding from the Transplanetary League. The technician we questioned called them “turrets” or “turret concept”. We are excited to bring you this video: NEW LOGO FOR [...]
Starside Weekly – 09.05.2025
Your weekly update on Stars Reach This week was all about Performance Improvements Flora improvements (both visual and performance) Item limits and lighting limits on homesteads Wipes of existing worlds and reseeding them better But there were other Game Improvements as well! Testing a new version of [...]
The Dynamic Update
We are pursuing the “zombie” bug where a player gets into a non-responsive state after dying. (You might not think you’re dead because your health bar isn’t telling you the truth while in this state, but if the rest of the following conditions are true, then you are [...]
Starside Weekly – 08.29.2025
Your weekly update on Stars Reach Playtesting There is currently a 96-hour playtest running – our longest yet. These longer tests are a kind of stress test that teaches us valuable information in advance of moving into 24/7 continuous operation. The current test ends Tuesday, September [...]
Starside Weekly – 08.22.2025
Your weekly update on Stars Reach More changes to the Twilight Update! – We found a netcode issue and it was a biggie. Fixing it allowed us to improve your framerate. You should see some significant improvements to your frames-per-second. Tools and Weapons Refactor We overhauled the [...]
Player Spotlight: Part Three 2025.08.21
Carneros: What is something you can imagine your character doing in game one or two years from now? What is one thing you are hoping we will have in this game? mrgoshdarn: Beautifying any planet I land on and helping others do the same. If a planet [...]
Starside Weekly – 08.15.2025
Your weekly update on Stars Reach Welcome to the Twilight Update – so named because, among many other things, we have listed to player feedback that night was too dark and slightly reduced the darkness. Please tell us if we got it about right. Also in [...]
Player Spotlight: Part Two 2025.08.14
Carneros: Are you coming to Stars Reach with your usual gaming guild? Or are you making new friends and joining a new guild in this game? mrgoshdarn: I’ve talked to some friends about the game, and I’m sure they’ll hop in and try once it’s more [...]
Twilight Update Notes
UPDATE TO THE UPDATE NOTES (Thursday, August 21, 2025) Frame rate improvement! We found a netcode issue and it was a biggie. You should see significant FPS improvements when you get into the game. This is probably not the only issue we need to resolve, but it’s a [...]
Starside Weekly – 08.08.2025
Your weekly update on Stars Reach This is the last weekend of testing for the Brave New Worlds update. Next week we will begin again with a new update starting Thursday. This weekend’s playtest schedule includes a 46-hour test running from Saturday morning to Monday morning!! [...]
Starside Weekly – 08.01.2025
Your weekly update on Stars Reach Updates and fixes to Brave New Worlds were announced this week. The list is longer than expected here. In Thursday’s livestream, we showed some tips and tricks for capturing video in Stars Reach and some behind-the-scenes on the making of a new [...]
Player Spotlight: Part One 2025.07.31
TPL Interviews Carneros: When you try a new MMORPG, how important is the culture and quality of the player community? Does that factor into your choices? Or do you figure the only culture that matters is your own guild’s culture? mrgoshdarn: The community is the heart and [...]
Fireside Chat: New Update and Towards the 24/7 – LIVE #034
Many changes are being implemented with every update in preparation for the 24/7 service. There's a lot more coming soon in the next few weeks and, as always, we leak some internal information here and there... because, why not?!
Starside Weekly – 07.25.2025
Your weekly update on Stars Reach Saturday we will properly introduce the new update entitled Brave New Worlds in a livestreamed Fireside Chat hosted by Dave “Qix” Georgeson and Rick “Carneros” Reynolds on Twitch.TV/PlayStarsReach at 9am Pacific/noon Eastern During today's livestream, we announced C.H.A.R.L.I., The TPL's mascot! [...]
Coda: After Working Hours
The Assistant plopped a sad-looking bowl of goop onto her tray and sighed. Choices at the TPL cafeteria weren’t very appetizing, pretty much like choices at any cafeteria in the galaxy.Wilted salads. Suspiciously perky fruit salads that tasted slightly of fermentation. Steaming trays of mystery meat in mystery [...]
BRAVE NEW WORLDS UPDATE
TUESDAY, JULY 28 UPDATE Thanks to the great feedback we received from last weekend’s 36-hour test, we realized the need for another fast-turnaround update before we get back onto focus for the next update after this one. This is abnormal procedure for us, but some of this needed [...]
Starside Weekly – 07.18.2025
Your weekly update on Stars Reach We dropped a bombshell revelation at last Saturday’s Fireside Chat when Raph showed screenshots of an upcoming update to our terrain including increased plant density, improved foliage detail, and volumetric fog at reduced overall performance cost. See the recording of the [...]
New Graphics, New Look… Fireside Chat with Raph, Rick, and Dave – 🔴LIVE #031
This Fireside Chat revealed something epic... Not only did we discuss the latest update, "Cosmic Calibration", but we also introduced the new look of Stars Reach that is being worked on in the background!
Starside Weekly – 07.11.2025
Your weekly update on Stars Reach New Update: Cosmic Calibration was released this week – built in major part on the capabilities of a newly-improved network layer. Update notes here: Cosmic Calibration Build Notes Tomorrow is our next livestreamed Fireside Chat at 9:00am Pacific time. Join us [...]
Another Working Day – PART THREE
A few brave warships had chased the asteroid and opened fire after the tragedy on the space station. Their fire did nothing. If anything, each impact made the artifact’s mesh glow brighter. “Ma’am… we have to stop it.” Bunten was pacing again. “What if we give the [...]
COSMIC CALIBRATION UPDATE NOTES
We’ve done an extensive network upgrade and we’re asking for your help to stress test it. We’re going to experiment with flora and creature densities during these tests to get your feedback AND to assess impact with the new code….so that we know how far we can [...]
