• Starside Weekly – 07.03.2025

    Starside Weekly – 07.03.2025

    Your weekly update on Stars Reach

    • Our first long playtests!  In preparation for our game going live 24/7, we hosted 2 playtests this week that ran longer than 12 hours each. We are testing the performance of our worlds over time. What did you think? 
    • We celebrated the one year anniversary of the announcement of Stars Reach with a livestream and a giveaway. 
    • We added four more moderators: Sukie, Ryan, Marko and Muirghen.0! Please be extra nice to the new folks.  🙂
    • Controlled Chaos interviewed John Brown, Stars Reach animator:
    • Controlled Chaos also interviewed Avi Khetarpal, Stars Reach senior engineer:
    • GUNC made a mining guide for Stars Reach including how to collect everything you need to build your Grav Mesh, Reflection Shield, Gravity Gun, and Healix.
    • GUNC made a fan-made trailer for Stars Reach!
    • Backer Invites + Discord Backer Badge. Almost all of the backers have submitted their survey, but if you haven't then search your email box. If you submitted your Backer Surveys before July 3rd:
      • New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don't see it!)
      • Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and synch.
      • Can't find it? Email support@playableworlds.com
    • Kickstarter late pledges are still available but this may wind down soon: https://www.kickstarter.com/projects/starsreach/stars-reach
    • Check out our Web Store! https://starsreach.com/store/
      • We also have late pledges available on payment plans at our store

    SCREENSHOT OF THE WEEK #2: Dr Wanelight is taming Brusaxa II's wildlife

  • Starside Weekly – 6.27.2025

    Starside Weekly – 6.27.2025

    Your weekly update on Stars Reach

    Screenshot of the Week: GUNC (Galactic Union of Natural Conservation)

    gives us a beautiful, time-lapse view of a gorgeous planet reached through a wild wormhole:

    • Change to Playtests next week!  In preparation for our game going live 24/7, we have a bunch of work to do. And it's time for an extended test to help us get ready. So next week we are doing 14-hour playtests on Tuesday, July 1, and Thursday, July 3. Both tests start at 8:00am Pacific and end at 10pm Pacific. Our playtests are posted in the Events module of the official Stars Reach Discord for your convenience. https://discord.gg/starsreach 
    • We interviewed Playable Worlds animator John Brown yesterday on livestream. The recording is available here:
    • Controlled Chaos interviewed Toster, a Pre-Alpha playtester of Stars Reach:
    • Our next livestream is Thursday, July 3, at 11:00am Pacific. We have another giveaway planned for a Reacher Tier package on stream: twitch.tv/PlayStarsReach
    • Backer Invites + Discord Backer Badge. Almost all of the backers have submitted their survey, but if you haven't then search your email box. If you submitted your Backer Surveys before June 24th:
      • New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don't see it!)
      • Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and synch.
      • Can't find it? Email support@playableworlds.com
    • Kickstarter late pledges are still available but this may wind down soon: https://www.kickstarter.com/projects/starsreach/stars-reach
    • Check out our Web Store! https://starsreach.com/store/
      • We also have late pledges available on payment plans at our store
  • Another Working Day – PART TWO

    Another Working Day – PART TWO

    "He?" the Assistant said numbly, staring at the dish.

    The purple blob wriggled, and opened an eye, looking right at her.

    "We'll tell you whatever you want," Karl said hurriedly.

    "Yes, Commissioner!" Sal agreed. "Wouldn't want to get Glorb here mad."

    "Glorph?" the Assistant said weakly.

    "Sorry, yes, Glorph," Sal said apologetically. "Just don't let it… uh, him, touch me. Or us."

    "Why?" said the Assistant, gingerly setting the dish back down. A tiny pseudopod began to reach out from the dish and the two space jockeys bolted out of their chairs, knocking them down. Sal even hid behind the cat tree.

    Bunten clapped a lid on the dish, and the pseudopod fell to the desk, chopped off. It began to wriggle blindly towards the Assistant, who stared at it in fascination.

    "Who were you delivering for?" Bunten demanded.

    "Anonymous pickup, ma'am," Karl said.

    Bunten rummaged in her drawer again, then pulled out an omniblaster.

