{"id":7225,"date":"2025-12-04T01:01:55","date_gmt":"2025-12-04T09:01:55","guid":{"rendered":"https:\/\/starsreach.com\/?p=7225"},"modified":"2025-12-05T13:29:11","modified_gmt":"2025-12-05T21:29:11","slug":"hidden-fog-update","status":"publish","type":"post","link":"https:\/\/starsreach.com\/de\/hidden-fog-update\/","title":{"rendered":"Hidden Fog Update"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-blend:overlay;--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:0px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><h4 style=\"--fontsize: 60; line-height: 1.2; --fontSize: 24;\" data-fontsize=\"24\" data-lineheight=\"28.8px\" class=\"fusion-responsive-typography-calculated\">Visual Upgrades<\/h4>\n<p><span style=\"font-weight: 400;\">Day and night visuals were altered, volumetric fog and improved terrain tiling were added. The overall effect of these changes can be dramatic. Not all of the lighting values and tuning have been completed so more will improve over time.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">NOTE: Volumetric fog has performance impact, so it defaults to OFF currently. You can turn it on in the Options menu. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Our visual upgrades in this update includes:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">We replaced the stock Unity point and spot light system with our own light grid solution which renders about 400x faster<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Our global illumination supports ambient occlusion and is automatically computed dynamically resulting in darker crevices and caves<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Our custom-made reflections implementation takes ambient occlusion into account and results in much better metals, custom reflections on flora, and better performance<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Automatic sky hue for different sky colors<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Map sized Volumetric Fog adapting to terrain height<\/span><\/li>\n<\/ul>\n<h4 style=\"--fontsize: 60; line-height: 1.2; --fontSize: 24;\" data-fontsize=\"24\" data-lineheight=\"28.8px\" class=\"fusion-responsive-typography-calculated\">Preamble<\/h4>\n<p><span style=\"font-weight: 400;\">The initial screens you see after starting a new character have been pared way back. We (hopefully) kept the humor of those screens intact, but now there are only two of the \u201csilently screaming\u201d screens. Then you pick a basic character type and move into the Hallway experience.<\/span><\/p>\n<h4 style=\"--fontsize: 60; line-height: 1.2; --fontSize: 24;\" data-fontsize=\"24\" data-lineheight=\"28.8px\" class=\"fusion-responsive-typography-calculated\">Hallway<\/h4>\n<p><span style=\"font-weight: 400;\">The initial user experience has been overhauled.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">To make the experience less claustrophobic, the hallways have been widened significantly.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The \u201cbroken elevator shaft\u201d that you climbed up wasn\u2019t obvious to many players, so it has been replaced with a ladder instead.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A very large number of aesthetic improvements were made.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The dialogs were simplified to make it much harder to become uncertain of what to do next.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The lava room was removed entirely.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Professions Kiosks at the end of the hallway were removed entirely. Why? Because in the <\/span><i><span style=\"font-weight: 400;\">next <\/span><\/i><span style=\"font-weight: 400;\">Update, we\u2019re working on the Training Moon that comes after the Hallway and you\u2019ll be learning skills and gathering tools there instead. For now, every character will receive an OmniShock, Harvester, Terraformer, and Pathfinder when they start. <\/span><i><span style=\"font-weight: 400;\">This is temporary<\/span><\/i><span style=\"font-weight: 400;\"> but necessary until we get the Training Moon functionality in place.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Chat Pane is closed while in the Hallway to avoid visual clutter. It opens again when you leave.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can now roll under the \u201cCrouch\u201d obstacle.<\/span><\/li>\n<\/ul>\n<h4 style=\"--fontsize: 60; line-height: 1.2; --fontSize: 24;\" data-fontsize=\"24\" data-lineheight=\"28.8px\" class=\"fusion-responsive-typography-calculated\">Identity Kiosk<\/h4>\n<p><span style=\"font-weight: 400;\">At the start of the Hallway experience, you\u2019ll be able to interface with an Identity Kiosk. There, you\u2019ll be able to select from one of 64 visual appearances available in that kiosk, determining what your character will look like from that point onward.<\/span><\/p>\n<p><b>We no longer randomly change your character appearance when zoning. <\/b><\/p>\n<p><span style=\"font-weight: 400;\">This is not a permanent feature, but is a bridge feature that we\u2019ll keep in place until much better character customization options are available in the near-ish future.<\/span><\/p>\n<h4 style=\"--fontsize: 60; line-height: 1.2; --fontSize: 24;\" data-fontsize=\"24\" data-lineheight=\"28.8px\" class=\"fusion-responsive-typography-calculated\">Basic NPCs<\/h4>\n<p><span style=\"font-weight: 400;\">At the end of the Hallway, there\u2019s a Servitor (the same one you\u2019ve been talking to while you moved through the Hallway). He doesn\u2019t do much at this point, but he was an experimental test so we could put into place the features needed to support basic NPCs going forward (which will be quite useful on the Training Moon).