Stars Reach Announcement Anniversary Live Stream – 🔴LIVE #029
June 28th marks our announcement anniversary, when we first shared with the world what we've been doing behind the curtains for years. Join the Anniversary Livestream hosted by Rick (Carneros), Logan (Leric), and Kurt, our audio expert!
Starside Weekly – 07.03.2025
Your weekly update on Stars Reach Our first long playtests! In preparation for our game going live 24/7, we hosted 2 playtests this week that ran longer than 12 hours each. We are testing the performance of our worlds over time. What did you think? We celebrated [...]
Starside Weekly – 6.27.2025
Your weekly update on Stars Reach Screenshot of the Week: GUNC (Galactic Union of Natural Conservation) gives us a beautiful, time-lapse view of a gorgeous planet reached through a wild wormhole: Change to Playtests next week! In preparation for our game going live 24/7, we [...]
Another Working Day – PART TWO
“He?” the Assistant said numbly, staring at the dish. The purple blob wriggled, and opened an eye, looking right at her. “We’ll tell you whatever you want,” Karl said hurriedly. “Yes, Commissioner!” Sal agreed. “Wouldn’t want to get Glorb here mad.” “Glorph?” the Assistant said weakly. “Sorry, [...]
Starside Weekly – 6.20.2025
Your weekly update on Stars Reach We had a fun Play with the Devs event yesterday with a simultaneous livestream. The livestream answered questions, leaked screenshots showing improved performance in the next release, and gave away prizes including one Explorer Tier package. Randomly, both prize winners [...]
Guild Spotlight: 47th Legion
Guild Name: 47th Legion Guild Nickname: Not a nickname per se but we use the honorary cognomina of fulminata which translates to "thunderbolt." Founding Date: I founded the 47th way back in December of 2007 with some Army buddies! Guild Specialty: We utilize a lot of military simulation [...]
Stream with Devs, Enter the Giveaway!
This Thursday, the stream will run a bit differently than usual! Play with the Developers, have a chance to win a giveaway prize, and… what else? There’s more coming, so stay tuned, because the beacon is growing some wild fruits… Sync your clocks and be sure not [...]
Did Someone Say Wormholes? – Stars Reach Fireside 🔴LIVE #026
We don't know how or when, but a strange-looking warp light thingy appeared right behind an asteroid in the Stars Reach Universe. We call it The Wormhole, although someone suggested the name Mario, but we thought it didn't quite fit. Where does this wormhole bring us? What [...]
Starside Weekly – 6.13.2025
Your weekly update on Stars Reach Our next Fireside Chat is tomorrow, June 14, 2025, at 9am Pacific/ noon Eastern. Come hear more about our new update entitled Wild Wormholes! Read more about our Wild Wormholes update here: https://starsreach.com/wild-wormholes-update/ Play with the Devs…and Win a Kickstarter Reward! [...]
Guild Spotlight – Homeslice
Guild Name: Homeslice Founding Date: 2019-ish. Pre-pandemic. Guild Specialty: Supportive Players, RP, Logistics, Building, Exploration of the Game World and Mechanics Current Leader: BingoHomeslice Game History: WoW, UO, Arelith, Pax Dei, ArcheAge, Valheim, Overwatch, Star Citizen, Diablo, PuBg, Minecraft, V-rising, Vampire Survivors, Lethal company, Among us... and [...]
Wild Wormholes Update Notes
June 13, 2025 Update to the Update IMPORTANT NOTE: If you logged out on the Wild planet in the last test, you will find yourself on a random one of the “stable” planets when you log in this time. Please return to your desired location at your [...]
Starside Weekly – 6.06.2025
Finkyhead is pleasantly surprised that their underwater “door” still keeps the water out of the submerged homestead! Your weekly update on Stars Reach Lore drop! These are a big favorite around the office. Raph wrote Another Day’s Work himself. You can read it here: https://starsreach.com/another-working-day-part-one [...]
Another Working Day – PART ONE
The Assistant let the vibroladder slide her across the filing screens, half a story up from the floor. Under her fingers the screens scrolled by, her thick nails going tick tick tick at each one. Behind each screen was an entire filesystem, and under the filesystems a giant [...]
Forever Traveller $495
WHAT'S INCLUDED 🏠 Property Pass: LIFETIME 🐾 Robot Dog Companion: Can help you track enemies and warn you of danger. It can adopt a special appearance that is only offered in this Kickstarter campaign. 🚀 Grav Mesh: Fly across planets with low stamina cost. No stat exceeds [...]
Traveller Tier $275
WHAT'S INCLUDED 🏠 Property Pass: An additional month, for a total of four (4) months of land ownership after Launch. 🐾 Robot Dog Companion: Can help you track enemies and warn you of danger. It can adopt a special appearance that is only offered in this Kickstarter [...]
Homesteader Tier $181
WHAT'S INCLUDED 🏠 Property Pass: An additional month, for a total of three (3) months of land ownership after Launch. 🐵 Special Pet: You get a pet that is a Kickstarter Exclusive! A unique shape and texture just for you backers. This pet may be traded or [...]
Ranger Tier $110.00
What's Included: 🏠 Property Pass: An additional month, for a total of two (2) month of land ownership after Launch. 🌟 Unique Pet Trick Emote: Works with any pet. Kickstarter Exclusive! 🌟 Fortress Shield: Includes a special visual appearance that no one else can get. Kickstarter Exclusive! [...]
Starside Weekly – 5.30.2025
Your weekly update on Stars Reach Better Homes & Gardens Update is the current update Full version patch notes: https://starsreach.com/build-notes At last week’s GameBeat Summit 2025, Playable Worlds President & Co-founder Eric Goldberg teamed up with celebrated games exec and VC Mitch Lasky to present some thoughts [...]