    "And the delivery was for…?" she asked, while checking the safety.

    Sal whimpered from behind the cat tree.

    "It was for a Doctor Adelenn…"

    "Azrik," Bunten said, cutting him off. Then she carefully aimed the blaster just south of the Assistant's hand, and fired.

    The tiny questing tentacle disintegrated in a blue burst of energy, and the Assistant popped her scalded fingers into her mouth with a yelp.

    "Oh man, I sure hope there wasn't any juice spatter from that on your fingers," Sal observed.

    "Assistant? You can escort these two idiots out. And get me whoever today's rep from the Collective for Continued Enlightenment is."

    As the two space jockeys scrambled out of the room, looking for all the world like they'd just managed to get behind a radiation shield and escape certain death, the Assistant took her fingers out of her mouth.

    Today was shaping up to be the strangest work day she had ever had.

     

    # # #

     

    They had to start re-routing wormhole traffic. An unmanned transport ship had slammed into the back of the asteroid, and the video the Assistant watched over and over was surreal: the ship just slid into the strange etched mesh, almost like it was melting into the mass. There was no explosion, no debris. Just an eerie merging, and then they were one. After, the artifact was marginally larger, and its eyes were more defined. It kept looking around, a giant robotic head flying through space.

    The Collective had sent the ever-unctuous Consul Preshereen, who was currently holding one of the seats on the Executive Board. He was a tall Stokadi, grayer than most. 

    While he and Bunten talked, the Assistant had been set to the tedious task of approving reimbursements for delayed shipments and loss of goods, communicating with wormhole managers affected by changes in traffic patterns – and monitoring the asteroid's vector, which was heading for more inhabited territory.

    "Ah, Commissioner Bunten, always a pleasure." Preshereen sat confidently at the visitor chair at the desk, right in front of the dish, which he pushed away with a little moue of disgust. "Another little escape, I see?" he said, brushing at the blaster scorch mark. "My sister Nasah would be thrilled to take this off your hands, you know."

    "Haven't talked her into your Human Supremacy Movement nonsense yet, then?" Bunten said lazily.

    "Hardly nonsense," Preshereen said, but he smiled, amused. "It won't be long, you know, until the CCE is the dominant party in the League, and then it won't matter very much what you think of our nonsense, as you call it. We'll set the political agenda, and control the funding." He leaned in. "And then we'll find out what things you've been hiding here in Special Projects."

    "All sorts of wonderful toys," Bunten said nonchalantly. She grabbed the glowing tesseract and began tossing it from hand to hand.

    Preshereen's eyes bulged out of their sockets. "That's not… a toy."

    "Isn't it?" Bunten held it up to her ear and the Assistant recoiled as it changed shape to start to swallow Bunten's entire head. "I can hear the ocean!"

    Preshereen reached for her arm, then sat back. But there was sweat on his brow.

    Bunten brought it down from her head. "Never did see the attraction myself."

    "It is an inheritance of the gods," Preshereen said stiffly. "And more than you deserve. It should be handed over to those up who know how to make use of it."

    "Ah," Bunten said, and set it down. She steepled her fingers. "And by that you mean someone like our mutual friend Dr. Azrik?"

    Preshereen visibly gathered himself. "Not a friend, as you know. Her research is proscribed by the TPL."

    In the background, one of the ansibles popped an alert and began the quiet chirping that indicated important new message traffic. Bunten waved a hand, and the Assistant went to the machine to collect it onto a datapad.

    "Proscribed, but somehow she always seems to have funding from unknown sources," Bunten said.

    "There are many in the Galaxy who believe that humanity's destiny is to seize the fire from the gods, as in your old Earth myth. The gifts left us by the Old Ones are…"

    "Are fucking dangerous, Preshereen. Do you know how that myth ended?"

    "Some stupid parable about flying too close to the sun, wasn't it? I am not up on my Terran folk tales."

    "Never mind," Bunten said irritably. She grabbed the datapad that the Assistant was offering her, glanced at it and swore. She jabbed a finger at it and said, "Do you know what this says, Consul Preshereen? It says that one of your precious Old One artifacts has consumed an entire asteroid, which is now at Stage V sentience development."

    Preshereen sat up, mouth agape. "But… that's amazing news!"