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In the future, you\u2019ll be able to customize NPCs for your Homesteads.<\/span><\/p>\n<h4 style=\"--fontsize: 60; line-height: 1.2; --fontSize: 24;\" data-fontsize=\"24\" data-lineheight=\"28.8px\" class=\"fusion-responsive-typography-calculated\">Miscellaneous Improvements<\/h4>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Starbase got a big update. The basement has been removed entirely. You now spawn into the Garden (of Life) via the Respawn Stations that have been moved there. There were also many significant visual upgrades as well as changes to reduce the number of objects used for performance reasons.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Wild Wormholes have been turned off currently, in favor of a \u201cplanet rotation\u201d feature which will be fully explained later when that feature is ready for testing.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A large number of art assets were introduced to add visual distinctiveness to many ores, plants, etc. when viewing your inventory. (This work is not yet complete, but we made good progress with this update.)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A large number of performance improvements went into the game that should significantly improve framerate for many users.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When you use a ReLife station, there is now a visual effect to make it more obvious that something happened.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You should no longer see multi-boss spawns in various zones.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The recipes for Soil-to-Metal or Soil-to-Gemstones have been removed because they were an early design that has been replaced and are no longer needed. Instead, we have the \u201cadds\u201d system so that when you extract soil, you occasionally get extra drops of the metal or gemstones you could make previously. <\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Harvesting logs are now beneath the notice of the Servitors and will no longer trigger edicts.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Xyloslicer and Harvester have been improved with better targeting.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">GovBot missions now require less wood. We doubt anyone will be surprised by this.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Many new fruits can be harvested. Seeds for fruit-bearing trees\/bushes are now found when harvesting those fruits instead of when chopping them down.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">More new furniture and lights were added.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The camera now defaults to Fixed-Reticle mode rather than Free-Reticle mode. Remember that \u201cT\u201d toggles your camera mode, as always. You can also temporarily switch it by holding the ALT key.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Camera behavior in tight spaces has been greatly improved.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">You can now have private chats, as long as you\u2019re on the same world. If you use \/tell to message another player, it opens up a new chat channel where you can chat back and forth. This does not work across servers yet, but we\u2019re working on it!<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Some of you may have noticed a while ago that we did some tests with client prediction on firing certain tools and then removed the feature. Those initial tests only worked for those specific tools but client prediction is now back with a more generic model so all projectile weapons will see you fire them immediately without waiting on a server response. There are still some iterations coming to improve this feature further and fix edge case bugs but you can disable it in the Options menu if you have any issues with it.<\/span><\/li>\n<\/ul>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":217806712,"featured_media":7228,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"fifu_image_url":"","fifu_image_alt":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false,"jetpack_post_was_ever_published":false},"categories":[1462,1458],"tags":[],"class_list":["post-7225","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-build-notes"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/starsreach.com\/wp-content\/uploads\/2025\/12\/HiddenFogUpdate.webp","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pdLeGO-1Sx","_links":{"self":[{"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/posts\/7225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/users\/217806712"}],"replies":[{"embeddable":true,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/comments?post=7225"}],"version-history":[{"count":5,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/posts\/7225\/revisions"}],"predecessor-version":[{"id":7241,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/posts\/7225\/revisions\/7241"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/media\/7228"}],"wp:attachment":[{"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/media?parent=7225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/categories?post=7225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starsreach.com\/de\/wp-json\/wp\/v2\/tags?post=7225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}