Industry Spotlight – Gamesbeat Summit 2025
On Tuesday, May 20, 2025, Mitch Lasky and Eric Goldberg joined forces at GamesBeat Summit 2025 in Los Angeles to present on “How to Navigate the Games New Normal”. They started by explaining that the games industry is now in a transformative era of change. The [...]
Fireside Chat: New Update and Leaks… again… – Stars Reach 🔴LIVE #022
Rick and Dave are back with another Fireside chat, introducing "Better Homes and Gardens" Update and more news regarding upcoming changes, gameplay improvements, and world generation.
Starside Weekly – 5.23.2025
Your weekly update on Stars Reach Better Homes & Gardens Update just launched and there’s a lot to tell you about. Full version https://starsreach.com/build-notes/ XP refunded and reset so you’ll be able to respend your XP differently Full flora reset and respawn due to changes in [...]
GUILD SPOTLIGHT – M.A.R.K.E.T.
Guild Name: Merchants and Resource Keepers in Economic Trade Guild Nickname: M.A.R.K.E.T. Founding Date: February 7th, 2025 Guild Specialty: A decentralized network of Merchants, Refiners, and Artisans, and the exchange of their sustainable goods for environmentally conscious services. Our objective is to maintain that network with information on [...]
Better Homes & Gardens Update
In this update, we’re digging deep into quality-of-life improvements, new systems, and long-requested tweaks. From a full XP refund to a complete flora reset, this patch invites you to reimagine how you build, harvest, and collaborate. We’re introducing soft grouping for XP sharing, loot distribution improvements, and [...]
Starside Weekly – 5.16.2025
Your weekly update on Stars Reach What are the players doing this week? Building the largest building in Stars Reach: https://youtu.be/377j5t5NRCM New folks experiencing Stars Reach: Befriending Jackalopes: New Q&Raph video talks about changes for 24/7 operation and the in-game economy: Coffee with [...]
Upcoming Event: Gamesbeat 2025
TUESDAY MAY 20TH GamesBeat Summit 2025:Navigating the Next Era of GamingThe gaming industry is on the cusp of a transformative era, driven by innovation, cultural impact, and new economic opportunities. At GamesBeat Summit 2025, we’ll explore how creative storytelling, community engagement, and effective business strategies that are [...]
Spotlight: Recruiting Moderators
We started with just three: Alleine, Signus, and Vestaxe held up the sky for years. They were amazing through the unveiling of Stars Reach, two Discord migrations, and the launch of player testing. When interest in the tests started growing, we worked together to recruit X more [...]
Q&Raph: Episode 4
The Stars Reach Team is preparing for a new working plan where stability, optimization, and new features will all be part of the next updates. But more hasn't been discussed: the economic system, its effects on the game mechanics, and how everything will evolve around the 24/7 [...]
Starside Weekly – 5.09.2025
Your weekly update on Stars Reach What have the players done this week? “That’s the craziest thing I have ever seen in any video game!” and he captured it on video: https://youtu.be/XTmaGQynIjg?t=52 Players are enjoying the “Physics Midterm” build and showing us how we can expect [...]
Forge New Worlds With Us
The magical part: you get to work with this amazing group put together by Raph Koster and capable of anything. Department: Engineering Position Name: Rendering Engineer Location: remote (work from home) Type: Contract position Department: Engineering Position Name: Senior Engineer Location: remote (work [...]
Fireside Chat with Rick and Dave: Stars Reach Evolution
Rick and Dave are back again with an amazing Fireside Chat event, where Stars Reach's next steps are discussed and briefly presented. Some features will evolve, adding more shape to the progression system, while new ones will be added with the release of each update! Also, during the [...]
The Starside Weekly – 5.02.2025
Your weekly update on Stars Reach Build update: Skills and World Changes World Update: Adhesion changes World Update: the solid & liquid density values of many substances was updated in the new build. XP Changes (rates of XP gain have been equalized [...]
Physics Midterm
One thing before we get started… …we didn’t want to have to do a player and world wipe so soon, but after you read this change list, I hope you’ll understand why we have to do so now. We changed way, way too much data for things to [...]
GUILD SPOTLIGHT – B.R.E.a.D.
Guild Name: B.R.E.a.D. Full name: Bars, Restaurants, Entertainment and Delights Founding Date: March 3, 2025 Guild Specialty: Providing consistent food/drinks (and the associated buffs/heals!) to whomever needs it, wherever they may be. We partner with G.U.N.C. (as a subsidiary of them) to ensure sustainable food product across the [...]
The Starside Weekly – 4.25.2025
Your weekly update on Stars Reach Backer Invites + Discord Backer Badge. If you submitted your Backer Surveys before April 18th: New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don’t see it!) Existing testers will not [...]
DEVELOPER INTERVIEW – SEAN WEEDEN
We're back with another amazing interview, with today's special guest Sean Weeden, Graphic Designer for Playable Worlds! However, he doesn't work only on designs, but much... much more! Websites, 3D models, art, music, what else? Join us and get to know the 'Magik' Sean! [...]
GUILD SPOTLIGHT – SHAPE
Guild Name: Stellar Habitat and Aesthetic Planning Experts Guild Nickname: SHAPE Founding Date: February 17, 2025 Guild Specialty: Architects, Interior Designers, Furniture Makers, Artists and similar professionals Current Leader: Djoser Game History: Stars Reach native guild. Pre-alpha and beyond! Guild Motto: “We’re here to help SHAPE your homestead [...]
The Starside Weekly – 4.18.2025
Your weekly update on Stars Reach The first waves of Kickstarter backers have now come into the game. Most people have filled out and returned their Kickstarter Backer Survey. Check your spam filter if you can’t find the survey. We need this to fulfill your rewards. Instructions [...]