    "A chance for you to gain the wisdom of the ancients, right?"

    "Well… yes! Who knows what knowledge it might reveal! What powers it might grant us!" Preshereen stood up abruptly. "I have to share this news with members of my party immediately."

    "Sit back down, Preshereen. You're not going anywhere."

    "I'm an Executive Committee member of the TransPlanetary League, and you're just a bureaucrat," he said, sneering. "You can't stop me."

    "I can't, no," Bunten said. "Assistant?"

    She'd been hoping not to get called upon, standing there by the ansibles.

    "Ma'am?"

    "Kindly escort the Consul to Holding Five."

    "Uh… yes ma'am?"

    "Nonsense," Preshereen said. "You can't put me in a cell."

    "Oh, I'm not. There's someone coming who wants to have a little chat about how an interdicted Artifact was shipped from Rocannon using this budget line." Bunten waved a hand, and one line from the datapad message appeared floating in front of her, large and reversed so that the Consul could read it.

    Preshereen read it, and suddenly looked even grayer than normal.

    The Assistant smiled. This, she was comfortable with. 

    The regulations had tiny teeth, but when they gripped, they gripped hard.

     

    # # #

     

    Once the Consul was gone and presumably seated at the interrogation table in Holding Five, Bunten sighed and put her head down on the desk.

    In the walls, the Assistant could hear Charli scrabbling through ventilation shafts.

    "Ma'am?" the Assistant said. "Are you alright?"

    "No," Bunten said, voice muffled by her arms. "According to the latest ansible report, the Artifact has begun to go crystalline. It is now floating around in space, singing Broadway musicals to itself."

    "Broadway musicals?"

    "Yes, because every damn species thought it would be a good idea to pollute the electromagnetic spectrum with the effluvia of their misbegotten cultures," Bunten snarled, raising her head suddenly. "And now we get auto-replicating self-assembling technology indistinguishable from magic wandering around the spaceways gobbling up any inorganic matter it touches, driven mad by earworms written by Rodgers and Hart!"

    The Assistant had no idea who Rodgers and Hart were. "Driven mad?" she said, sinking into the chair opposite Bunten.

    "Look, kid." Bunten took the Assistant's hands in her own. "We don't know if they're mad or not. They're incomprehensible. That's the whole point. We don't know why they do what they do. We just know that when they get big enough, all you can do is stay out of their way. We don't have the technology to stop them. Only the Servitors do, and they often refuse and we don't know why."

    "So what can we do?"

    Bunten was examining the Assistant's hands. "You bite your nails," Bunten said. "Ugh." She dropped the Assistant's hands on her desk.

    The Assistant stuck her hands in her armpits. "Sorry, ma'am. It's a nervous habit?"

    Bunten stood and began to pace. "I think you are made of nervous habits, Assistant."

    The Assistant bit her lip. "Ma'am? Why don't you ever call me by my name?"

    Bunten stopped in her pacing and pointed at her. "Do you have any idea how many assistants I get sent? And how long they last? If I learned your names, I wouldn't be able to do my job. There's only so much cranial capacity up here." She tapped her head.

    The assistant bowed her head. Really, she thought. Basic courtesy and humanity aren't so hard.

    "It's not wandering entirely aimlessly, by the way," Bunten said quietly.

    The Assistant looked up. "It's not?"

    "No. It's headed towards a settled world. A fairly young one. Still getting going. Lots of young families, with children. Crude plasteel cabins, still mostly eating out of food tubes or whatever they can roast over a campfire. Pretty trees though." Bunten tossed the datapad on the desk.

    It landed askew in front of the Assistant, showing looping video of flyovers of a chilly looking world of salt flats and tall alpine trees, a dead volcano and a tall mushroom-like artificial structure the colonists were building.

    "What—what happens when it gets there?"

    Bunten turned away and stared at the wall. "It eats the planet. Uses that big old jaw and chews to the core of the planet, and adds it to its mass. Oh, it won't eat anything – anyone – organic. Not on purpose. But they'll be killed by natural disasters, or end up floating alone in space without a planet and without any air to breathe."

    "Oh my," the Assistant said faintly.

    "Yeah. Sucks," Commissioner Bunten said. "So what are we going to do about it, Assistant?"