GUILD SPOTLIGHT – THE TRADE FEDERATION
Guild Name: The Trade Federation Guild Nickname: -TF- Founding Date: March 6, 2025 Guild Specialty: Trade, City, and Planet development Current Leader: Pintu (Lead) and Muirghen (Co-Lead) Game History: Star Wars Galaxies, SWTOR, WoW, EVE Online, Star Citizen, and Foxhole Guild Motto: Our motto is to be the [...]
Fireside Chat: What’s New? With Rick and Dave
What's coming soon and what to expect from the next build(s)? Check out the latest Fireside event hosted by Rick and Dave, and get ready for something... new!
The Starside Weekly – 4.11.2025
Your weekly update on Stars Reach Kickstarter Backer Survey has been sent out! Check your spam filter, etc. You will want to fill this out. This helps us fulfill your rewards. Tomorrow, Saturday at 9:00am Pacific/ noon Eastern we will have our Fireside Chat #41. We will [...]
World Reset
Now that the Kickstarter campaign is complete, we are restoring the new character experience so that it’s more like it is intended to be for the full game. Characters start with fewer tools, XP boxes need to be earned, etc. Please note, however, that our intention now [...]
Guild Spotlight – Stellar Wisdom Academy
Guild Name: Stellar Wisdom Academy Guild Nickname: SWA Founding Date: March 22, 2025. Guild Specialty: A school for inhabitants of Stars Reach, both new and expert. We share our knowledge and learn together. Current Leader: Provost Jared Game History: Inspired by Star Wars Galaxies, we have called ourselves [...]
The Starside Weekly – 4.4.2025
Your weekly update: With the Kickstarter campaign finished, we are preparing for a handover of a customer list and setting these people up with their entitlements and access Backers: watch for an email next week from FirstLook.gg (not PlayableWorlds.com) Existing testers: you will not be [...]
Guild Spotlight: SilverLight Industries
Guild Name: SilverLight Industries Guild Nickname: SLI Founding Date: 2019 Guild Specialty: Our mission is to provide a community that harbors all varieties of gameplay Current Leader: Chavy Guild’s Gaming History: SiverLight Industries was built up around games like Dual Universe & Starbase. Guild Motto: "Illuminating the Stars, [...]
STAYING GROUNDED – PART THREE
Image credit: Waboba (SHAPE) Now: Commisioner’s Bunten’s new Gertan aide has long forgotten she was taking notes. “So… Tír na nÓg is out there somewhere?” Clere shrugs. “How would I know? Some say, is all.” “And Commissioner Duvane actually knew what happened to the Old Ones?” Clere suddenly [...]
Kickstarter Success. Thanks to You!
We did it! Not only did Stars Reach meet its Kickstarter goal, we soared past it. In a tough time for the games industry, your support proved there's a real audience for the world we're building. We can’t thank you enough. Your backing didn’t just fund development. It [...]
Developer Interview with Thomas, Leric Dax, and Lemonous hosted by Carneros
What does being part of a new gaming community feel and what challenges does a community manager usually face? Join us in this interview with Rick, Thomas (Community Manager), and two special guests: Leric Dax and Lemonous, 2 of the Stars Reach moderators! https://youtu.be/L1c25SZoPCg?feature=shared
Kickstarter Finale Stream
We launched our Kickstarter to prove to the industry that you, the gamers, want to see this game come to life. Stars Reach is a completely different game than it was just 30 days ago. From Rick: With only 90 minutes left in the Stars Reach Kickstarter [...]
Guild Spotlight – The Horizon Initiative
GUILD NAME: The Horizon Initiative GUILD NICKNAME: Horizon FOUNDING DATE: February 6, 2025 GUILD SPECIALTY: We are Community Minded! CURRENT LEADER: Noc GAME HISTORY: Stars Reach native guild! We started here. GUILD MOTTO: Unitas, Fortitudo, Progressus GUILD INSIDE JOKE: One of my clones escaped the facility! (We have [...]
ADDITIONAL SHIELD TYPES
Currently, we have two types of shield in the game: the Fortress Shield and the Reflection Shield. All shields share a few similar behaviors: They use the entire shield battery to activate the shield and fill its capacitor. They last for a maximum duration after being activated (but [...]
STOKADI: BEHIND THE SCENES
With the Stokadi unlocked by our Kickstarter stretch goals, the hoped-for launch set of species is complete!We’ve mentioned before that we aimed at a “breakfast club” set of characters: a bubbly one and a big jock, a slacker and a mischievous misbehaver and a nerdy type… the set [...]
24 HOURS LEFT!
This is it. The Stars Reach Kickstarter campaign ends tomorrow.Your last chance to join the journey, claim rewards, and help shape the future of the stars. Don’t wait. https://www.kickstarter.com/projects/starsreach/stars-reach
FIRESIDE CHAT: Kickstarter Progress and… Add-Ons?
Welcome to a new Fireside Event with Rick, Dave, and Light! Last 48 hours of the Kickstarter campaign! What will be next? There is also a new build called Procedural Creatures Updates... what's new? https://youtu.be/5rTW51ORKDE?si=fRLiGcRzKyFgHLMY
BUILDING SYSTEM UPGRADE
We’ve watched you build. A lot. And although you sometimes use the building systems and pieces in ways they were originally intended, it’s the spectacular things you create by using them in ways that we didn’t expect that lead to the most stunning creations.So we want to adapt [...]
48 HOURS LEFT!
48 HOURS LEFT! The Stars Reach Kickstarter is entering its final stretch. Time’s running out to back the project and grab exclusive rewards. Don’t miss your shot to explore the stars. https://www.kickstarter.com/projects/starsreach/stars-reach
72 HOURS LEFT!
The Stars Reach Kickstarter is almost over. This is your last chance to join the mission and claim exclusive rewards. Explore the stars. Shape the story. Let’s finish strong. https://www.kickstarter.com/projects/starsreach/stars-reach
PROCEDURAL CREATURES UPDATE
A lot of changes have occurred under the hood to prepare us for going forward with procedural worlds. This update focused on getting our creatures system completely overhauled so that we could rapidly manipulate the data in preparation for turning it all over to the procgen systems. Does [...]
Behind The Game Vision… Developer Interview with Rod Haza
In this latest interview, we dive deep into planetary variety, portals, professions, and the vision for quests and the contract system. Plus, ever wondered how player creativity will shape the universe? Or how shops and housing will work? We've got answers! https://youtu.be/AaZEesa3em4?feature=shared
GUILD SPOTLIGHT – G.U.N.C. (Galactic Union of Natural Conservation)
GUILD NAME: Galactic Union of Natural Conservation GUILD NICKNAME: G.U.N.C. FOUNDING DATE: Feb 7, 2025 GUILD SPECIALTY: Conservation Science, seeking to preserve and rehabilitate flora, fauna and planets in The Garden. CURRENT LEADER: Executive Director Dr. Drake Vellaut GAME HISTORY: Stars Reach is GUNC’s debut! Organically formed [...]
INFINITE WORLDS, INFINITE POSSIBILITIES
By Meghann Bledsoe INFINITE WORLDS, INFINITE POSSIBILITIES We’ve talked previously in a dev blog about procedural generation and how Playable Worlds leverages it to make infinite worlds possible. The procedural generation of new landforms is just the tip of the iceberg when it comes to giving players new [...]
THE FAE: BEHIND THE SCENES
The Fae have been core to the concept of Stars Reach since close to the very beginning. They are central to the core storyline of our universe, in ways that you are learning about in the recent lore story “Staying Grounded.” In thinking about their visual appearance, [...]
The Magic Touch Behind Visual Effects: Developer Interview with Johnny Ow
Let's talk about Stars Reach VFX with Johnny Ow! From dust clouds to dynamic fog, learn how visual effects are an essential puzzle piece for the in-game experience. What are his favorite tools? And what excites him the most about the Game launch? https://www.youtube.com/watch?v=6CsBDA_xD0w [...]
STARS REACH AUDIO INSIGHTS – PART THREE
In our second post, we talk about sound effects. In this third and final post, I’ll talk about voice-over and music. VOICE-OVER Voice-over refers to any spoken lines recorded by humans speaking them. This is typically narrative dialogue and exposition, but is also, importantly, the less-important off-hand [...]
STAYING GROUNDED – PART TWO
Photo by LericDax PART TWONow:“So it’s true, then, that the Fae had no homeworld? They lived on Servitor ships?” The Gertan girl – she seemed so young! – looks at Clare quizzically. “Or… I guess that means they lived in Servitors? Since the ships are Servitors?”“Not all of them. [...]
Q&A with Raph (Q&Raph) – Developer Interviews
We've been releasing weekly Q&A videos with Raph, diving into Stars Reach's story, core gameplay, and space travel. Learn about what inspired the game’s creation, how the concept evolved into development, and the challenges faced along the way. Explore the mechanics that define the experience and uncover [...]
HELP GROW OUR COMMUNITY & UNLOCK REWARDS
The Stars Reach community is growing fast, and it’s time for our first-ever Community Goal! If we hit 5,000 backers on Kickstarter, we’ll unlock a Cinnamon Bun Hairstyle for all players in Stars Reach! That means every player gets this iconic look, thanks to the support of [...]
SEASONS, SKIES, AND PUBLIC EVENTS
It’s been a bit since the last update, but we wanted to make sure it was chock full-o-goodness. So here goes: SEASONS (PART 1) Getting our worlds to have active seasons turned out to be a thornier problem than we thought it might be, but the first part [...]
TECHNICAL SECRETS AND NEW UPCOMING GAME UPDATE
When it comes to server coding and technical questions, Damon’s your guy. And…. when it comes to game vision and updates, Dave’s the best. But for game leaks? Well… they’re both guilty. And they’re both good. https://www.youtube.com/watch?v=qkFERBSpEg0
GUILD ALLIANCES
When players get together into friend groups, they often form a Guild in order to share common goals. The guild structure lets them communicate and share resources more easily, and in many games, it also lets them share a guild hall and guild logo. GUILD TYPES IN STARS [...]
STAYING GROUNDED – PART ONE
Photo Courtesy of Leric DaxNow:Clere sits on the marble bench in the echoingly large marble-and-bronze Grand Hallway of the Transplanetary League headquarters. Her hands are clasped between her knees as she leans forward, elbows on her thighs. Her eyes are fixed on a point somewhere miles past the [...]
COLORING STARS REACH
What goes into the art and style of Stars Reach? And what can you expect in the future? Join us as we interview Magnus Hollmo, the Art Director of Stars Reach, to uncover the creative vision behind the game! https://youtu.be/QYTD0gENtSk
HYUGONS
The Hyugon species has been one of the trickiest for us. We knew we wanted to have one “alien” species derived from classic Greens and Grays in some way, or for them to at least echo the spirit of older sci-fi back when special effects for aliens [...]
HANSIANS: BEHIND THE SCENES
We just unlocked the Hansian species as one of our stretch goals for our Kickstarter. We have been working on developing the other species we want in the game for a long time now, and have always hoped to have eight in place. Eagle-eyed players spotted the appearance [...]
APPEARANCE CUSTOMIZATION FOR CRAFTING
You’ve only seen “basic crafting” so far, and it’s not even complete yet. So let’s start this article with a brief overview of the sections for crafting. ACQUIRE THE RECIPE Recipes are known by everyone (with rare exceptions). But having the skill to actually craft that recipe [...]
AFTER THE KICKSTARTER
Stars Reach will be a free to play game at launch, with a Property Pass that you buy monthly. The Property Pass gives you the ability to own land within the game. As with other F2P games, there will be an MTX Store. We are opposed to [...]