    "We have to… save them?"

    "Damn right we have to save them. We are the Department of Special Projects, and this is exactly why we exist. Well, one reason anyway."

    "So… that's my job? To help save that planet?" She felt a sense of purpose swell within her…

    Bunten stared at her incredulously. "Did they not give you a fucking job description when you joined up?" She threw up her hands. "No, your job is not to save that planet!" 

    The Assistant felt herself lose it. "Then what the fuck is it, ma'am? This isn't rechts. I file things. I issue permits all day. You make me write reports. This is not normal."

    Bunten gesticulated wildly around the room. "When Duvane founded the TPL, she set aside permanent funding for this, this office, and a special charter. The Executive Committee hates it, because they can't control us. Duvane was no saint, you know. She had a rough life, and if there was one word to describe her – well, other than tough – it would be suspicious. She knew that this Galaxy was suspect. So no. It's not normal to live surrounded by this much mystery."

    The Assistant, who had been elated just moments before, now felt overwhelmed and distressed. "But we have to try to do something!"

    Bunten threw up her arms. "Get me a Servitor here, and I will! We've soaked the honorable Consul Preshereen enough by now."

     

    # # #

     

    The Assistant was deep into reading about Jerry Herman, earbuds in, while she kept one ear on the conversation that the Commissioner was having with the Servitor. Preshereen was still in Holding Five, but getting increasingly impatient and self-righteous.

    The Hunter-Killer did not sit. It loomed over the desk like a tank looms over a flower. Bunten was standing her ground, or sitting at her desk anyway, and didn't seem bothered by the tonnage of instant death angled over her.

    "YES, WE HAVE THE CAPABILITY TO DESTROY THE NASCENT ARTIFACT."

    "Excellent," Bunten said. "In exchange for saving the colony on Pyromycis, the TransPlanetary League is willing to offer concessions. We can offer up the location of two Cornucopia-infested worlds."

    The covered dish on the desk rattled. The Servitor's head swiveled slightly in its direction.

    The Assistant set the datapad aside, rushed over, picked the dish up, and carried it to a storage cabinet. It rustled and wiggled in her hands, but she held the lid on tightly, placed it inside the stasis field, then came back towards the desk and stood at attention, hands behind her back.

    Bunten glanced at her, and raised an eyebrow. She nodded back.

    The Servitor's head swiveled back.

    "You can exterminate all you like," Bunten said. "There are no humans of any sort left there, they've all long since been absorbed, melted, and reconstituted into new forms."

    The Assistant had spent twenty minutes on her ladder, opening files she had never seen before. It turned out there were a lot of worlds like that out there, ones that the TPL didn't talk about, and didn't tell the Servitors about.

    Not trusting the Servitors was an odd, new feeling for the Assistant.

    She wasn't sure that the people on those planets weren't human, though. Bunten had explained that as part of a hive mind, even if the planet was destroyed, those minds would never be truly lost. They were part of a vast collective now, and their very consciousness was everywhere the Corruption was.

    Maybe even in the bowl?

    "WE WOULD LIKE TO STRIKE THIS BARGAIN. DESTRUCTION OF THE ANCIENT ADVERSARY IS ONE OF OUR HIGHEST DUTIES."

    "Great," Bunten said. "My assistant can send over the –"

    "BUT WE CANNOT ALWAYS DO WHAT WE LIKE. DESTRUCTION OF THE ARTIFACT IS HEREBY INTERDICTED."

    Both Bunten and the Assistant couldn't help but exclaim, "What?!?" "Why?!?" at the same time.

    "IT IS A REMNANT OF THE OLD ONES. IT IS SACRED."

    "Sacred? Since when do you use words like that?" Bunten said, annoyed.

    "IT IS A SUITABLE EXPRESSION OF THE GENERAL SEMANTIC FREIGHT OF OUR SERVITOR CONSENSUS."

    "And when this supposedly-sacred run-amok overgrown Atari eats a planet full of people, is that supposed to just be a suitable sacrifice?" she said acidly.

    "THERE ARE MANY PLANETS FULL OF PEOPLE. LOSS OF ONE IS NOT STATISTICALLY SIGNIFICANT."