STARS REACH AUDIO INSIGHTS: PART TWO
By Kurt Larson In the first post I outlined our overall approach to audio and why we do it that way. With all that in mind, here we can take a deeper dive. DETAILS Within the over-arching role audio plays in a game, different layers of audio [...]
OUR KICKSTARTER IS LIVE, AND THE PROJECT HIT THE 1ST FUNDING GOAL IN AN HOUR
We have exciting news to share. Our Kickstarter is officially live, and thanks to your incredible support, we hit our funding goal in just one hour! We are beyond grateful for the overwhelming response. Your support proves how much this project means to you, and we could [...]
STARS REACH AUDIO INSIGHTS: PART ONE
I'm Kurt Larson; I do the audio on Stars Reach. Since we're trying to communicate our vision to the players, I thought I'd try to give some insight into how we are approaching audio on the project. I have responsibility for our audio, but the creative-approval team [...]
KICKSTARTER DATE ANNOUNCEMENT
The Stars Reach Kickstarter launches February 25th! This is your chance to help shape the future of a community-driven sci-fi MMORPG where exploration, survival, and player creativity take center stage. Get ready to back the project, score exclusive rewards, and be part of something truly epic from day [...]
DEVBLOG UPDATE: PLAYTEST SESSIONS RECAP (2/11 TO 2/15)
Courtesy of Animal [Turtle Club] EXCITING PROGRESS AND VALUABLE INSIGHTS FROM OUR LATEST PLAYTESTS! We've been running a compare/contrast between an older build (from February 11th to 14th) and a newer build with improvements. The results were insightful and encouraging. During the February 11th to 14th playtests with [...]
ESCARION AND QUALITY OF LIFE UPDATE
In preparation for the numerous batches of new players hitting the game, we took a moment to fix a lot of nagging little issues and Quality of Life improvements to make the game more fun and intuitive. Additionally, we ramped up an entire new world that's suitable for [...]
GAMESRADAR: NEW MMO AIMS TO DELIVER A FULLY IMMERSIVE PLAYER-DRIVEN WORLD
Jordan Gerblick of GamesRadar draws an intriguing parallel between Stars Reach and Animal Crossing, noting that while it may seem unexpected, the comparison makes sense in the context of the COVID pandemic when players sought immersive escapes from reality. Developed by Playable Worlds, Stars Reach is a sandbox [...]
STARS REACH DEVBLOG: EXTERNAL PLAYTEST RECAP (02/08/25)
A SMOOTH TEST WITH ENGAGED PLAYERS The latest playtest ran fairly smoothly, with players jumping in, exploring, and engaging in great discussions. Newcomers took some time to adjust, but once they got the hang of things, many seemed to really enjoy Stars Reach. PLAYTEST FEEDBACK & FIXES QUALITY [...]
A TOUR OF STARS REACH
Today I’m going to give you a tour of Stars Reach, the game. Like, the whole thing. By Raph Koster WHAT IS IT? Stars Reach is an MMORPG. It’s not a small scale survival game, it’s a game where thousands of players play together in a shared [...]
INTERDICTED
Durrast grunted as he turned over one more rock. One more of ten thousand around him. The greenish sunlight filtered down through sandy haze blown up by a recent sandstorm, and grit was getting in his eyes. He wiped them tiredly, then wiped his hands clean on his [...]
FARMING AND GARDENING PREVIEW
We are currently working on adding Farming to the game. Since we’re currently working on things, the details in this article may change, but the shape of the end-result feature should be quite similar. We recently added the ability for players to harvest seeds from nearly every flower, [...]
MASSIVELYOP: MINING IN STARS REACH
Chris Neal of MassivelyOP.com takes a deep dive into the complex and dynamic mining system in Stars Reach, showcasing how this sci-fi sandbox goes beyond the usual rock-smashing mechanics. Mining isn’t just about digging—players must consider ground stability, potential gas hazards, and even real-world mineral reactions, like turning [...]
INTERNAL PLAYTEST MILESTONE UPDATES 1/28/2024
Hey, Explorers! It’s been a bit since our last internal playtest, and we’ve been hard at work polishing up the Stars Reach experience. This milestone focused on streamlining mechanics, improving usability, and squashing those pesky bugs. Here’s a breakdown of the items we currently have in progress and [...]
REFINING TEST
Image via playtester B1ackWu1f SATURDAY, 1/27/25: This weekend’s playtest was an epic ride! With a surge of new players jumping in, we hit double our usual traffic… and things got exciting fast! The Refining Test brought a ton of new recipes and crafting opportunities to explore. Players immediately dove [...]
TIMURR DRAWERMOL’S COMEBACK NOVEL
Timurr Drawermol, former best-selling author, leaned back from the table and belched. Above him, fans lazily circled like orbiting moons and failed to beat back the humidity of the tropical world of Gaiamar. The tavern in which he sat was done up to resemble the beach town [...]
MINING IN STARS REACH
The centerpiece tech in Stars Reach is the world simulation. We know the material, temperature, state of matter, flow rate, adhesion rate, and humidity for every cubic meter of the world. Among other things, this means that you can modify the terrain. As in, make holes in it. Yup, [...]
STARS REACH DEVBLOG – NOVEMBER 2024 TO JANUARY 2025 UPDATES
Oh boy, the past few months in Stars Reach have been wild! New planets, new gameplay systems, the galaxy is changing in ways that make exploration, building and combat more fun than ever. Between November 2024 and January 2025 we’ve added new planets, refined mechanics, and released Homesteading [...]
STARS REACH PLAYTEST RECAP: AUGUST – OCTOBER 2024
GREETINGS, INTERGALACTIC EXPLORERS! What a wild few months it’s been in the Stars Reach universe! We’ve seen you soar through the skies, freeze entire lakes into impromptu skating rinks, and (of course) set each other on fire with reckless abandon. From testing the limits of player movement [...]
Let’s Finish Stars Reach Together – Kickstarter Launch Soon!