    "Unless you happen to be on the planet."

    "THE GOOD OF THE MANY OUTWEIGHS THE GOOD OF THE FEW."

    "How is it good for the many for this planet to die?" the Assistant burst out. "We're letting you kill two planets full of life you hate, isn't that better than letting a planet full of innocents die?"

    The Servitor swiveled its head towards her. The rest of the vast metal body didn't move at all. It was like a twisting head in a horror film, one that should snap necks but didn't and couldn't because the joints were titanium and impervious and uncaring.

    "THIS IS NOT AN ACTUARIAL PROBLEM," the Servitor finally said. "THERE IS NO WEIGHT IN HUMAN LIVES THAT CAN BALANCE OUT THE LOSS OF A SENTIENT FRAGMENT OF OUR MASTERS."

    "You know it's not one of them, right?" Bunten said angrily. "It's just one of Sie. Gone rogue. Again."

    The Servitor swiveled its head back. "WE WILL WAIT TO SEE  WHAT IT SAYS ONCE IT DEVELOPS. DO NOT INTERFERE. OUR WARDENS ARE WATCHING THE CLAVE MEMBERS. WE WILL KNOW IF THEY ATTEMPT INTERCEPTION." Then it simply strode out of the room, and the door slid shut behind it.

    "God save me from religious fanatics," Bunten said, head on the desk again.

    "God, ma'am?"

    Down the hall, the heavy clank of a hunter-killer Servitor was unmistakable. It stomped, then stopped after just enough time to reach Holding Five.

    They both stopped to listen.

    "CONSUL PRESHEREEN. WE NEED TO SPEAK ABOUT MISAPPROPRIATION OF TPL CREDITS TO OBTAIN INTERDICTED GOODS."

    Inaudible.

    "FAILURE TO COOPERATE MAY RESULT IN MOLECULAR DISASSEMBLY."

    She heard muffled pleading. For a while. Then a briefly rising scream. Then silence. Then more heavy clanking.

    The Assistant blinked, unsure how to feel. Cleaning Holding Five wasn't among her duties, at least.

    "Well, dammit," Bunten said. "I had planned to give the coordinates to Preshereen. He would share them with his buddies and they'd steal the damn thing. But now there is no Preshereen and Servitors are watching the Clave members."

    The very thought made the Assistant queasy. So far none of the various factions involved in any of this seemed like very nice people.

    An alarm went off, and Bunten waved her hand. "Now what?" It was NewsNet lighting up with footage of the Artifact. Chyrons hovered before the reporter – a countdown to impact. Now the whole Galaxy knew what was happening.

    On approach, the asteroid had clipped a space station pretty hard. Radical decompression along some space docks, some commercial partitions and… what looked like… an elementary school.

    The camera held stationary as debris and bodies pinwheeled balletically in the lack of gravity. She watched them starfish across the inky black, hands reaching for one another and never touching. Some of the bodies were very small. A datapad floated past the camera, and on it there was a child's scrawled drawing: a house, a tree, a cat. The strokes were firm but the shapes uncertain, and she felt her gorge rise.

    Bunten and her Assistant stood before the screens, helpless, and the asteroid sang "Oklahoma!"

  • Starside Weekly – 6.20.2025

    Starside Weekly – 6.20.2025

    Your weekly update on Stars Reach

    • We had a fun Play with the Devs event yesterday with a simultaneous livestream. The livestream answered questions, leaked screenshots showing improved performance in the next release, and gave away prizes including one Explorer Tier package. Randomly, both prize winners were celebrating birthdays which we all applauded.
      • You can watch a recording of the stream here:
      • Our next livestream is Thursday, June 26 at 9am Pacific with a Dev Interview of Animator John Brown.
    • Join a guild! Our Guild Spotlight this week shone on 47th Legion: Thttps://starsreach.com/guild-spotlight-47th-legion/. This is the 10th guild we have featured so far. If you would like us to feature your guild, please message Carneros on Discord.
    • "How can you tame creatures in Stars Reach?" a tutorial by GUNC (Galactic Union of Natural Conservation):
    • Backer Invites + Discord Backer Badge.  Almost all of the backers have submitted their survey, but if you haven't then search your email box. If you submitted your Backer Surveys before June 10th:
      • New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don't see it!)
      • Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and synch.
      • Can't find it? Email support@playableworlds.com
    • Kickstarter late pledges are still available but this may wind down soon: https://www.kickstarter.com/projects/starsreach/stars-reach
    • Check out our Web Store! https://starsreach.com/store/
    •  
      • We also have late pledges available on payment plans at our store
  • Guild Spotlight: 47th Legion

    Guild Spotlight: 47th Legion

    Guild Name: 47th Legion

    Guild Nickname: Not a nickname per se but we use the honorary cognomina of fulminata which translates to "thunderbolt."

    Founding Date: I founded the 47th way back in December of 2007 with some Army buddies!

    Guild Specialty: We utilize a lot of military simulation elements inside of various games to cater to our prior service and adjacent audiences.

    Current Leader: Cavadus

    Game History: Too many to count!  We started out in Star Wars Galaxies, then got into Tabula Rasa, Defiance, all of the way up to Elder Scrolls Online, Helldivers 2, both Division games, War Thunder, No Man's Sky, and many, many more!

    Guild Motto: Nos Viam Inveniamus Aut Unum Faciam – 'We will find the way or we will make one.'

    Guild Inside Joke: Yip-yip-yip-yip-yip-yip-yip-yip-yip-yip-yip-yip-yip!

    Guild Tradition: We typically like to put together a guild uniform in most games and across nearly all of them we've played in over eighteen years we've incorporated a maroon beret.  Hopefully our headwear trend continues in Stars Reach!

    Recruitment contact info: Discord https://discord.47th.info/ 

  • Stream with Devs, Enter the Giveaway!

    Stream with Devs, Enter the Giveaway!

    This Thursday, the stream will run a bit differently than usual! Play with the Developers, have a chance to win a giveaway prize, and… what else?

    There's more coming, so stay tuned, because the beacon is growing some wild fruits…

    Sync your clocks and be sure not to miss out on these (and upcoming) events!

    https://www.twitch.tv/playstarsreach

  • Did Someone Say Wormholes? – Stars Reach Fireside 🔴LIVE #026

    Did Someone Say Wormholes? – Stars Reach Fireside 🔴LIVE #026

    We don't know how or when, but a strange-looking warp light thingy appeared right behind an asteroid in the Stars Reach Universe. We call it The Wormhole, although someone suggested the name Mario, but we thought it didn't quite fit.

    Where does this wormhole bring us? What is happening on the other side? There's only one way to find it out…

  • Starside Weekly – 6.13.2025

    Starside Weekly – 6.13.2025

    Your weekly update on Stars Reach

      • Our next Fireside Chat is tomorrow, June 14, 2025, at 9am Pacific/ noon Eastern. Come hear more about our new update entitled Wild Wormholes!
      • Read more about our Wild Wormholes update here: https://starsreach.com/wild-wormholes-update/
      • Play with the Devs…and Win a Kickstarter Reward!
        • Join us Thursday, June 19th at 9 AM Pacific, for a special Play with the Devs event during our public playtest! From 9:30-10:30 AM Pacific, most of the Playable Worlds team will be hopping into the galaxy alongside you, building, exploring, and causing just a bit of chaos. Devs will be tagged in-game so you can spot them.
    • Want in?
    • And while you're there…We're giving away a Kickstarter Reacher Tier live on stream!
    • Tune in to twitch.tv/playstarsreach on Thursday morning for a chance to win. We're giving away the Reacher Tier, which includes access to all testing phases including Early Access, an exclusive in-game title+discord role to be delivered at launch, your name in the credits, and more. You must be present to win. If you win and want to upgrade your tier, we've got you covered! To be eligible for this giveaway, you must not already own a Kickstarter tier. This includes both new players and current testers who have not backed yet.
    • Controlled Chaos interviewed Playable Worlds technical designer Light Bates:
    • We interviewed Playable Worlds client engineer Nathaniel Doldersum:
    • Backer Invites + Discord Backer Badge.  Almost all of the backers have submitted their survey, but if you haven't then search your email box. If you submitted your Backer Surveys before June 10th:
      • New testers got an invite from FirstLook with a playtest schedule and instructions. (Check your spam folder if you don't see it!)
      • Existing testers will not get a new invite, your Discord role should now show a Backer badge. Not yet? Log into FirstLook.gg and synch.
      • Can't find it? Email support@playableworlds.com
    • Kickstarter late pledges are still available but this may wind down soon: https://www.kickstarter.com/projects/starsreach/stars-reach
    • Check out our Web Store! https://starsreach.com/store/
    • We also have late pledges available on payment plans at our store