A Kickstarter, Raph? Why that and why now? If you’ve been watching the games industry, you know the industry is going through a rough patch. Development costs are rising, funding for new games is shrinking, and companies are shutting down, canceling projects, and laying off staff. We've been [...]
NDA LIFTED ON STARS REACH
Playable Worlds last updated the NDA on November 15, 2024. Today, slightly more than a month later, the NDA is now fully lifted. Players can now stream, record, publish, comment, podcast, screenshot, and create content about Stars Reach. As part of lifting this, Playable Worlds invited some of [...]
CLERE’S STORY, PART 2
PART TWOThen:Clere, like everyone else in the crowded urgent care office, was staring at her phone. The video was all anyone was watching, over and over again. At first people thought it was just a great viral video hoax. But verification kept coming out from space agencies and [...]
CLERE’S STORY, PART 1
PART ONENow:Clere floats. Her suit keeps her warm; one scant breath away lies the vacuum of space, safely on the other side of her clear visor. Above her is the infinite sky, cloudless and airless, of a barren ice moon by night. It holds countless stars, a spread of [...]
PRELUDE TO AN MMO HYPE TRAIN
You might not have seen an article that just came out by Justin Olivetti and the fine folks at MassivelyOP. We, too, are excited about this game we are building. We don’t want to overhype it. But some hype is super helpful. Thank you. We are making this [...]
FROM MATH TO MUSHROOMS
Procedural World Generation in Stars Reach By Meghann Bledsoe Stars Reach is a game where there’s always something new to discover around the corner whether it be new ways to interact with other players or with the environment. So how do we make huge numbers of [...]
BEHIND THE SCENES WITH AVI & LIGHT
We all enjoyed your video interview months ago at the announcement of Stars Reach. That was recorded in May and debuted in June. (Editor’s note: it’s here if you missed it.) What’s been the most rewarding or unexpected development in your work since the June 2024 announcement?Avi: The fact [...]
A PREVIEW OF HOMESTEADING
OUR NEXT MAJOR UPDATE By Dave Georgeson So there are all these worlds out there for you to explore. A natural question for you to ask is “Can some of it be mine?” The answer is “yes, absolutely”. In our current pre-Alpha state, players can use [...]
The NDA has been updated
By Rick Reynolds The game is still in pre-Alpha phase. But we are updating our Non-Disclosure Agreement (NDA) terms to loosen them further. Why? Because we have some confidence in what we are building, because we wish to embrace transparency, and because we want to hear your feedback. [...]
BRINGING STARS REACH TO LIFE IN TRAILER II
By Sean Weeden The Stars Reach Trailer II project was all about creating the trailer we’ve envisioned - a true showcase of the strides we’re making in bringing Stars Reach to life. Trailer II highlights the leaps we’ve made, enhanced graphics, a dynamic world simulation, player-built structures [...]
HOW THE CLOUD WORKS FOR STARS REACH
An interview with Raph Koster and Daniel Whitehead at Unite 2024 in Barcelona, Spain Many game developers carefully and painstakingly handcraft a beautiful setting for their game, designed to be experienced in the perfect way to achieve their artistic vision. Of course, once that's achieved, the [...]
THE MULTIWORLD TESTS – A PREVIEW
By Dave Georgeson The time has come for our pre-Alpha MMO to graduate from single zone tests to multizone ones instead. Not only that, but now we start to take the training wheels off – allowing players to explore and make their own paths, gain XP, [...]
DISCORD ENABLES 3 PLAYTESTS IN 3 DAYS
By Carneros & Rod TEST ONE! On Saturday October 19th, we ran a world exploration test in Stars Reach. In this pre-alpha version of the game we haven't tuned for difficulty, are using many placeholder artworks, and are aware that we still have [...]
SCOUTING ALIEN WORLDS
If you read our last blog post, you heard about the features we plan to test this weekend. To date, we have been unlocking only specific features in each test, and trying them out in isolation, rather than letting testers play with all the systems we have [...]
EXTERNAL PLAYTEST PREVIEW – OCT. 19, 2024
In the last test we ran on Oct 2, we let players rip up the world, experimenting with a ton of world manipulation tools. This next test, we’re going a completely different direction, removing all of those terrain deformation capabilities and concentrating instead on some of our [...]
OCTOBER 2ND PLAYTEST RECAP
CREATIVE CHAOS, PLAYER FEEDBACK, AND EPIC MOMENTS WITH NEW VOXEL TOOLS By Dave Georgeson We recently ran a wild-and-wooly external test where we gave our players a whole host of voxel manipulation tools and absolutely no guardrails. The ensuing chaos was both a) enormously entertaining, and b) [...]
STARS REACH: BREAKING NEW GROUND IN A LIVING WORLD | UNITE 2024
Stars Reach by Playable Worlds is about fulfilling the promise of what online worlds can be. In this video, you’ll learn about upcoming innovations for both MMOG and virtual worlds and Unity’s advantages. This thought-provoking experience draws you into a single shardless galaxy with thousands of living [...]
ADVANCEMENT AND SKILL TREES
By Dave Georgeson We strongly believe there are three core elements at the heart of a great, massively social MMORPG. Fun and compelling moment-to-moment gameplay, a thriving global economy you're excited to participate in, and satisfying character advancement. These are all married together and intertwined like ivy [...]
A REPORT FROM UNITE
This past week I was at the annual Unity developers conference called Unite 2024, where we were presenting a couple of times on our game and technology. This year it was held in Barcelona, Spain. I had never been, and it was on my bucket list of places [...]
WORLD MANIPULATION PLAYTEST: TEARIN’ UP THE TERRAIN!
by Light Bates Hey Folks! Last month we had our first playtest where players could run, grapple, jump, grav-mesh, climb, dance, and more. This was a great way to kick off our external playtests and players had a great time, however through all of these movement tests [...]