    Screenshot of the Week: "These trees are crazy tall. From the bottom of the valley to the portal. From the portal to the top of the light shining up." -Chayce

  • Guild Spotlight – Homeslice

    Guild Spotlight – Homeslice

    Guild Name: Homeslice 

    Founding Date: 2019-ish. Pre-pandemic.

    Guild Specialty: Supportive Players, RP, Logistics, Building, Exploration of the Game World and Mechanics

    Current Leader: BingoHomeslice

    Game History:  WoW, UO, Arelith, Pax Dei, ArcheAge, Valheim, Overwatch, Star Citizen, Diablo, PuBg, Minecraft, V-rising, Vampire Survivors, Lethal company, Among us… and many, many more. 

    Sometimes we RP specific flavours if the game world calls for it or we have a particularly fun idea. We have run a Tea and Flower Shoppe, been Pirates engaged in naval pvp for resources/trade packs. We have defended castles and decimated PVE encounters, raids and dungeons for many, many years. 

    We have even been socialist goblins led by their dark and powerful Liche-Queen bent on retaking the surface lands that they had been unceremoniously tossed out of by vicious and hard hearted humans ages ago!

    Guild Motto: "It's not a negative judgement on your character."

    Guild Inside Jokes: Machine Gun Goosey, Neural Viz, Greasy Strangler

    Guild Tradition:  Be kind, rewind.

    Recruitment contact info: We generally prefer to meet people in game and get to know them through direct contact rather than blast recruitment… That being said here is a link to our public discord ❤️

    https://discord.gg/6anRbSUTVv 

  • Wild Wormholes Update Notes

    Wild Wormholes Update Notes

    June 13, 2025 Update to the Update

    IMPORTANT NOTE: If you logged out on the Wild planet in the last test, you will find yourself on a random one of the "stable" planets when you log in this time. Please return to your desired location at your own convenience and thank the local Servitors that work so zealously to ensure their ReLife network can restore your pattern after signal loss. And remember, the moments you lost from venturing beyond the Servitor network are your own fault! We did warn you!

    Fixes:

    • You should no longer see the "Wayfarer Select" screen after you select your character.
    • Planetary portals no longer require a grapple or grav mesh to get to the top.
    • The warning about needing a newer character has been shuffled back to dev-only status. You shouldn't see it any longer.
    • Gasses and liquids can no longer be Deposited with the Terraformer. That was an oops and those features aren't ready yet. They'll return one day!
    • Xyloslicer Prune mode functions should work again.
    • We improved the logic of heat and seasons. The end result of which is, ground that looks hot should burn you like it used to do, and we fixed some logic issues with it at the same time, so double win.
    • Improved the variety of results that can happen with sky features on Wild planets.
    • Shields have sound! Go get a shield. Now!

    Wild Wormholes!!!

    Every playtest, when you go to Space, you'll find a Wild Wormhole somewhere in the zone. This wormhole takes you to a planet that has never been seen before this test…and which will never be seen again after this test.

    That world is using the new procedural generation systems (detailed below) and is a unique world for you to explore.

    To use a Wild Wormhole, just fly into it. Once you do, you'll transport through a wormhole to the frontier planet. For now, you'll land at a portal (because we don't have all the other systems we need, including starships, for you to land properly), but after that, you're on your own.

    To return to space, click the portal on that planet normally.

    Each wild wormhole planet has its own selection of resources, flora, creatures, and geography.

    For now, we're going to run the wild wormholes every test, but later on, finding a wild wormhole will be an event that will take you to the truly bizarre planets that are outside of Servitor control and the wormhole you use to get there can collapse at any moment, stranding you on the other side if you're not careful. But we'll get to that. For now, rest assured that the planet will last until the end of the playtest and feel free to exploit it for its riches.

    Warning! Warning! It should be relatively obvious that placing a Homestead on a Wild Wormhole planet is a bad idea. But don't do it. Why? Because we don't yet have a way of refunding your Homestead to you if that Homestead is still there after the planet goes away. You have been warned! 🙂

    Procedural Generation of Planets

    We've revamped our procedural generation systems to create better end results. Some of our changes include:

    • A planet's Climate (global heat and humidity) is generated at world creation now and that determines the types of soils on the world, which then determines the metals and gem types on that world also.
    • Flora is now generated in a new way. Bushes and trees now grow in a more natural-feeling way and the algorithms we're using allow us to tweak it and customize spread patterns going forward.
    • The sky lighting and sky objects are calculated at time of world creation now. This will continue to improve in various ways in the future, but the system is set up properly now.
    • World geometry is procedurally generated.
    • The types of creatures and their placement in the world is procedurally generated now.

    Basic Crafting Interface

    The basic crafting UI got an overhaul. It's now easier to see the various types of resources you can combine into a recipe, and more importantly, there is a "Craft Again" button on the interface so that if you want to make another of the same item you just crafted, you don't have to set up the resources all over again each time. You can craft another item once every three seconds.

     

    Chronophasing

    A number of lithify and erode interactions were added to the game so that those two chronophasing modes do something to pretty much any rock or soil you target. You should get far fewer "no interaction" results. A number of the existing interactions were modified to work better with the new world generation routines. For example: Eroding Basalt no longer turns it into Sand. It turns it into Black Soil. You can then lithify Black Soil to turn it back into Basalt.

    The F1 screen has been updated to reflect the changes.

     

    Miscellaneous Updates

    • The Harror was updated with some combat improvements to make it a bit scarier in combat.
    • The Emberbloom Torch now drops seeds that match the color of the parent plant (so that you can plant groves of the same color if you'd like instead of just all blue).
    • The Instaformer preview can now accommodate many more blocks. You should no longer be limited to only 100 blocks at a time. In fact, you shouldn't feel any limits at all except that placement still needs to occur within a Homestead you have permission to build on.
    • Creatures with the smallest size of projectile no longer create status effects. In other words, if you're hit with a tiny fireball, it won't set you on fire. A tiny iceball won't freeze you in place. Etc.
    • A few creatures now explode on death. We'll leave it to your own research to figure out which ones the hard way. 😉
    • Knockback has some teeth now. The larger the Kinetic projectile, the more knockback that will occur. (And there are some cool animations and special effects that occur with knockback also.)
    • The UI system is being overhauled. We're trying to keep it so that you won't notice many issues, but there may be some oddities here and there. Please pardon our dust. Construction engineers are hard at work.
    • Thickets are now discoverable with the Harvester and will be added to your collections.
    • The following recipes have been fixed and are usable now:
      • Copper Block
      • Laterite Block
      • Making Clay from Laterite Soil.
    • Under the hood, the resource system has been cleaned up and consolidated in preparation for work on Artisan Crafting. Nothing visible in-game yet, but progress is marching forward!
    • Creatures that end up under terrain somehow should die naturally and then respawn at their Maker later on. Fewer landsharks should be in existence now.
    • Trees were not randomizing tilt or rotation properly due to a recent bug and this is fixed now. There also should be more variations in many of the trees.
    • You should not be able to stand inside the large alpine trees any longer. (Collision shape is fixed.)
    • The issue that caused water to disappear at certain points of the Seasons cycle has been resolved and should no longer occur.
    • More new bushes and trees have been added:
      • Spore Pod and Organ Pipe trees (seen on dry, hot planets)
      • Paintbrush and Funnel Plant bushes (also seen on dry, hot planets)
    • The Kharvix have appeared as a new foe. They also have a new boss that comes along for the ride.
    • The very first steps have been taken toward a new First-Time User Experience. Most of it is placeholder, but progress is progress, so you'll be seeing that when you make a new character. But please enjoy one of your early tastes of Servitors' callous disregard for your meatbag experiences.
    • We are pleased to bring you a few new animations: Sliding, and AFK. The sliding happens when you slide down hills. The AFK one triggers if you're idle too long or if you type /afk. Enjoy!