AN UPDATE ON VISUALS!
by Raph Koster When we announced Stars Reach, the art style and visuals were not yet as far along as the gameplay, the cloud technology, and the simulation. Visual improvements were planned for later in the schedule, starting with this month’s pre-alpha testing. This gave us a challenge: [...]
STARS REACH MOVEMENT VLOG
In this devblog, Raph explains the in’s and out’s of the Stars Reach camera and movement systems. All of these systems are things our testers got to try out in our most recent playtests.Check out some excerpts from our most recent test, courtesy of Alimber. [...]
MOVEMENT AND CAMERA
You may have seen last week that we have started the limited pre-alpha testing for Stars Reach. It’s exciting times – we’ve had outsiders play the game before, of course, but it was mostly investors and partners of the company. This is the first time that real [...]
FIRST STARS REACH PLAYTEST: FOCUS ON STABILITY AND MOVEMENT
by Dave Georgeson We had our first external test last Saturday, inviting a slew of people from the Stars Reach Discord channel to join us. Around 58 of them joined during the two-hour test, along with part of the dev team. A good time was had by all. [...]
WHO IS STARS REACH FOR?
By Raph Koster I think this may actually be the last of the posts outlining the high level goals of the game! And just in time too, because the very first Reachers are going to be landing on a planet in Stars Reach this weekend. That’s right, [...]
WHAT STARS REACH IS, AND IS NOT
by Raph Koster No game can be for everyone. And even though we want Stars Reach to have broad appeal and to bring together multiple playstyles into one world, it also can’t try to be all things to all people. These vision items and pillars and the [...]
WHAT IS STARS REACH ABOUT?
by Raph Koster It might be hard to believe now, but a couple of decades ago, plenty of designers didn’t think that games could be art. They didn’t think that there was any greater meaning, that it was enough if games were just fun and didn’t have anything [...]
LAS ESTRELLAS ALCANZAN LOS PILARES DEL JUEGO - TERCERA PARTE
Hola a todos, vuelvo con el tercer capítulo de nuestra exploración de los pilares de nuestra visión de Stars Reach. Hoy hablaré de los que concretan mucho más el funcionamiento del juego. Ha sido genial ver el debate sobre estos pilares en [...]
LAS ESTRELLAS ALCANZAN LOS PILARES DEL JUEGO, SEGUNDA PARTE
por Raph Koster Hola a todos, estoy de vuelta para hablar más sobre nuestros pilares de diseño para Stars Reach. La última vez describí un MMO como un lugar virtual en el que ponemos juegos, más que como un juego. También prometí que hoy hablaría de los principios que [...]
LAS ESTRELLAS ALCANZAN LOS PILARES DEL JUEGO - PRIMERA PARTE
por Raph Koster Hola a todos, voy a iniciar una pequeña serie de artículos sobre los pilares básicos de nuestro juego. Son las filosofías definitorias que animan todo en el diseño del juego. Nos dicen qué es y qué no es el juego. Cuando [...]
STARS REACH EN LA TIENDA DE STEAM
Steam ha añadido una página Coming Soon para Stars Reach en la tienda de Steam. Además de describir el juego y mostrar 3 vídeos y un conjunto de capturas de pantalla, la página también incluye un botón de lista de deseos. Por favor, pon Stars Reach en la lista de deseos de Steam para que el algoritmo de búsqueda recomiende [...]
PLAYABLE WORLDS DESVELA SU PRIMER JUEGO: STARS REACH
Playable Worlds ha anunciado su primer título, Stars Reach, un juego multijugador masivo de exploración y vida alternativa. Playable Worlds también ha publicado tres vídeos que se centran en las primeras partidas pre-Alpha, la visión creativa de Raph, y Raph y el equipo de desarrollo han respondido a las preguntas de la comunidad sobre lo que los jugadores pueden [...].
REDDIT ANUNCIA EL AMA DE RAPH KOSTER PREVISTO PARA EL 28 DE JUNIO DE 2024
El subreddit /r/MMORPG, que cuenta con 258.000 miembros, recibirá a Raph a las 10am PST/1pm EST/7pm CEST del viernes 28 de junio de 2024. El AMA o Ask Me Anything es una respetada tradición de reddit. Ven preparado para leer preguntas y respuestas en directo o incluso para hacer tus propias preguntas sobre juegos nuevos y [...]
PLAYABLE WORLDS CONVOCA A LOS PRIMEROS PROBADORES DE STARS REACH
Playable Worlds invita a los jugadores a inscribirse y optar a ser tenidos en cuenta para las primeras pruebas de jugadores. Se solicita la opinión de los jugadores para ayudar a perfeccionar y aportar ideas sobre el diseño de las características del juego. "Es hora de que participéis en el proceso", dijo Raph Koster. "Por eso queremos [...]
THE GALAXY OF STARS REACH
Long ago, an incredibly powerful ancient alien civilization terraformed the Galaxy into their Garden. They had the ability to tear open holes in the fabric of space itself and build an interstellar subway network of wormholes, complete with worms inside. Their technology seems like magic to [...]
BIENVENIDO A STARS REACH
¡Hola a todos! Estamos muy contentos de presentaros por fin el juego en el que estamos trabajando, Stars Reach. Stars Reach es un MMO sandbox en desarrollo ambientado en un universo único de ciencia ficción. Te invitamos a unirte a nosotros en nuestro viaje de desarrollo para ayudarnos a construir el juego para [...]





































































































































































